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Questions tagged [browser-based-games]

A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins including Flash, Java, Silverlight or the Unity Web player. Add the relevant tags for the plugin or language you're using.

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SVG—Adding fire to the roket

as you might expect, I have got a game in development, including a main character—fortunately… This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, ...
philipp's user avatar
  • 389
1 vote
3 answers
805 views

What's the best way to generate an NPC's face using web technologies?

I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
Vael Victus's user avatar
1 vote
1 answer
198 views

Same scroll speed across devices with different DPI

I am creating a simple game in JS, something like the flappy bird :) For pipe scroll, I am using a linear tween. I noticed that the speed of the pipes are different across different smartphone ...
igobivo's user avatar
  • 111
1 vote
1 answer
210 views

Accounting for drift between ticks

What are some solid techniques to account for the gap between processing time and frame update ticks? In other words, the game/render loop looks like this: Some important points: Tick timings are ...
davidkomer's user avatar
1 vote
1 answer
465 views

How can a BabylonJS FreeCamera be rotated from code?

Say I have a FreeCamera in a BabylonJS 3D world. How could I rotate that camera from program code? Or, more specifically, how might I bind camera rotation (not movement, which I know how to bind to ...
Theo's user avatar
  • 13
1 vote
2 answers
181 views

Detecting collision between browser window middle point and other sprites visible in the window

In HTML5 canvas, I have an object which is always in the middle point. On the big map there are other moving objects. I want to detect if the middle point of the window hit any shape we see on the ...
newguy's user avatar
  • 255
1 vote
3 answers
373 views

Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)

Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities. Since I am creating my game by myself it'd be nice to communicate with ...
Draven's user avatar
  • 119
1 vote
2 answers
3k views

Are web browser games like Travian/Tribal Wars based on asynchronous responses? [closed]

I'm coding in Python. Currently, with some group of people, we are making a decision about server-side language choice for our web-browser-based strategy game. I have some questions: Are games like ...
Andrzej Sołtysik's user avatar
1 vote
2 answers
222 views

How to display top-down 2D online game [closed]

I'm new to game development (but not new to software development). As a personal/learning project, I'm designing an overhead-view 2D online RTS game (static, no scrolling). The first cut will pretty ...
Luk232's user avatar
  • 13
1 vote
1 answer
4k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
Shahjalal's user avatar
  • 121
1 vote
1 answer
876 views

Problem when animating MD5 model (GPU Skinning)

I'm trying to implement a GPU skinning version of the md5mesh.js by @tojiro (demo with CPU skinning) in WebGL (live demo of the project here, use WASD to move the camera around). The main concept is ...
mikidelux's user avatar
  • 304
1 vote
2 answers
3k views

Is there a way to make a game that uses Python/pygame that will work through a web browser?

Is there any framework or method that will allow to use browser to run a 2D game made in python with pygame graphical library?
GKozinski's user avatar
  • 133
1 vote
1 answer
458 views

database design for browser based game [closed]

I'm wondering how to design a database for the player's experience, whether to create a single table that will collect basic information such as. Class, race, number of experiences, number of occupied ...
martin suchodol's user avatar
1 vote
0 answers
287 views

Why would running WebGL app in Edge improve performance in Firefox?

I have a WebGL app (built using Unity 2019) which I'm testing locally in Firefox and Edge. If the app is only running in a tab in Firefox, it runs at 25 - 50 fps and has noticeable stutter. If I run ...
Kevin's user avatar
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1 vote
0 answers
747 views

Detecting keys presses between keyboard layouts, operating systems and javascript

I've recently encountered a few headaches when I tried to detect key presses for a custom game engine to supports Windows, MacOS, Linux, and WebGL. Naive approach: At first I naively thought that ...
FanManPro's user avatar
  • 131
1 vote
0 answers
380 views

How to create communication with node.js server to client browser about monsters(object)

First hello and sorry for my English, and now about my problem. I create node.js server that communicates with the browser-client for player position, life, def, ...
Георги Няголов's user avatar
1 vote
0 answers
623 views

how do i make an object in gamemaker only overlap on one side?

I am making a small flash game in game maker 8.0 pro and I need some help. In my game, the character is in an office with cubicles. I need my character to be able to walk behind and in front of the ...
Austin's user avatar
  • 11
1 vote
2 answers
1k views

How is persistence managed by browser games?

I was wondering, when you play browser games you never seem to witness a page refresh, even if there is data being stored on the server. So how are databases handled by browser games. In my opinion ...
チーズパン's user avatar
1 vote
1 answer
886 views

How should browser based muiltiplayer game state be syncronized using WebSockets and a Node.js backend?

I'm in the process of learning how to create browser based html5 games. I'd like to eventually be able to achieve a game with mechanics very similar to that of the game agar.io. I've been observing ...
kylepdavis's user avatar
1 vote
0 answers
165 views

Browser Game - Model or not Model

I'm planing on making a browser game just for fun and to improve my skills, but I have an issue regarding the Software Architecture of the game: I will be using an ORM to communicate with my database....
Bernd Strehl's user avatar
1 vote
1 answer
3k views

Category/genre name for games like: Ogame, Kings of Chaos, and Bitefight.?

I'm searching for a category name for games like: Ogame, Kings of Chaos, and Bitefight. When I learned about those, they were just called browser games, but today where we have the technology to ...
Tc_'s user avatar
  • 143
1 vote
0 answers
371 views

Any open source editor to make video games online without programming knowledge? [closed]

With Scratch we can create video games online, from its web platform, and publish them on the same web. I could download its source code and use it, as many others already did (see Scratch ...
chelder's user avatar
  • 225
1 vote
1 answer
422 views

Alternative to JSF for browser-based 4X game [closed]

I intend to make browser based MMO game. Something from Master of Orion genre but with more accent on command ship operations. I've done some tests and research and turns out that indeed, for ...
Forseti's user avatar
  • 111
0 votes
2 answers
459 views

How do I create a web player for a game engine written in C++? [closed]

This web player is for the Unreal Development Kit, and works very well without a browser plugin. I'm wondering how it is built. How do I create a web player for a game engine written in C++?
kochol's user avatar
  • 182
0 votes
2 answers
1k views

How legal would it be to use some elements of the Half Life universe in my non comercial, indie game?

I'm planning to make a simple, HTML5 game, that would use some elements of the Half Life universe. Basically, it would be a 2D Portal clone, but it would have it's own story, and portals would be ...
jcora's user avatar
  • 7,887
0 votes
1 answer
2k views

Browser based MMO [closed]

We are a team of 4 trying to develop a browser based MMORPG. Its partially text based in a way like Might and Magic. The world map would be in 3D and actions would be automatically resolved. The game ...
maverick340's user avatar
0 votes
4 answers
426 views

Techniques for mapping "nodes" and paths between nodes in a world space that extends in three dimensions

I'm trying to create a travellable map/world. I want to model able-to-be-occupied nodes/tiles/locations and allowed paths between them to create a space infinitely able to be built upon in all ...
Kzqai's user avatar
  • 1,188
0 votes
1 answer
129 views

If you make a game for facebook do you have to have a "real website" on the domain name?

Can you just use the domain to house your database and code? Do you have to have a "real" front end webpage?
johnny's user avatar
  • 271
0 votes
1 answer
2k views

HTML Canvas drawing - Firefox error

I am getting the following error ONLY when running my game in Firefox (3.6) Component returned failure code: 0x80040111 (NS_ERROR_NOT_AVAILABLE) [nsIDOMCanvasRenderingContext2D.drawImage] The ...
erik's user avatar
  • 1,378
0 votes
2 answers
1k views

How I can advertise my browser game [closed]

I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are : I can only pay via Credit ...
Rehan's user avatar
  • 109
0 votes
3 answers
783 views

Web Card Game , MySQL vs SQLite performance wise

Been thinking of creating a js/PHP/MySQL game, with multiple players / games happening concurrently. Is there any chance SQLite might be faster for something like this than MySQL? Keep in mind that I'...
ioannis's user avatar
  • 123
0 votes
1 answer
99 views

Should all stats only exist on MySQL database for my Flash browser RPG?

I'm creating a browser RPG in Flash which will have some multiplayer elements and in-app purchases so security is a high concern. Would it be better to have all game stats like health and such exist ...
BladePoint's user avatar
0 votes
1 answer
2k views

ASP.NET MVC & SQL Server vs. PHP & MySql

I'm going to develop a strategy browser-based game with ASP.NET MVC and SQL Server. However, as I explored the web to get some ideas and patterns from existing games, I found out that none of them ...
Amin Saqi's user avatar
  • 123
0 votes
3 answers
1k views

Persistent Data for Multiplayer, Browser-Based Games

What is generally used to store persistent data in online games - browser games/facebook apps, in particular? I have used MySQL in web development before - but I've read that it's not very scalable, ...
funseiki's user avatar
  • 145
0 votes
1 answer
175 views

Cross-browser cross-platform web support for immersive/non-casual games

I have heard of many plugins/browser technologies that are useful for games, but I didn't dive into any of them yet because I've assumed that omni-support wasn't quite there. By omni-support, I mean ...
Merlyn Morgan-Graham's user avatar
0 votes
1 answer
444 views

Web based poker on Phaser 3

Please can somebody help me as I'm a lil bit new to game dev and user interface designing. I am trying to create a simple Texas holdem poker using phaser3 for multiplayer application. I have a few ...
user8903551's user avatar
0 votes
1 answer
51 views

If online games use permalinks

I'm trying to figure out how to accurately capture the state of the web app by a URL, similar to something like https://jsfiddle.net/, where they create ...
Lance's user avatar
  • 177
0 votes
1 answer
65 views

How to store information about a simulated sport match in a browser game?

There is a browser game called Soccerstar where users play in a soccer team and compete in matches against other teams. Matches are scheduled at specific times of the day and played automatically and ...
firion's user avatar
  • 109
0 votes
1 answer
3k views

Implementing Turn based Combat Using Node js

I am creating a browser game that allows players to fight monsters using Nodejs, Socket.io and ...
Valamorde's user avatar
  • 417
0 votes
1 answer
3k views

Phaser.io with Socket.io - What should the Server calculate and what the Client?

I'm currently playing around with phaser.io and socket.io to create a really simple multiplayer. For the beginning I created basic movement which is synched via socket.io. The clients are sending ...
Frnak's user avatar
  • 103
0 votes
1 answer
184 views

What strategies can I use to update the visuals of my game to be more modern? [closed]

I'm making a browser strategy game. Now my problem is that I have a feeling that my design is dated. For now I have only used background colors and borders to make things look nice, but I have ...
zoran404's user avatar
  • 494
0 votes
1 answer
268 views

Tips on building a real time multi player web platform + framework and/or tookit [closed]

I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
peris's user avatar
  • 111
0 votes
3 answers
378 views

Buffer System For Items

I am going to reference this image of what I want to accomplish in JavaScript. This is the Diablo buffer system. This question may be a bit advanced (or possibly not even allowed). But I was ...
User's user avatar
  • 143
0 votes
1 answer
301 views

Does it make sense to build a text-based game Facebook app without using Facebook? [closed]

If I am building a text-based browser game, does it make sense to build it on you domain first, without using the Facebook API? I don't want to buy an SSL if I don't end up following through with ...
johnny's user avatar
  • 271
0 votes
1 answer
1k views

Away3D vs Papervision3D [closed]

I have served Google and I found that there are many 3D game engine also I have another question here Do Playfish and Zynga use Flash game engines? and I know that away3D is used for social media ...
Amira Elsayed Ismail's user avatar
0 votes
0 answers
21 views

Game character in the browser game appears on Android, but not on iOS

I have a problem with rendering the game on mobile platforms (the game is written on the Impact.js), the problem is only with the iOS actually, the screenshot below shows that the characters are ...
李白 puer's user avatar
0 votes
0 answers
78 views

Export Blender models and (procedural) material to Browser?

Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
Francis Mike Nathan's user avatar
0 votes
0 answers
848 views

Client says they want Unreal scene viewable in a web browser 😳 last minute

I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
ChristianOConnor's user avatar
0 votes
0 answers
34 views

Signalling time-expiry to clients in a browser-based multiplayer game

I'm trying to develop my first ever browser-based multiplayer game that utilizes my own websocket server which has no multi-threading capability. It will be a game where players try to be the fastest ...
Decent Dabbler's user avatar
0 votes
0 answers
43 views

Strategy browser game - Update tables on refresh

I am building a Travian clone for learning purposes using FastAPI for the backend. I want to update my current logged user tables whenever they are making a new request (such as loading a new page) ...
Pierre-Alexandre's user avatar