Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

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Unity: Import a mesh that only has vertex and edge data but no faces

I am working on a game that requires meshes that only have edges and vertices but no faces. In blender, you can make a mesh with only edges and vertices, but if you export it to FBX or OBJ, once it is ...
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Unity: Retrieve animation names from imported blend file

I am just trying to generate a list from all animations within my Blender Asset file (see image) This is what I have so far: ...
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What causes a blocky texture pattern on models

I have been playing with some shaders and materials included in Libgdx demos, and I noticed that models which I've created for my game have a strange issue. I have created them in blender and UV ...
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1answer
100 views

Setting collider in 3D map (blender file)

New to gamedev and I also have no idea about 3D files but, I'll try to explain the best I can. We are using our own custom engine built in C++ with OpenGL (glm, gl3w, glfw, entityx) We have a 3D map ...
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1answer
424 views

Strange patterns on models with Unity Lightmap

To save performance and increase the details of static shadows I marked all static objects as static in my Unity Scene. Unfortunately there are now strange patterns on some of my models and I have no ...
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1answer
430 views

Baked GI artifacts with Blender and Unity

I've created a very simple model in blender, exported it as FBX and imported in Unity. When I generate light maps on unity I got these strange artifacts (check the images attached here). I've verified ...
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0answers
47 views

Workflow to animate character rig with an already animated model

How should I go about animating character rigs (walking, running, ducking, ...) with already animated assets? Do I load the animated asset into the project file of my character rig or do I attach the ...
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1answer
88 views

Where is the best place to find modeling artists that are loyal? [closed]

For the past 3 years I have been working on my first indie game with a few friends but had to learn how to do everything myself, from coding, to creating models in blender and how to use Unity. After ...
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35 views

Upon import, isosphere is missing

To build my tank for a Unity game, I am using Blender. Currently, I am making a turret consisting of an isosphere with half of the faces removed (I needed the bottom to be "flat") with some minor ...
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1answer
177 views

Curved Screen for Monitor in Blender?

I'm trying do get a curved plane for an oldschool monitor but have still no clue how to achive this, even not after hours of searching with Google. This is what I currently have and I need to curve ...
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1answer
137 views

Stretched textures in Blender

First of all: I'm relatively new to Blender. I discovered a weird bug in Blender 2.78c. On my object some textures are stretched although they are UV mapped. Since I have no clue why this is ...
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3answers
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How should I make (3D) buildings that can be entered in the game?

I have no idea about how would I make a building that can be entered in a game. Should I model separate parts of it and than combine them or should I model the entire thing as one object? Are these ...
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1answer
415 views

Unity: Blender's Armature messes up Faces

The Model itself is fine when imported but when I activate the Animation all Normals and lighting get Inverted from the Bones. Result: Import Settings: Import Settings: Blender Armature Settings: ...
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1answer
2k views

How to make an object destructible?

I have some 3d models that I have downloaded from Unity asset store. Most of the time, these objects are not "separatable" so I can't apply a destructible effect. Is there a way to separate a model ...
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0answers
811 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
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2answers
8k views

Import Blender model into Unity with Textures

I tried a very straightforward import of the Monk model from https://opengameart.org/content/monk into Unity 5.6.1f1, and ended up with no color/texture on the model. Why?
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1answer
134 views

Blender layer weight material to Unity

How to set in Unity this Blender material with layer weight node?
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1answer
1k views

Emission on part of the mesh

I would like to port this mesh in Unity but in a way that smaller face, which is selected, has emission material and rest of the mesh has albedo material. I know how to apply material in Blender on ...
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1answer
56 views

What Blender or Unity features do I need to apply to the box to make it a single, rigid unit, like all the edges are nailed together?

I created a hollow box, in Blender, and imported it into Unity. The problem is, when the game starts in Unity, and gravity is applied, the box falls apart. So there needs to be some kind of glue that ...
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1answer
285 views

How to create OpenGL models like the ones created by blender's wireframe modifier?

How could I create programatically wireframe models like this out of a triangular mesh? What'd be the algorithm behind? (Source) Creating an additional mesh using lines instead triangles or just ...
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2answers
720 views

How can I use Blender-style UVs (and not per-vertex) in OpenGL?

In Blender, UVs are stored "per face vertex", meaning that if you have a plane made of 2 triangles, you will have 2 faces, 4 vertices but 6 UV coordinates. I made a basic export script, and exported ...
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1answer
428 views

I have problems for export from Blender to Ogre3D

I don't speak good english, but I will try.. I need to make a game for my University. Exists lot of models in blendswap but, I have problem for export. Many of these models have extra objects, such ...
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0answers
53 views

Blender object to Unity imported - low quality after scaling

I've created an object with Blender. Took the default cube and moved two of it's vertices inside, so I got the 'Ramp' shape. Now, I imported this into Unity and this is what happened when I tried to ...
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1answer
58 views

Single-face, Multi-plane geometry?

I'm just getting started with 3D so I'm not sure what's this is called. If I move a point in a polygon out of alignment with the other points in the polygon, such that is would be on a separate plane, ...
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1answer
34 views

Importing a File Containing Two Objects from Blender into Unity Leads to a Single GameObject Not Two

I have two separate objects in a Blender file (say a cube and a sphere). Unity import this file (OBJ type) as a single gameObject which is not want I want. I want cube and sphere to be two separate ...
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2answers
24k views

How do modern game engines achieve real-time rendering vs Blender's "slow" rendering?

I'm new to both gamedev and Blender, and there's something I can't shake: In Blender, a single render (even using the more advanced Cycles renderer) can take up to 45 seconds on my machine. But ...
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1answer
83 views

Monogame Dragging 3D object edges

I am having trouble rendering 3D models with monogame. The problem only occurs when I export the object from blender with two materials on it. Example: Monogame sees those two different materials ...
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3answers
2k views

How to import camera from Blender into Unity3D

I have a few cameras in Blender to export to Unity3D. They're exported as empty GameObjects, and that's what is expected. The idea is to have the main camera be a ...
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1answer
519 views

Are environments built in external applications or in Unity?

Totally new to game development here– I know models are never built in Unity, but what about environments? Is it common to say, build an office building environment with hallways and doors (sans ...
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3answers
75 views

Locating different models in a single scene

I have a curiosity. Say I wanted to create a big forest using Blender, in this forest I'd like to have a campfire or several campfires. What I could do is create the entire scene in Blender with ...
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0answers
241 views

ArmA 3 LOD design for a structure?

I've designed and textured a house, and I now want to port it over to ArmA 3. I'm using blender to design it. When looking at tutorials, everyone seems to emphasize the LOD, which means Level of ...
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1answer
216 views

Best format for model with double UV sets [closed]

I'd like to use first UV set as wrapping (or when some faces cover another on UV) diffuse color map and second UV set as baked ambient occlusion (packed to islands) ...
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0answers
208 views

Step by step 3D Game Design in Unity [closed]

My main question is related to 3D game design for Unity, but please let me introduce my idea so that you can understand what I really mean. I am very eager to develop an adventurous - travel 3D game (...
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1answer
173 views

How can I make Maya or Blender model work with mecanim?

I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials ...
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1answer
69 views

Blender->Unity materials problem

I have a pproblem with materials and their texture. I have a model with 1 material called 'Car_Jack', after i put my .blend file into unity, unity adds 'Car_Jack__Car_Jack_UV', which is white material ...
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1answer
52 views

How do I combine mesh to all move together with an armature?

I can't figure out how to make all these parts move together. I joined them, however, they are still separate? How do I make my model move its parts together?
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1answer
2k views

UV mapping in blender for use with Unreal Engine material

I have a room that I want to import in Unreal Engine 4. When I do it, I apply a material to the walls (for example), and the walls look like this: My question is, how can I map the object to the ...
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0answers
1k views

Creating a smooth transition between materials on large models using Unity and/or Blender

I'm not sure if this is possible or not but I would like to create a smooth transition (cross-fade) between two textures on a 3D model made in Blender that can be imported to Unity. For example if I ...
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1answer
129 views

Single object decreasing frame rate from 60 to 5

I'm new to game development and I'm not sure what I've done wrong. My game runs at about 60 frames per second until I add one instance of a model I made in Blender. As soon as I add it the frame rate ...
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1answer
467 views

How to export an animation from blender to Ethan (third person character) in unity 5

I've made a human animation in blender with the intention of exporting it into unity to add to the animations of the third person character 'Ethan'. Does any one know how I can export the animation ...
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1answer
74 views

Restrict render in Blender is not working

I click "Restrict renderability", so that everything except the item I want to export is grayed out. However, it still exports lights and everything when I import it into Unity. How can I fix this?
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1answer
140 views

Regarding BGE (Blender Game Engine), is it possible to generate a single .exe file from multiple files linked together?

Would any of you guys or gals know the answer, please? I know one can generate a .exe (windows executable) file from a single blend file. My question is very simple: Can anyone generate a single .exe ...
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1answer
178 views

Deleting faces or triangles from an object by material on load scene

I have objects that have multiple materials imported from blender as a .FBX. I'd like to find the objects where materials are used, and destroy faces when a certain material name is used ("!null", in ...
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1answer
245 views

Import Material from blender into unity Export FBX

There have been several questions like this but nothing that is quite the same. I've noticed when Mixamo can create models with materials attached in their FBX. I'm trying to do the same in blender, ...
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1answer
264 views

How to voxelize a height map?

Lets say I make a height map and I want to make it out of CUBES to use in my game. I dont want to generate anything procedualy, I just want to cubify a height map. So I just want a static mesh. I also ...
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2answers
131 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
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2answers
1k views

Preparing a 2D character to export from Blender to Unity?

I'm an animator for a game currently, and I don't have Unity (can't download due to too much gigs coupled with slow internet,) but the game designer told me I can use Blender to export animations into ...
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1answer
1k views

Unity - Small holes of light seems to go through my blender mesh

So, I am currently working on a low-poly terrain in Blender which will be flat-shaded in Unity. It all works great, however I am working on a cave for the terrain, and I seem to be getting these small ...
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1answer
402 views

Getting the material name or index from a Blender FBX model in MonoGame

I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame? To be clear, I don't ...
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1answer
920 views

Parenting a child object to parent in Unity

I am making an 3d Tennis game in Unity 5.0. I have made 3d model of the Tennis player in Makehuman and have successfully imported it to Blender and Unity. I want to add an tennis racket in the hand ...

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