Questions tagged [bones]

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how to move a mesh to be the child of another node?

if i import an item directly unto a bone attachment for some reason it becomes so small it is invisible even tho the bone attachment has a scale of 1 to 1 and was never re-sized also the rotation is ...
Cei's user avatar
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49 views

Imported FBX animations do not have bones/avatars

I'm trying to use a few assets I bought from Unity's assets store in the new Godot 4 engine. Right now I'm trying to use Blender to retarget a few animations to my character skeleton, but those ...
matheus conceição's user avatar
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1 answer
943 views

How can I add these bones to my meta human? Or is there a way I can make virtual bones count when retargetting?

Paid for animations thinking they would be fine and they mostly are but... the hands are using these IK bones that I do not have. Is there a way I can add the bones to my meta skeleton within unreal? ...
EdelweissPirate's user avatar
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133 views

Blender: Bones get enlarged in export/import process

I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
KI.'s user avatar
  • 472
2 votes
1 answer
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mesh gets twisted wildly when trying to use Unreal's mannequin's skeleton

I have modelled a simple mannequine and made a skeleton for it in Blender. As far as I can judge, this skeleton copies the Unreal's standard mannequine's skeleton perfectly... All the hierarchy and ...
Serhii's user avatar
  • 163
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0 answers
50 views

Is there any way to automaticaly rig a sprite?

I'm making an AR test where the player takes a photo, them i get the bones from the pose and set a t-shirt sprite's bones position to match the ones from the photo. I was wondering if there's any way ...
Alexandre Souza's user avatar
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0 answers
26 views

Blender bone animation with extruded vertex not moving as expected

I'm really new to blender. I've managed to make a model body and bone structure. I've two problems: But when I try to rotate the arm bone, my entire body moves. Why is this happening? I was ...
Nischit Pradhan's user avatar
1 vote
2 answers
165 views

Rotating 2D bone in LateUpdate have jittering issue

I made a skinned 2D character and applied IK to each hand and leg. In my game, player can aim up and down by moving fire joystick up and down. This is implemented by update "chest" bone's rotation in ...
modernator's user avatar
  • 1,193
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61 views

How do physics bones relate to animation bones?

Skinned animations use a tree of bones where the child bone (say a finger) is the weighted sum of the rotations of all it's parent bones. Physics bones are defined as a rotation matrix of a primitive (...
jackw11111's user avatar
1 vote
0 answers
179 views

Convert bones by bone matrix

I have a 3d-models from old game. They have the following structure: ...
Sindeev  Victor's user avatar
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1 answer
1k views

How to unlock transform on bone - to move it, not just rotate?

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until I tried to actually move a bone. It's not moving, only rotating. I see that transform ...
Andrew's user avatar
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1 answer
630 views

Smooth rotation for a bone?

I'm trying to make my character bone "chest" rotate smoothly when face enemy and get back to his stand. Can anyone help me with this ? ...
Omer's user avatar
  • 214
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1 answer
90 views

How do I represent a MD5-mesh bone (quaternion orientation)

Going off this link about the MD5Mesh file format, I see a bone is represented as: ...
Mr.UNOwen's user avatar
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1 answer
2k views

Managing Character Bones in Unity 3D at runtime

I'm trying to do the following: Have a rotation only (no transforms) with x,y,z. Each rotation axis above respectfully having a minimal and maximum rotation angle with a current angle. This will be ...
Dean Van Greunen's user avatar
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1 answer
2k views

Trouble referencing a bone transform in Unity. (Using MakeHuman armature / configured in Avatar ok / Anim mocaps working ok))

I've seen that the bones are Transforms. And i've tried copying many examples. The armature is the standard MakeHuman one and is unchanged. It imported to Unity fine and the mocap animations work ...
Big T Larrity's user avatar
4 votes
1 answer
1k views

In Unity, rotating character spine keep going back to original rotation

this is the code for rotating spine in my character model: ...
modernator's user avatar
  • 1,193
1 vote
0 answers
39 views

{Maya 2017} Problem with Knee Joint Target

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
Garrett O.'s user avatar
2 votes
1 answer
108 views

2D bone animation - point gun at mouse

How is this handled? https://www.youtube.com/watch?v=egk3yD1w4Wo It's some form of kinematics which I kinda understand and I have a very solid grip of trig, but I don't know how to start with having ...
NuBc4k3's user avatar
  • 31
7 votes
1 answer
818 views

What's the use of bones in a 2D skeletal animation?

I'm trying to implement a renderer using a scene graph and skeletal animation. As far as I know the bones in a skeletal animation just represent a connection between two joints. However, if a Joint ...
Belserich's user avatar
0 votes
1 answer
282 views

Workflow for non human ragdolls

So I want to make automatic ragdoll generation system for all my enemies in my game, the assets are already made and have been paid for a while ago so I can't really ask the artist to change anything ...
user1040769's user avatar
0 votes
3 answers
4k views

Head bone not found when importing .blend to Unity

I have created a model, rigged it(using rigify), and created several actions(animation clips) for it Blender. Everything seems to be fine. However, when I import the .blend to Unity I get a console ...
GeoJohn's user avatar
  • 339
4 votes
0 answers
66 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
erebel55's user avatar
  • 343
0 votes
2 answers
1k views

How to make the capsule collider that comes with character controller follow the animations

I'm making a 3D endless running game like subway surf. When I swipe/press down arrow the slide animation starts but the capsule collider isn't following along as it doesn't slides along with the ...
Ashish's user avatar
  • 11