Questions tagged [board-game]

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1 answer
75 views

How to separate player characters occupying the same board game space?

I'm trying to create a 2D "board game" type thing in Unity, and I would like each player to be visible within the same space. The way I want to do that is by having it so when a player ...
0 votes
1 answer
144 views

How to shift focus of RTS gameplay from manual dexterity to strategy? [closed]

I am doing an exercise where I have to make a board game where the win condition relates to area control. I decided to make a real-time game where players have to control certain key points at the end ...
0 votes
1 answer
652 views

Networking Board Game Design Pattern

I am currently working on a board game in Java with libgdx. It is supposed to be a multiplayer game, that you can play across multiple computers and for the sake of simplicity, I use kryonet. Even ...
3 votes
2 answers
217 views

How do I store a branching board game path in python

I thought a fun way for my son and I to learn and improve our python programming skills respectively is to digitize one of his (and my and my mom's when we were his age) favorite board games, "...
0 votes
1 answer
146 views

Internal representation of checkers board

I am creating a game of checkers using the but am struggling to find a good internal representation for the game. My initial thoughts were to store the game board in a 2d list, with 0=empty, 1=always ...
1 vote
1 answer
5k views

Static evaluation function for Checkers using Minimax

I have correctly implemented Minimax for my checkers AI till depth of 3 ( well at least that is what I think ). However I am confused on evaluating my game boards at depth 3 with heuristics. Currently ...
1 vote
0 answers
274 views

How to move game pieces in checkers?

I have been creating a 3D Checkers board game via Unity. So far, I have managed to create the board game, with its game pieces well positioned into their designated rows and tiles upon starting to ...
0 votes
0 answers
148 views

Minimax implementation problem

it's my first time posting so apologies in advance if the format is weird. I'm developing a board game that's very similar to checkers/chess and I've faced some problems implementing the minimax/...
2 votes
2 answers
935 views

How can I make a computer opponent for my board game?

I am trying to create a game, not exactly checkers, but the level of its interactivity is on par with checkers as opposed to something more complex (I think) like chess. Anyway, according to my ...
0 votes
1 answer
258 views

Minimax not blocking moves on board game

I have a minimax player for the gomoku game, connect 5. The minimax player does not block the moves when there is potentially 5 in a row or 4 in a row. I would appreciate if anyone can show me what I ...
1 vote
1 answer
103 views

What should i use as a board for my game? [closed]

I'm a beginning programmer and i need to make a game. The rough idea revolves around fleets fighting in turn based battles while you control your factions resources and manpower. The original concept ...
2 votes
2 answers
203 views

Design constraints for games that the elderly (65+) get engaged with

I'm a newbie in game design and gaming in general (Tetris, board games, this sort of things). But have observed that the elderly got very much engaged with bubble shooter and solitaires (quite ...
1 vote
0 answers
117 views

Does my companion app infringe copyrights? [closed]

I'm making an android app that is supposed to be just a companion app for a board game. Twilight Imperium 4 is the game, and it has a boatload of techs/actions cards/strategy cards with tons of text ...
0 votes
2 answers
6k views

Checkers movement and capture logic in java

I am making a checkers game. I implemented a 2D array to store the board position, and made a grid layout with all my squares as panels. I also have my pieces drawn. I wanted some info on how I ...
0 votes
1 answer
694 views

Checkers games with computer random movement

Im studying Java OOP, and I have to make first assignment about making checkers board game. I have to get input from user if he plays, and than when his turn is over the computer will play. Computer's ...
2 votes
2 answers
1k views

Board-Games Design: Physical vs Digital?

Is there any difference when learning the designing of a physical board-game and digital board game, meaning if I watch a tutorial about a physical board-game design is it applicable on a digital one? ...
1 vote
0 answers
408 views

Board-Game RPG Combat System

I am currently working on creating a board-game together with some friends of mine. The game is focussed on gathering resources around the map and buying stronger items with the money you can get by ...
0 votes
1 answer
786 views

Skill system in turn-based board-like RPG [closed]

I'm working on the implementation of a turn-based board RPG (like Descent: Journeys in the Dark) to improve my C++ skills and learn something about game-dev. I have already done with general stuff, ...
1 vote
1 answer
2k views

Developing a Bot for Fanorona game

I am currently developing a bot for a game board called Fanorona. The game is not as popular as other board games such as chess or backgammon, but still it brings a lot of fun. Some of you may know it ...
1 vote
1 answer
2k views

Game logic in mvc: model or controller?

Sorry if the title is too broad, I'll try to explain this in a more specific way down here. We need to create a board-game in Java for an University project and we have to use the mvc pattern for it. ...
0 votes
2 answers
84 views

How can I make a random function generate a specific integer more often without using arrays and vector? [duplicate]

I was making a ludo game and there's a rule that your pieces will only open when the 6 will shows up on a dice. How can I make my dice generate the number 6 more often, without using arrays or ...
1 vote
2 answers
503 views

Board Game Pathfinding - Finding optimum valid path with limited path distance?

I'm building the very earliest stages of piece movement in a digital board game I'm planning to make. It's a browser based javascript system. Basically the players roll to move and need to traverse ...
1 vote
0 answers
27 views

Is it possible to publish an app based on a board game? [duplicate]

Usually the boxes says "all rights reserved" and "registered trademark". What does it mean? Could others make an app with the game's name and mechanic? Is it possible to sell it, put banner ads or ...
2 votes
0 answers
256 views

Native vs Framework development for simple board game development [closed]

I have been working on a simple word game like Hangman Pro but for a different language and I have been using ...
8 votes
2 answers
654 views

How to reference a map position in code?

I'm coding a digital version of the Macao board game which has a flat map similar to below. Players have a "ship" which starts in the blue box and can follow the dashed lines in any direction/...
2 votes
1 answer
126 views

Game State query -- Are Game states and Game Phases the same thing?

I am currently writing a simple board game app. I have written some basic states which are more to do with global state of the game. Currently they are just enums, they don't really do anything nor ...
2 votes
2 answers
519 views

AI for Shogi, dealing with high branching factor due to drop rule [closed]

I'm writing a Shogi program with a computer player in Java from scratch as my undergradute dissertation project. Due to the drop rule, when the computer player captures a few pieces, the branching ...
1 vote
1 answer
626 views

What sort of AI is applicable to a board game of this complexity?

I am thinking of creating an AI for the card/board game Summoner Wars (by PlaidHat Games). It's a very nice tactical game for two players, with simple rules but quite deep. I have considered min-max ...
0 votes
1 answer
145 views

Algorithm/ Logic of identifying a circle in Go game

I'm trying to create a 2 players Go-like game. Unfortunately I can't get the capturing system to act correctly. At the moment the system is half done, however I cannot think of a perfect way for it to ...
0 votes
1 answer
3k views

Finding next AI move using MinMax algorithm for Checkers [duplicate]

I am currently working on a Checkers game using Unity ( human vs computer ) I am done with the base architecture of the game ie defining the rules, moves, jumps etc. I am currently stuck in ...
1 vote
1 answer
92 views

How do I balance skill/luck in a forum game? [closed]

I am trying make a forum game where members of the forum can play daily, with role-playing elements, and tactical decisions. I've hosted werewolf games before, but I want this to be a little more ...
1 vote
0 answers
818 views

Assigning valid moves on board game

I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to ...
9 votes
5 answers
2k views

Turning a board game idea into a browser based, slow paced gameplay

Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. ...
4 votes
2 answers
697 views

How do I calculate legal moves in a travelling board game?

I'm making a traditional roll-the-dice-and-move style board game. Players move along the white squares on the board (see image) and may move in any available direction from a junction. Players must ...