Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

Filter by
Sorted by
Tagged with
0
votes
1answer
393 views

Downsides to automatic UV unwrapping

I have seen several software packages that offer auto UV unwrapping as an option. My question is why would you ever manually UV unwrap if there is an automated tool to do so? Are there any ...
0
votes
1answer
51 views

How to move/rotate different parts of an entity indepently from each other?

Background: I am playing around with a simple isomorphic 3D shooter where a player controls a character which can shoot other players. Here's an example scene where you can also see the hierarchy for ...
0
votes
1answer
51 views

Why has my object detached itself from the parent?

I made an two objects in blender, animated them, and saved them. Firstly, when I reloaded them, half of the animations I created had disappeared, which is annoying itself but the real annoyance is ...
0
votes
1answer
64 views

Problem with Blender model imported to Unity (Lighting problems)

I made a simple box in blender and imported it to unity. Now I'm facing with this weird lighting problem: I've been messing around with normals, duplicated vertex, lots of things, even lightning ...
1
vote
1answer
482 views

Rigged through Blender (Rigify) and Errors in Unity

I am working on a Unity scene and as the 3D model is missing the bones, I ended up going to Blender for the rigging. For that, I followed the procedure that Unity suggests by using the add-on Rigify. ...
1
vote
3answers
4k views

Adding Grass to a Low-Poly Mesh in Unity

How would I go about adding grass to a low-poly mesh in Unity? Here is what I have looked into: Object2Terrain: I am not using Unity's built in terrain system because I am going for a low-poly art ...
0
votes
1answer
980 views

Model colors look much better in blender than Unity (LWRP), how to fix bad colors in Unity LWRP?

I made some models in blender 2.8: After importing them to Unity, they look much worse: Still the same material as in blender, I use the LWRP and have had nothing but issues with it, the lack of AO ...
0
votes
0answers
546 views

UV unwrapping and texturing for a voxel terrain

As sugested by another kind user, I started using MagicaVoxel to create the scenery for my game (which is in the 2.5D style of Pokémon Gen 5 or Octopath Traveler). I managed to import the test object ...
1
vote
2answers
106 views

Parts of 3D model disappear during animation

I'm trying to properly play an animation done in Blender 2.8 inside my OpenGL application. When the animation is running, it happens that at some particular frames, some parts of the 3D model "...
1
vote
0answers
67 views

Unity animation: How to reset pivot after 3D character somersaults?

I have this new character animation that I made in Blender. None of my other animations use Root Transform or anything fancy, and they work great. This new one is special though. The character jumps ...
0
votes
0answers
186 views

Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
1
vote
2answers
709 views

What is the Workflow? Blender -> Substance Painter -> Unreal Engine 4

My name is Jose and I'm pretty new to Game Art Development. I know some intermediate UE4 (both C++ and Blueprints), but my weakest point has always been the workflow to import assets from Blender and ...
0
votes
1answer
134 views

texturing a race track - applying variations

I have created a simple race track in Blender using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can ...
0
votes
1answer
137 views

frustum culling and exporting a big scene model

Let's assume that I created in Blender a race track with landscape. I can export it to single wavefront obj file and then load in my graphics engine using assimp but it doesn't allow to use frustum ...
2
votes
1answer
108 views

Animate a 3D boss with some parts that become independant

I would like to create a boss but first, I want the player to fight the head. Then the head flies to the body and becomes attached to it. Later, the boss will throw an arm to the player and the arm ...
0
votes
2answers
72 views

When an animation involves movement, where is the movement better to implement?

For context, I am using Blender and Unity. Regarding the question, as an example, in some games, when you get hit, your character tucks a bit and gets knocked back a few distance. The tucking ...
1
vote
1answer
57 views

Libgdx fbx converter doesn't write meshes to g3dj file

LibGDX FBX converter doesn't write meshes nor materials to g3dj file. This happens with blender 2.8 when exporting model to FBX then converting it to ...
2
votes
2answers
2k views

Blender rigid body physics animation into Unity?

I'm stuck trying to get these cube objects to explode into chunks when destroyed in Unity. I've set up a physics sim in Blender of the effect I want, originally planning to replace the unbroken ...
1
vote
0answers
32 views

Lightmapper artifacts

I really don't understand why this is creating these kinds of artifacts. I'm starting to think something is wrong with Unity. There are clearly no overlapping faces on the Model. There is enough of a ...
0
votes
0answers
11 views

Blender Video Sequencer: I try to load 76 images, but length is 48 frames, can't change

In Blender 2.8, I am trying to load a sequence of already-rendered images from a previous project I did (also in 2.8, but hey, these are just .png's) into the image sequencer. I set the frame rate in ...
0
votes
2answers
266 views

Can I use Unity to edit a prefab created in Blender?

I've imported a character from Blender. The character is made of metaballs and so doesn't import properly. I'm trying to edit the character within Unity using the rig from the original Blender object. ...
1
vote
1answer
730 views

How to duplicate Blender glow and reflection effects in Unity?

I am trying to make my game more interesting by making a background with this NEON tunnel made of glowing lines. Since I am not a good 3D artist, I choose to hire some freelancers, and they made a ...
3
votes
0answers
50 views

How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
0
votes
2answers
678 views

How to convert Blender rotation angles to Unity rotation angles?

I add news cameras in my game. I have a problem with rotation, the result is not alway the same as in Blender. I tried lot of ideas but today I do not have anymore. Cameras 1, 2, 4 : good rotation ...
-1
votes
1answer
220 views

What are these three different texture types I found in Pokémon sun?

I am currently trying to extract the Pokémon models/textures/animations of the Pokémon Sun game so i can use them as placeholders in Godot. At the moment I have the model, the textures and the ...
1
vote
0answers
52 views

Where should my 3D character's pivot/anchor be?

I created a 3d character with some animations a month ago and when testing the character in my game, I notice there are some weird interactions with the scenery that have me worried, particularly when ...
3
votes
0answers
50 views

Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
0
votes
1answer
69 views

How are 3D game levels built?

I am wondering what is the best / most common practice in 3D games (mostly shooters) like Quake or Doom. How are the levels built? With larger, open spaces the answer is probably some kind of terrain ...
0
votes
0answers
20 views

Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
0
votes
1answer
119 views

How can I export a 3D model with keyframes to use in Blender?

I'm currently trying to export some 3D data and load it into Blender, but I've encountered some problems at the time of processing the meshes. They all have keyframes (nothing too complex, just ...
0
votes
1answer
43 views

Why does the code in Unity affect objects differently?

There are 2 objects made in a blender and imported into Unity. Eye of the Cyclops.blend Flask.blend: The problem is that after using the code, which should create an object in the hand-body area (I'...
1
vote
2answers
301 views

Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty" as a collider?

I created a simple stair "block" in Blender, and it's rendered correctly, but when I tick "Generate Colliders" and try to use it in a Mesh Collider, there is nothing. (Ps.: I need the real mesh as a ...
1
vote
1answer
68 views

Unity - Blender models/animations showing gaps

As part of a college project, a member of my group has made some simple chests with an open animation. Importing these into Unity though, I instantly noticed there were gaps where the faces should be. ...
3
votes
3answers
2k views

can't make my unity character move

so I'm starting with Unity , I followed the john lemon tutorial , and I wanted to apply what I learn on a model on my own coming from blender. Everythings works , animation , rotation , but not ...
1
vote
0answers
24 views

Change text of bus destination sign at runtime

I have rigged a bus in blender and imported it into Unreal. Now I want to change the text of the destination sign at run time. How can i do this?
0
votes
1answer
836 views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
0
votes
1answer
51 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
1
vote
1answer
3k views

Strange artifacts in Unity Lightmaps

I experienced this weird lightmapping bug in my game that causes some models to have glowing artifacts on their surface. These artifacts "move" around, when I edit the UVs of the model in Blender, so ...
0
votes
1answer
51 views

Blender export does not render correctly in Monogame

I am using Monogame 3.7.0.7 on Linux and Blender. I have exported my model using the "FBX 7.4 Binary" exporter. Here is a render from Blender: However, when ...
0
votes
0answers
57 views

I followed a youtube timelapse video to make same 3d model in blender, Can I use this in my game?

I saw a youtube timelapse video about making a car 3d model, I liked it and followed the same, I design almost same looking model (90% same), Can I use this in my game? There is no license mentioned ...
0
votes
1answer
61 views

Blender Cycles materials not showing in Second Life

I ran into a problem after trying to import my own creation into second life. While I am not new to 3D modelling with Blender and other programs, I have always only created things for fun. Now I have ...
0
votes
1answer
52 views

How to animate infinite rotary movement

I would like to add a chainsaw (or something similar to it... a rotary blade) to my game as a melee weapon. In fact, a rotary blade is a better example. Would it be better to do it in blender ...
0
votes
0answers
17 views

Import animated mesh without a rigged skeleton / armature

How can I import an animation of a mesh that was not animated using rigging, skeletons, or armatures from blender? There's got to be a way.
3
votes
1answer
210 views

Level design - modular vs single project

I'm working in Blender and UE4 for a while now... I always have the dillema of how to create my levels. My two ideas are: a) modular - like lego blocks. Create a wall, a floor, wall with hole for a ...
1
vote
1answer
543 views

How to export an IK structure created in Blender 2.8 to Godot 3.1?

I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...
1
vote
1answer
67 views

How can I create a mesh with Blender which changes mid game?

Take a situation where on the first half the player fights an enemy and after a cutscene, the player cuts off the hand of the enemy. How can I show him without his hand after this moment (when ...
-4
votes
1answer
84 views

Gameobject becomes a Cube when uploading it to Unity from Blender

I'm making a 3d mobile game, for one of my gamemodes i need "Hexagon" gameobject. According to my research I can create unique gameobjects in blender. So I tried to make a hexagon and export it as an ...
1
vote
1answer
524 views

How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
0
votes
0answers
33 views

How to make texture visible in unity from blender file?

I've imported a tree to Unity that I've made in blender, but the texture of the tree is not visible. Could you please tell me how to make that texture visible? I am a beginer and I don't know how to ...
1
vote
0answers
38 views

How to load models with possibility to change textures in Three.js

I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...

1 2
3
4 5
11