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Questions tagged [bug]

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0
votes
1answer
15 views

unity emission map bleeds (bug?)

I have a material with a spritesheet texture (albedo) and an emission map. The spritesheet has 32x32 squares. The emission has a 32x32 square that is an emission for the magma-looking square. It ...
0
votes
1answer
54 views

Unity3D: activeSelf issues

I've been trying to script some basic AI for a Unity Roll-A-Ball game, which involves two balls collecting cubes for points (one controlled by the player and the other controlled by AI. Everything ...
0
votes
1answer
29 views

Unity3D HTC Vive graphical bug when making builds

Recently I noticed that my builds seem to have a weird graphical bug. This only occurs when I play a build. Running the game in VR in unity play mode doesn't show this bug. I am not sure what is ...
0
votes
0answers
79 views

Bug about prefabs that causes Unity3D crashing

I'm having an issue that is difficult for me to solve it because Unity3D crashes when the problem happens and I can not figure out where the problem is. What I have been able to understand so far is ...
1
vote
0answers
40 views

Maya LT extrude tool won't work properly, is it buggy?

First several hours with Maya LT and already stuck and frustrated. Trying to extrude faces (let's say future legs) but the position of faces from which I am extruding won't stay on its place, it ...
0
votes
0answers
99 views

Tried to make Quake/Half-Life camera act like it does in Mario64/Sonic Adventure but run into a weird bug

So I am trying to implement such a system of controls and camera where moving left would mean moving to the left of the camera's current view direction, etc. I think this is also called movement in ...
0
votes
0answers
20 views

How to fix rendering bug in Unity for UWP

I want to create a game which levels are designed with cubes like in Minecraft. I use lightbaking for static objects because it looks better than dynamic lighting. It all worked correctly in the ...
-1
votes
1answer
85 views

Why is the line not being drawn?

I'm trying to add a few polishing touches to my puzzle game (made in Game Maker) in the vein of Ironclad. The following code is for adding a gem object to a stack that already has at least one other ...
0
votes
1answer
472 views

EventSystem first selected not highlighting

I'm trying to make a menu and encountered this problem. ...
0
votes
0answers
56 views

Unity built app crashes when using particle system

I have scenes with some basic flame effect. Its max particle count is 20 and there are not more than 4-5 instances active on the screen at once. I even checked the profiler but the memory usage was ...
2
votes
0answers
24 views

Can't see which line exceptions occurred on in script source files

After updating Unity to the new 2017.1.0f3 version, I can't see which line in a source file an exception occurred on. Example: I can't see the source of the error by double-clicking in the console ...
0
votes
1answer
192 views

How can I find out which Androids suffer from the Scrolling Button bug?

When developing in Unity, there is a bug where if you put a Button on a Scroll View, the scroll is hyper-sensitive on some Androids. This makes the button depress immediately after pressing it, ...
1
vote
1answer
167 views

Unity Marching Cubes triangulation bug

So, well I've been trying to find out the reason of the following bug in my marching cubes implementation, but I can't figure it out. Now this is a two state implementation of MC (just two exact ...
1
vote
1answer
102 views

Why would I receive a NullReferenceException when the object is clearly set, and still works?

I am getting the exception "NullReferenceException: Object reference not set to an instance of an object" while changing text of a user interface text field, even though the text changes successfully, ...
0
votes
1answer
551 views

All scripts in Unity game can not be loaded

I can not provide a "why" here, because as far as I can tell it happened spontaneously - after saving an edit to one of my scripts, it just started happening. But here's the problem: Every single one ...
3
votes
1answer
64 views

Strange behavior in collision detection

I am making a 2d platform game with a tiled map,i now avoid passing through the walls an the ground but when the character hit the ground it shakes vertically,and when i make it walk on a wall it ...
1
vote
1answer
88 views

Android build has white image over game

In unity when I am playing my game it displays fine, but when I build and run it to my nexus 5 there is this white something I don't even know over my game. Any suggestions for fixes?
0
votes
0answers
65 views

Strange artefacts on objects behind glass in Unity 5

I think the image speaks for itself. Basically all those little dots shouldn't be there, and they go away as soon as I hide or move the glass. Any ideas on how to fix it? This is the glass materials ...
1
vote
1answer
78 views

Text shows the wrong way - Unity bug?

I was working in the next scene, the font I used has worked well in another scene, but why when I go back to this "main menu" scene does the font look destroyed (previously show well)? ...
-3
votes
1answer
1k views

How to fix an alarm event not triggering? [Gamemaker studio]

Object_1's alarm 1 event show_message("alarm triggered"); if (Destroy = true){ instance_destroy(); } Object_trigger's alarm start ...
1
vote
1answer
46 views

Permanent Adjacency Problem [Gamemaker Studio]

Situation: I started work on a pet project recently. It's a bit like Puzzlecraft, or Bejewled, but slightly different. You click one gem, as we'll call it, and if it's the first in the link, then it's ...
0
votes
0answers
77 views

Why does my world generation code perform poorly on large inputs?

I'm writing some code to procedurally generate some islands in real time. The idea is to choose some points for each chunk, and for each tile calculate the distance from those points, then combine it ...
3
votes
1answer
150 views

Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender

I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
0
votes
2answers
797 views

Unity Editor windows went black

I recently bought a new laptop, with Intel i5-5200U HD graphics 5500 and AMD Radeon R5 M230 2GB and 8gb ram, and heres what happens with my Unity: If open it, minimize it and then maximize again, it'...
0
votes
3answers
3k views

Problem with Input.GetKeyDown to set a counter in Unity: multiple values in only one pressing

Using Unity 5, I want to use have one keyboard key ("f") increase a counter when pressed. It means, using Input.GetKeyDown("f") function in a way that: if "f" is pressed when the counter=1, then the ...
2
votes
2answers
1k views

How to stop sinking bodies in physics engine C++

I'm writing a rigid body simulation in C++, and have come across a problem when an object should come to rest on the ground. Because gravity is being applied to it's velocity, the object starts ...
0
votes
1answer
2k views

Unity 3D error when compiling to WebGL: Destination directory not found

When I try to compile my Unity project to WebGL in Development mode on Windows 8.1 (and with the latest version of Unity), I receive the following errors (the first one is truncated because it's ...
1
vote
1answer
338 views

Unity Animated Player Character Rotation Glitch

I was wondering if anyone experienced this issue in Unity with Mecanim-animated characters ... I have an animated player character with a third-person camera control (Game Camera from the asset store,...
2
votes
1answer
741 views

Unity2D 5 - Flickering sprites on Android

So the game had been working fine for a few days on Android phone without any issues. Today, after adding some scripts and tweaking the game a little bit (tweaks which have nothing to do with the ...
1
vote
0answers
53 views

Beta testing of a prototype

I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of students,...
0
votes
0answers
97 views

LibGDX strange status bar in background [BUG]

I released an app and I noticed that some devices has a strange "bug" which I don't know if it's caused by Android, me or LibGDX. That bug is related to status bar, normally app let you see the bar (...
1
vote
2answers
577 views

Unity: Can't press space to unpause. Is this a Unity UI bug? Or maybe poorly written code?

So I think I have a bug with my pause menu. For the sake of simplicity I've boiled down what I'm trying to acheive: When the player first starts up the game there's a UI menu with one button: 'Start ...
2
votes
1answer
866 views

Problem with update/render in game loop (scrolling view, render interpolation)

I use SFML 2.2 and program a 2d prototype game (2d mario style where the camera follows the player). I am experiencing the buggy imagery during rendering, for example a chunk of vertex array blocks ...
5
votes
1answer
2k views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
3
votes
3answers
685 views

Why do my Box2D bodies occasionally get stuck and separate forcibly?

I'm making a space game with LibGDX and Box2D. I made a video here to illustrate the issue. Verbal description: When objects collide, they sometimes get stuck together and are then suddenly separated ...
0
votes
2answers
340 views

Why does my A* implementation overflow the stack?

I'm fairly new to game dev and working on my first ever attempt at 2D pathfinding. I'm using the A* algorithm as detailed here. For the most part, it seems to be working correctly and as intended. ...
0
votes
1answer
558 views

Why are my target-following objects rotated the wrong way?

I writing a script that would make my players reach a target destination. It looks like this so far: ...
7
votes
1answer
489 views

Unity: Why do my normals flip during an animation?

This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
3
votes
3answers
1k views

Unity - SetLookAtPosition() - Body Jittering?

I'm working on a third person controller and I'm trying to make character look at the same point as the camera. The problem is that the character jitters all the time the SetLookAtPosition() starts ...
0
votes
1answer
527 views

Why does my SFML game cause screen tearing on Linux?

I wrote a little game of a bouncing ball, using SFML and Box2D. On Windows, the graphics animate smoothly. However, on my Linux machine, the animation stutters randomly. To be precise, I get a ...
3
votes
1answer
165 views

Constrained A* problem

I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
2
votes
1answer
690 views

Unity Vectrosity line drawing duplicates

I'm using vectrosity in my project and I'm having a problem when loading a level for the second time in a single session. When I load the level the first time, no render problem as seen HERE But ...
0
votes
0answers
419 views

Unity not updating sprite animations (possible bug)

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
2
votes
1answer
341 views

Unity Property inspector glitched? [closed]

I just updated my Unity from 4.3.3 to 4.3.4 and there is something very wrong with the Property Inspector window. I tried restarting Unity, as well as load a different project, but neither fixed it. ...
2
votes
1answer
4k views

Unity3d Run In Background setting not working in fullscreen standalone

I've ran in to an odd issue with my Unity3D game completely pausing in certain scenarios, even with the Run In Background player setting on. For reference I'm on Windows 7 Ultimate using Unity 4.3.3 ...
1
vote
1answer
2k views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...