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Questions tagged [bones]

The tag has no usage guidance.

1
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0answers
27 views

Convert bones by bone matrix

I have a 3d-models from old game. They have the following structure: ...
0
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1answer
33 views

Blender How to unlock transform on bone

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until i tried to actually move a bone. It's not moving, only rotating. I see that transform ...
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0answers
46 views

How to rotate bones in Unreal using ONLY C++?

I have a reference to a SkeletalMesh. As a test I'm able to move the mesh with the AddLocalTranslation, so I know I have the reference to the correct object. So I created a bone map with bone names as ...
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0answers
23 views

How do you calculate the center point of a skeleton when the pelvis is the root bone?

I have the center point of where the skeleton is supposed to be positioned. The root bone is the pelvis which is not the center of the skeleton in the y plane. I don't want to hard code the delta ...
0
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1answer
149 views

Smooth rotation for a bone?

I'm trying to make my character bone "chest" rotate smoothly when face enemy and get back to his stand. Can anyone help me with this ? ...
0
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0answers
34 views

Unity SkinnedMeshRenderer bind to bones error

I followed this tutorial Wanting to generate SkinnedMesh and bind to bones with Script ...
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0answers
20 views

Are there “default” vectors when dealing with bones represented by quaternion orientation

From what I understand about bones that use quaternion orientation, the delta between the initial quaternion (such as one in a MD5-mesh file) and the correlating animation frame quaternion is what's ...
0
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1answer
50 views

How do I represent a MD5-mesh bone (quaternion orientation)

Going off this link about the MD5Mesh file format, I see a bone is represented as: ...
0
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1answer
448 views

Managing Character Bones in Unity 3D at runtime

I'm trying to do the following: Have a rotation only (no transforms) with x,y,z. Each rotation axis above respectfully having a minimal and maximum rotation angle with a current angle. This will be ...
0
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1answer
394 views

Trouble referencing a bone transform in Unity. (Using MakeHuman armature / configured in Avatar ok / Anim mocaps working ok))

I've seen that the bones are Transforms. And i've tried copying many examples. The armature is the standard MakeHuman one and is unchanged. It imported to Unity fine and the mocap animations work ...
4
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1answer
473 views

In Unity, rotating character spine keep going back to original rotation

this is the code for rotating spine in my character model: ...
1
vote
0answers
24 views

{Maya 2017} Problem with Knee Joint Target

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
3
votes
1answer
69 views

2D bone animation - point gun at mouse

How is this handled? https://www.youtube.com/watch?v=egk3yD1w4Wo It's some form of kinematics which I kinda understand and I have a very solid grip of trig, but I don't know how to start with having ...
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0answers
37 views

Animated character bobbing around instead of joints flexing

I have a skeleton avatar that has a simple Mocap animation applied to it but instead of the joints bending the skeleton bobs around "doing" doing the animation. The process in which I made this avatar ...
7
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1answer
723 views

What's the use of bones in a 2D skeletal animation?

I'm trying to implement a renderer using a scene graph and skeletal animation. As far as I know the bones in a skeletal animation just represent a connection between two joints. However, if a Joint ...
0
votes
1answer
101 views

Workflow for non human ragdolls

So I want to make automatic ragdoll generation system for all my enemies in my game, the assets are already made and have been paid for a while ago so I can't really ask the artist to change anything ...
0
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3answers
2k views

Head bone not found when importing .blend to Unity

I have created a model, rigged it(using rigify), and created several actions(animation clips) for it Blender. Everything seems to be fine. However, when I import the .blend to Unity I get a console ...
3
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0answers
52 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
0
votes
2answers
840 views

How to make the capsule collider that comes with character controller follow the animations

I'm making a 3D endless running game like subway surf. When I swipe/press down arrow the slide animation starts but the capsule collider isn't following along as it doesn't slides along with the ...