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Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

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How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
IanLarson's user avatar
  • 771
0 votes
2 answers
1k views

How to convert Blender rotation angles to Unity rotation angles?

I add news cameras in my game. I have a problem with rotation, the result is not alway the same as in Blender. I tried lot of ideas but today I do not have anymore. Cameras 1, 2, 4 : good rotation ...
LukeNukem's user avatar
-1 votes
1 answer
414 views

What are these three different texture types I found in Pokémon sun?

I am currently trying to extract the Pokémon models/textures/animations of the Pokémon Sun game so i can use them as placeholders in Godot. At the moment I have the model, the textures and the ...
Nimmi's user avatar
  • 21
1 vote
0 answers
208 views

Where should my 3D character's pivot/anchor be?

I created a 3d character with some animations a month ago and when testing the character in my game, I notice there are some weird interactions with the scenery that have me worried, particularly when ...
hatinacat2000's user avatar
3 votes
0 answers
73 views

Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
hatinacat2000's user avatar
0 votes
1 answer
135 views

How are 3D game levels built?

I am wondering what is the best / most common practice in 3D games (mostly shooters) like Quake or Doom. How are the levels built? With larger, open spaces the answer is probably some kind of terrain ...
lilKriT's user avatar
  • 426
0 votes
0 answers
25 views

Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
Hugo Sousa's user avatar
0 votes
1 answer
197 views

How can I export a 3D model with keyframes to use in Blender?

I'm currently trying to export some 3D data and load it into Blender, but I've encountered some problems at the time of processing the meshes. They all have keyframes (nothing too complex, just ...
Ricardo's user avatar
  • 153
0 votes
1 answer
46 views

Why does the code in Unity affect objects differently?

There are 2 objects made in a blender and imported into Unity. Eye of the Cyclops.blend Flask.blend: The problem is that after using the code, which should create an object in the hand-body area (I'...
Artik Slayer's user avatar
1 vote
2 answers
402 views

Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty" as a collider?

I created a simple stair "block" in Blender, and it's rendered correctly, but when I tick "Generate Colliders" and try to use it in a Mesh Collider, there is nothing. (Ps.: I need the real mesh as a ...
Tudvari's user avatar
  • 761
1 vote
1 answer
100 views

Unity - Blender models/animations showing gaps

As part of a college project, a member of my group has made some simple chests with an open animation. Importing these into Unity though, I instantly noticed there were gaps where the faces should be. ...
DustyShinigami's user avatar
3 votes
3 answers
2k views

can't make my unity character move

so I'm starting with Unity , I followed the john lemon tutorial , and I wanted to apply what I learn on a model on my own coming from blender. Everythings works , animation , rotation , but not ...
nathan raynal's user avatar
1 vote
0 answers
26 views

Change text of bus destination sign at runtime

I have rigged a bus in blender and imported it into Unreal. Now I want to change the text of the destination sign at run time. How can i do this?
user129142's user avatar
0 votes
1 answer
2k views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
hatinacat2000's user avatar
1 vote
1 answer
4k views

Strange artifacts in Unity Lightmaps

I experienced this weird lightmapping bug in my game that causes some models to have glowing artifacts on their surface. These artifacts "move" around, when I edit the UVs of the model in Blender, so ...
Enrico Ludwig's user avatar
0 votes
1 answer
99 views

Blender export does not render correctly in Monogame

I am using Monogame 3.7.0.7 on Linux and Blender. I have exported my model using the "FBX 7.4 Binary" exporter. Here is a render from Blender: However, when ...
sdgfsdh's user avatar
  • 275
0 votes
0 answers
126 views

I followed a youtube timelapse video to make same 3d model in blender, Can I use this in my game?

I saw a youtube timelapse video about making a car 3d model, I liked it and followed the same, I design almost same looking model (90% same), Can I use this in my game? There is no license mentioned ...
AKD's user avatar
  • 113
0 votes
1 answer
122 views

Blender Cycles materials not showing in Second Life

I ran into a problem after trying to import my own creation into second life. While I am not new to 3D modelling with Blender and other programs, I have always only created things for fun. Now I have ...
Kristyna Williams's user avatar
0 votes
1 answer
69 views

How to animate infinite rotary movement

I would like to add a chainsaw (or something similar to it... a rotary blade) to my game as a melee weapon. In fact, a rotary blade is a better example. Would it be better to do it in blender ...
lilKriT's user avatar
  • 426
0 votes
0 answers
27 views

Import animated mesh without a rigged skeleton / armature

How can I import an animation of a mesh that was not animated using rigging, skeletons, or armatures from blender? There's got to be a way.
Batman's user avatar
  • 116
3 votes
1 answer
373 views

Level design - modular vs single project

I'm working in Blender and UE4 for a while now... I always have the dillema of how to create my levels. My two ideas are: a) modular - like lego blocks. Create a wall, a floor, wall with hole for a ...
lilKriT's user avatar
  • 426
1 vote
1 answer
890 views

How to export an IK structure created in Blender 2.8 to Godot 3.1?

I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...
Rogério Dec's user avatar
1 vote
1 answer
70 views

How can I create a mesh with Blender which changes mid game?

Take a situation where on the first half the player fights an enemy and after a cutscene, the player cuts off the hand of the enemy. How can I show him without his hand after this moment (when ...
user70027's user avatar
-4 votes
1 answer
93 views

Gameobject becomes a Cube when uploading it to Unity from Blender

I'm making a 3d mobile game, for one of my gamemodes i need "Hexagon" gameobject. According to my research I can create unique gameobjects in blender. So I tried to make a hexagon and export it as an ...
AmonRa's Channel's user avatar
1 vote
1 answer
1k views

How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
Mpsteve137's user avatar
0 votes
0 answers
35 views

How to make texture visible in unity from blender file?

I've imported a tree to Unity that I've made in blender, but the texture of the tree is not visible. Could you please tell me how to make that texture visible? I am a beginer and I don't know how to ...
Eglė Ged's user avatar
1 vote
0 answers
52 views

How to load models with possibility to change textures in Three.js

I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
Dawid Zbiński's user avatar
1 vote
0 answers
287 views

Material slot is reversed in unity when importing .blend file?

I'm importing .blend file into unity. The file contains 9 separate objects. Now all objects have the same 2 materials assigned. When importing in unity one object's material slot is reversed. But in ...
coder_86's user avatar
  • 175
0 votes
0 answers
82 views

How can I optimise my game and its game objects?

I have a 3D game in Unity and I use blender to design models for it. My game has a feature where if you click a button, an object is cloned. An example from my game is a tree that is cloned around 100 ...
Finn Williams's user avatar
1 vote
1 answer
595 views

HLSL equivilant to "Object" data from "Texture Coordinate" node in Blender

I mocked up a shader how I wanted it with the node editor in Blender. Now I'm trying to write it in HLSL. In Blender there is a node group called "Texture Coordinate". If I use the "uv" node from the ...
Willem's user avatar
  • 13
0 votes
0 answers
53 views

Collision detection not working on some parts of mesh

Racing game with a single mesh to act as a collider for all the track sides. Recently revised the mesh and now it is behaving strangely. The player correctly collides (bounces off) some parts, on ...
Glasshalfpool's user avatar
2 votes
3 answers
670 views

Unity importing Blender models with different orientations

All the models apart from 'Jungle Tree' are facing right which is not a problem, because they still seem to work with my game. But how can I change the 'Jungle Tree' to face right like the other ...
Finn Williams's user avatar
0 votes
1 answer
98 views

Blender / Unity - Which one do I paint on? low poly or high poly

I created two versions of my object. One high poly and one low poly. I sculpted the high poly one and plan on baking a normal map so that my low poly one can have more detail. My question is, once ...
user124664's user avatar
0 votes
0 answers
48 views

Easily get several materials from different objects onto 1 UV map/material?

Im trying to improve performance, and I found an asset called https://forum.unity.com/threads/one-batch-combine-hundreds-of-materials-into-one-draw-call.555643/ that claims to do what I need - which ...
blue's user avatar
  • 131
0 votes
1 answer
559 views

Unity: How do I get the coordinates of the vertices of a blender mesh?

I have gameobjects in my scene called icospheres that I have made in Blender, and I am trying to get the coordinates of their vertices. Below is an image of my scene; each triangle is a separate ...
Finn Williams's user avatar
1 vote
0 answers
37 views

Export Blender materials to Unity3D

I have a low poly model that I made in Blender 2.8. Because it's low poly, it only has a material that's a mix between a diffuse and a glossy shader - it has no textures. The only thing I want to do ...
Sebastián García's user avatar
0 votes
1 answer
483 views

How do I implement 3D A* Pathfinding in libgdx?

I am using BDX (Blender with libgdx engine) to create my game. I am not sure on how to implement 3D path finding using A* search. I looked into gdx-ai, but that is for 2D.
kirtan09's user avatar
0 votes
0 answers
140 views

Model mesh overlapping while animating in Unity but not in Blender

I made an FPS model in blender and created reload animation when I imported that model in Unity I saw that while the magazine ejecting from the rifle it overlapped some of the gun parts. Then I went ...
Abhinay Singh Negi's user avatar
0 votes
0 answers
479 views

Isometric character from 3D blender model

I am trying to make a character for an isometric game from a 3D model in Blender. I managed to create a simple humanoid model and implement an isometric camera, rotated by 60° on the x-axis and 45° on ...
Tremah's user avatar
  • 13
1 vote
0 answers
52 views

Can COLLADA be used for partial animations / animation blending?

I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
BWG's user avatar
  • 167
1 vote
1 answer
275 views

Animations in Unity are not working properly

I've done a few animations in Blender for my 3D character but the problem is, that they look different in Unity. It seems like the eyes are moving too much. I tried to change many things in import ...
Błażej Smorawski's user avatar
1 vote
2 answers
247 views

Meshes exported from blender as .obj does not map correctly

I am having some problems with developing my game in OpenGL with java (Using LWJGL3). I have been following a guide for the more complex steps of the process, like loading meshes. When using the ...
µzimbosaurus's user avatar
0 votes
1 answer
1k views

How to unlock transform on bone - to move it, not just rotate?

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until I tried to actually move a bone. It's not moving, only rotating. I see that transform ...
Andrew's user avatar
  • 1
1 vote
0 answers
115 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
Vercidium's user avatar
0 votes
1 answer
562 views

Tools or techniques for UV unwrapping/texturing terrain with features such as roads?

I'm trying to create a map similar to Outset island in Loz: Wind Waker. Here is an example of what I'm trying to create: As you can see, the roads more or less have dedicated tris. However, when I ...
Rohit Garg's user avatar
0 votes
0 answers
485 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
modernator's user avatar
  • 1,213
1 vote
1 answer
1k views

How can I reorder the order in which the vertices are in an .obj file?

Blender saves the files with the structure of All the vertices All the normals All the UV The game to which I want to import the model, only accepts the following order in structure 1 vertex 1 ...
Evil prohack3.0's user avatar
0 votes
1 answer
287 views

Adding large 3d models into Unity

I have a 3d model of a restraunt with several characters in it probably over a hundred objects. Whenever I try to import it into Unity Unity just loads forever until I force close it. How do you ...
RedDragon2001's user avatar
5 votes
2 answers
1k views

Positioning items / clothes on character

I'm aware that in Unity, when you want to add (e.g.) a weapon to a character, you parent it to the "hand" bone of the character etc... Well I'm trying to add a hat to a character in unity when it's ...
B''H Bi'ezras -- Boruch Hashem's user avatar
1 vote
1 answer
39 views

3D Character Animation Effects

I'm using blender for the 3d stuff and am trying to make game effects for the character I made, I am using unity. I am not really familiar with creating game visual effects but I do know how to make ...
Nerdicon's user avatar

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