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Questions tagged [browser-based-games]

A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins including Flash, Java, Silverlight or the Unity Web player. Add the relevant tags for the plugin or language you're using.

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10
votes
3answers
6k views

How to implement mouselook in the browser?

I am currently creating a 3D first-person shooter game in the browser using WebGL. How would I implement mouselook/free look for such a game?
4
votes
2answers
2k views

What 3D engine should I use for the browser, iPhone, and Android platforms? [closed]

I have a C++ game that has a 3D engine that works only in Windows. I'm wondering which engine I should use so that it can be used in a browser or in iPad (iPhone) and Android environments? Does anyone ...
2
votes
4answers
551 views

Javascript Audio solution

still has issues. Flash works but... requires flash (an issue for iOS). What do you use in Javascript for audio?
8
votes
3answers
2k views

Flash, Java, Unity plugin install penetration?

Is there data on how many users have Flash, Java, or Unity plugins installed?
9
votes
3answers
3k views

How do you make Direct3D work in a browser?

I've come across games that are 3D that are playable in a browser. They require a plugin to be installed to work. I guess the plugin creates a D3D window inside the browser. How would I go about ...
5
votes
1answer
918 views

Techniques for creating sound effects in a browser based game?

The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about ...
0
votes
1answer
2k views

HTML Canvas drawing - Firefox error

I am getting the following error ONLY when running my game in Firefox (3.6) Component returned failure code: 0x80040111 (NS_ERROR_NOT_AVAILABLE) [nsIDOMCanvasRenderingContext2D.drawImage] The ...
0
votes
4answers
380 views

Techniques for mapping “nodes” and paths between nodes in a world space that extends in three dimensions

I'm trying to create a travellable map/world. I want to model able-to-be-occupied nodes/tiles/locations and allowed paths between them to create a space infinitely able to be built upon in all ...