Questions tagged [bloom]

Bloom is a shader technique that selectively blurs the bright portions of an image. The effect emulates imperfect focus on bright lights.

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HDR bloom techniques using post processing in Unity3D

I've seen many posts on how to accomplish HDR bloom effects in Unity3D using its (now legacy) Bloom component as part of the standard assets package. I'm trying to replicate it using the new post ...
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Improve bloom quality

I'm trying to understang how can I improve bloom effect quality using all known to me optimizations. Currently I'm making it as follows: Create new texture using some threshold to extracts areas ...
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Excluding some scene elements from bloom effect

I've enabled HDR and bloom effects in my SceneKit app, but I don't want some of the elements in my scene to bloom. For example, the lighter spots on the skybox are currently glowing. Is there some ...
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What's the difference between bloom and emission?

In my engine, I've implemented bloom but I also want to implement emission because some models that I have come with an emission map. It sounded to me like something adjacent to bloom but I guess it's ...
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Post-Processing effects not visible with LWRP in Unity3D

I'm are running into an issue when setting up Post-Processing effects for the new Lightweight render pipeline. Post-processing effects are visible in scene and Game view, but not in Play mode. The ...
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Alternatives to bloom for glow?

I am making an android game. Mobile phones are usually very limited in graphics capability and so I do not want to use standard post-process bloom due to performance drawbacks. However I do want to ...