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Questions tagged [browser]

For questions about development of games to be played in an Internet browser.

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2 answers
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OVR Lip Sync in Unity WebGL project

I am using the Oculus VR (OVR) Lip Sync Plugin for an avatar in a Unity project which I want to deploy to a browser using WebGL. The issue is that WebGL doesn't support Unity's ...
Michael's user avatar
  • 41
0 votes
0 answers
88 views

Export Blender models and (procedural) material to Browser?

Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
Francis Mike Nathan's user avatar
0 votes
0 answers
46 views

How do i get this web app to use the up joystick button as an input

There is this reaction time test app that calculates the reaction time from the time you press a button, it works with the joystick buttons except for the directional buttons, this is the app: https://...
Amine Messai's user avatar
3 votes
0 answers
133 views

Backend architecture for multiplayer browser text game with a short gameloop

This is my first foray into game-dev and I only have webapp experience professionally. I'm creating a browser game in nodejs/react. It is mostly text-based, so no intensive graphics (think chess.com ...
WaveRunner's user avatar
0 votes
0 answers
60 views

In Godot browser game, is it possible to let the player download a file?

I have a Godot game exported to the browser. I want to let the player export some data and let it save the data as a file on their PC, as if they were downloading a file from the Web. Is it possible ...
user2649762's user avatar
0 votes
0 answers
148 views

My Unity game's timers are messed up when it's played in the browser, and the tab/page is out of focus?

I've made some timer classes, which just basically: hold an elapsed time value, and when they are updated, Time.deltaTime is added, and their update is called in MonoBehaviours' Updates. And an ...
Tudvari's user avatar
  • 771
1 vote
0 answers
294 views

Why would running WebGL app in Edge improve performance in Firefox?

I have a WebGL app (built using Unity 2019) which I'm testing locally in Firefox and Edge. If the app is only running in a tab in Firefox, it runs at 25 - 50 fps and has noticeable stutter. If I run ...
Kevin's user avatar
  • 6,544
2 votes
3 answers
283 views

Testing Multiplayer Browser Game on Single Computer

I am writing a multiplay browser based game and am running into an issue with playtesting simple interactions. When a browser window loses focus is stops running requestAnimationFrame calls. This ...
stats's user avatar
  • 135
0 votes
0 answers
51 views

Approach in implementing the web browser game

Im Phil and try to figoure out the best approach for my app. I was searching Stack for my question but I didnt find a completely answer. Assumptions: It will be multiple user who can see in real time ...
Gierlos's user avatar
1 vote
1 answer
254 views

How do I make sure everyone sees the same distance across different resolutions?

Hello game dev community. I have recently got into making games in a browser window, and me and a friend ran into a common problem. Let's say I have a game like diep.io, where users can control their ...
Jacob Gunther's user avatar
-1 votes
3 answers
274 views

Testing a website in Steam overlay webbrowser

How do I test my website in Steam overlay webbrowser without running a game?
Abyx's user avatar
  • 117
1 vote
1 answer
114 views

Best approach to develop a mobile version of existing browser mmo game?

our team has developed a MMO browser game (HTML5, Javascript & PHP). The game is similar to Empire GG, Clash of Kings, Game of War etc. We want to develop a mobile version and the question is ...
Mobdev's user avatar
  • 11
1 vote
1 answer
535 views

Designing PHP RPG game: Should I use multiple classes for each type of item or a single table?

I'm making a text-based role playing game written in PHP. I have a hard time figuring out how to handle items in game - there will be a few types of objects (weapon, machine, tool, building etc) each ...
user3343366's user avatar
1 vote
0 answers
473 views

Unity Browser inside UI Panel

What is the best option if I want to show a remote webpage inside a UI Panel in Unity ? I want to target android and iOs platform. I had uniWebView in mind but that thing is more like an overlay I ...
dumb_terminal's user avatar
0 votes
1 answer
2k views

WebGL - Open URL in new tab? [closed]

How to open URL in new tab for WebGL? Tried Application.OpenURL("url"). But it's opens a tab in same window Thanks
Nurlan Shukurov's user avatar
0 votes
1 answer
191 views

PHP browser game energy recover time [closed]

I would like to create something very simple. A browser game, where user can waste its energy and ability points. Unlike other games here there won't be no levels. So energy and ability points restore ...
Stanislav Bondarenko's user avatar
5 votes
1 answer
3k views

Porting a SFML game to the browser? [closed]

I've been messing around with SFML, it's my first experience with C++ and I'm enjoying it. But I'm wondering how to publish my game onto anything other than a native platform. Noting that this is my ...
Heasummn's user avatar
1 vote
1 answer
1k views

Can you have an embedded browser in Gamemaker:Studio

I am trying to make a sort of browser in gamemaker and I wanted to know how to embed a browser within a game. Are there any extensions I need to download?
Racing121's user avatar
  • 121
0 votes
1 answer
352 views

ASP.NET Browser game Timers

I am developing a simple browser game, using ASP.NET, C# and SQL Server 2012. I need to implement build time of some unit or building. One way would be storing finish date to database and just fetch ...
Meyhem's user avatar
  • 3
0 votes
1 answer
340 views

How to approach players beeing overlapped by high isometric tiles?

I'm making a browser game wich is based on PHP, MySQL and Javascript. It has an isometric world where the player can move and see other players/NPCs. But if a tile in the foreground is so high that it ...
Marc Eickhoff's user avatar
6 votes
3 answers
617 views

Can game replays be used as cheat protection?

Say you're writing a complex turn based multiplayer strategy game in the browser (i.e. JavaScript). The game state is big and complicated (think line of sight calculations in a 3d world). There can be ...
BuschnicK's user avatar
  • 161
1 vote
2 answers
1k views

Most suited technology for browser games? [closed]

I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios. The server will be c++/linux based and the first client ...
Tingle's user avatar
  • 19
5 votes
5 answers
2k views

PHP Browser Game Question - Pretty General Language Suitability and Approach Question

I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore. It's basically one of those MMOs where you level up various buildings and ...
JimBadger's user avatar
3 votes
1 answer
232 views

Is there a browser game engine with options of payments? [closed]

I would like to make some browser game, where you can buy stuff for real money. Is there any engine I could use? Or should I implement it by myself?
zie1ony's user avatar
  • 153
-2 votes
1 answer
167 views

Smarty templating system really needed? [closed]

Is smarty templating system really needed for creating a browser-based game? Do I need anything else than SQL, PHP, and JS knowledge? \ Note: I also know HTML/CSS so I'd like to work on the game ...
Răzvan Alex's user avatar
11 votes
1 answer
3k views

Promoting a Browser Game? [closed]

I have a new browser based game that I've worked on for a few months. Obviously all that effort goes to waste if no one sees it. I know there's topics to do with games promotion, but browser games ...
Panchobi's user avatar
  • 113
4 votes
1 answer
760 views

How could I implement my library/game to run in a browser plugin?

I usually code cross-platform, to build as native code for Mac Linux and Windows, but I clearly see the value in being able to display my game in a browser. Could you guide me in doing such a task? ...
Grimshaw's user avatar
  • 3,121