Questions tagged [business]

Business refers to the operations of a company in the context of game development; this includes planning and strategy as well as execution.

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106
votes
12answers
30k views

Why are people developing and publishing games online without charging money?

What's the incentive of sharing games one designs themselves for free online such as itch.io? I see people doing this and I don't understand.
28
votes
4answers
11k views

Game artist computer workstation set-up – is this overkill?

I'm part of a small business (so very limited constraints) working with a very talented, professional game artist and will need to provide all necessary equipment. The artist has asked for the ...
4
votes
3answers
363 views

If a game is made for Windows or MacOS, and sold for profit, is Microsoft or Apple entitled to royalties, even if it's sold on a different website?

I.e. sold on some website some game developer made, and NOT sold on Apple Store or Microsoft Store. 2) Also, for any game made and sold for their platform, does Apple or Microsoft look at the game/...
-1
votes
3answers
156 views

Why don't mobile games use tiny transactions like the orginal Candy Crush?

My understanding is that Candy Crush found its early success by letting users pay really small amounts of cash on a continual basis. If that was successful then, why don't mobile app developers use ...
61
votes
6answers
11k views

How to calculate the price for acquisition of a mobile game

I searched long and hard thru the Game Dev community here and I didn't manage to find a good enough answer for a situation that I need help with. Here is the deal - I've spent about a year to single-...
-2
votes
3answers
153 views

Why there are more games in windows than linux? [duplicate]

I cannot comprehend why there are so many games available for windows and so few for linux in comparison. Why is the main reason, is it a technical or business reason ? Are Windows libraries (directx)...
0
votes
2answers
86 views

Have there been precedents where a closed-source game maker adopted user-made code (major overhaul)?

I'm interested to learn if there have been notable cases of a game maker accepting code or game engine portions developed by fans to replace their own buggy/flawed/slow parts, or even complete game ...
4
votes
2answers
344 views

Can I publish a game on Steam while obscuring my personal identity from the public?

I'm looking to publish a game on Steam that contains explicit adult content. I am seeking to make this a hobby that earns passive income as opposed to pursuing it as a full time job. I would prefer ...
1
vote
0answers
47 views

Partnership vs. Limited Partnership vs. LLC for not-serious gamedev project [closed]

Me and one friend are getting close to releasing our first game to the App Store. Right now we're registered as a "partnership" with the IRS. I don't expect to make much money, and I have a day job so ...
2
votes
2answers
275 views

Do old games still generate revenue for their developer companies?

For the purpose of this question, let's say an "old" game is one released over 20 years ago, or for which the platform it runs on has become unavailable. Do the developers still earn revenue off of ...
0
votes
1answer
93 views

How can I find an agent that would help me get my foot into the door of a publisher?

I have submitted my game for review at couple of game publishers with zero response. My game is very specific and unusual, so maybe I need to find very specific publisher, or maybe it hasn't been ...
1
vote
0answers
207 views

What is an expected conversion rate in a free to play game?

I understand that there's a lot of factors at play that decide how much free users will become paid users. What can be expected from different marketing strategies such as selling non-gameplay ...
156
votes
18answers
45k views

What things should an indie game developer never do? [closed]

What are some of the biggest - and better yet: insidious and unexpected - mistakes that indie game developers make? Especially when making the transition from hobbyist to full-time indie?
-4
votes
3answers
197 views

Using trademark or famous game characters for free (related to collaboration)?

Let's say, for example, I'm making an indie version of a Batman game using the signature DC character and my concept project of my own. It's like a fan base-project with some income earned. Then, ...
1
vote
1answer
148 views

How to calculate how much revenue a game will make?

Let's say I've made a game X. Things we know about the game: It's a board game Game will run on PC, Macs, iOS and Android Sold through Steam, App Store and Google Play store Turn based Has few to ...
0
votes
1answer
72 views

Alternative to Google Play when publishing Android game app (.apk)? [closed]

In order to register as a game developer and publisher of the Android app for Google Play Developer account, you must pay around $100. But what if there's a tight budget, especially for indie game ...
1
vote
1answer
202 views

Would a company take a game pitch seriously if they were pitched a fully finished game? [duplicate]

Let's say hypothetically that I had a fully realized and functioning game using a well known IP (a character from Nintendo or from another company, for instance), where the game is finished and wouldn'...
-1
votes
2answers
182 views

How to Propose an Idea as an Indie to a Big Company? [duplicate]

Let's say that we've got a good idea/design for a game, but we can't develop it on our own due to our beginner knowledge and skills, so instead we want to propose/sell/give the idea to one of the big ...
-1
votes
2answers
193 views

Making money with engines? [closed]

As the title says. Making money with games, especially free to play ones, is a well-known topic that‘s often discussed. So one can either sell the game, fill it with ads, get a sponsorship, find a ...
0
votes
2answers
314 views

Shall we create our game engine in this case? [closed]

Although my friend and I are not interested in game development, we like creating tools. We would really like to give life to our own game engine, however, we don't want to put effort into something ...
41
votes
10answers
42k views

Why would a game developer write their own engine instead of using existing ones?

I have observed that many big and well-known game developers often develop their own engines. Examples include Valve, Crytek, Ubisoft, Epic Games and Square-Enix. Could it simply be because they can, ...
10
votes
2answers
223 views

How is custom-written music generally licensed for a small game?

I am relaunching my career as a game musician; previously I have done a little bit of licensed work and writing music for game jam-type games, after having written music as a secondary job duty for my ...
16
votes
7answers
10k views
1
vote
0answers
59 views

how to make sure a developer is working effectively? [closed]

Let's say I hire some developer or an artist for a project, and that I pay him hourly. How am I supposed to know how many hours he worked for the content he provides to me ?
25
votes
3answers
3k views

Should independent game developers target older hardware?

A developer I work with tells me that indie developers should target hardware that is around six or more years old (at max settings). I get the idea that one should allow everyone that wants to play ...
9
votes
3answers
1k views

Independent Arcade Game Development

So I've been looking around, but it seems that information on this is scarce. If one wants to develop an arcade game (as in, coin operated), ignoring the software side, where does one start on the ...
-1
votes
1answer
496 views

How is Crytek going to make profit from making their tools free? [closed]

Middleware companies like Epic, Crytek, Unity are offering their tools, essentially, game engines, for free. Crytek, for example, never had distributed their engine for free before, but started doing ...
0
votes
1answer
84 views

For Indie Developers should abstraction or development speed be prioritized? [closed]

As an indie development team/business with no projects released and therefore no income, should abstraction or development speed be prioritized? This question assumes the following: This is the ...
15
votes
1answer
403 views

Where can I find legal or business resources for a game production company?

Where can I find information on the legal or business aspects of running a game production company?
13
votes
3answers
2k views

Where am I obligated to put credits?

First of all this is not a discussion for the best place to put credits, but rather where it's allowed. So for instance is it fine if I just include a credits.txt file in the install directory, or ...
2
votes
2answers
2k views

Where to find market research info on adventure games?

Looks like adventure games are on the rise again. There were several great releases in 2012, including brilliant and highly acclaimed Walking Dead from TellTale. Is there a market research that ...
12
votes
2answers
3k views

What type of legal entity do I need for my game company in the USA?

I'm the leader of a group of 4 of us that are contributing to a game and it has come to my attention that we will eventually need some kind of official title or something along those lines. We've ...
3
votes
1answer
867 views

What sort of GDC pass (if any) is best for a cash-strapped indie?

I'm doing a web game startup with one other person. We support ourselves with contract programming. I'm considering attending GDC for the first time, but we're really tight on cash. Money spent on ...
10
votes
3answers
771 views

What legal matters do I need to consider when releasing an MMO?

Let's say I've finished programming an indie MMO game similiar to Tibia. I've got: a stable server application ready to launch; a tested, bug-free, working client application ready to play; the game'...
13
votes
2answers
636 views

How do I move from mainstream to indie development?

I'm a game programmer for a AAA-level developer and publisher—which I know falls into the 'nice problem to have' category. However, I'm becoming disenchanted with the direction of both the company and ...
1
vote
2answers
1k views

Costs/profit of/when starting an indie company [closed]

In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing ...
19
votes
4answers
11k views

Set up indie game studio (UK) - how?

I am UK based and am looking to set up my own game studio - essentially, just myself working from home, looking to build casual game apps. I want to ask you guys what steps or process i need to go ...
10
votes
3answers
538 views

UK Indie studio registration

I'm from the UK and I've just about completed making an indie game and had some interest from several online retailers that sell games. This requires me filling in a basic contract. I'm just one guy ...
-2
votes
1answer
1k views

How many people should be involved in a game startup? [closed]

I want to start an indie game company, and I understand that you need a designer, an engineer, and an artist at the very least. I also know that professional game companies like Bethesda http://bgs....
4
votes
7answers
673 views

What are some Game Development Publications that accept outside articles [closed]

What Are some Game Development publications (electronic or otherwise) that aren't so large that there is no chance to potentially get included in the publication after a few well-written articles sent ...
2
votes
2answers
747 views

demographics of paying mobile gamer

I was googling for this now for a while but didn't find any relevant data. Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
7
votes
2answers
491 views

What constitutes satire? [closed]

For business reasons, I would like to know what constitutes satire in a game. Also, is there a better place to ask questions like this on the business side of game development?
-6
votes
1answer
479 views

How does CryEngine track downloads of games using their engine? [closed]

CryENGINE 3 Independent Developers Platform offers a royalty-only license model, that requires you to pay 20% of your revenues. Their website says this about it: CryENGINE® 3 Independent ...
3
votes
2answers
2k views

Rules to start and naming a game studio

I would like to know if there is any copyright related rules to name a game studio specially for android appstore. I searched at the U.S. Copyright Office website and found many matches for same names....
3
votes
2answers
3k views

Do I have to ask for permission to use real company logos for advertising props in the world in my sports game? [closed]

I'm making a simple turn-based Android ball flicking soccer game and I was thinking of creating a theme in a sports game, like soccer for example, usually had advertisement banner on walls and a bit ...
0
votes
1answer
450 views

Having Your Own Copyrighted App Automatically After Publishing

I have a question regarding for the game app and in business. You see, I decided to publish an app to Google Play. When I published it, does this app automatically declared that this app is ...
3
votes
2answers
3k views

Is it acceptable to say “Inspired from … game”

For a game I'm developing, I would like to use "inspired from ... game" to acknowledge and praise that game. But I'm not sure if this is a good idea from a legal point of view. They might think my ...
15
votes
1answer
508 views

As an indie developer, what should I learn about the business end of game development?

I assume I should look into intellectual property law, copyright law, and money management, but what else would be good to know? My ideal goal is to be able to handle all legal/monetary business ...
12
votes
1answer
383 views

Conundrum with quality and virus reports: is our game releasable?

I've just got done talking to the CEO of our independent game studio about one of our projects nearing completion. We're considering canning the whole project for a number of reasons: There are ...
17
votes
4answers
1k views

It is worth adding 'futuristic' features to our game, or should we put our focus elsewhere?

I'm lead programmer in a medium-sized indie game studio. This is our first game as a team. We're working on a futuristic FPS game, with a profit-sharing buisness plan. Anyway, we have some very good ...