Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

140 questions with no upvoted or accepted answers
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2answers
856 views

unity / blender -- positioning items / clothes on character

I'm aware that in Unity, when you want to add (e.g.) a weapon to a character, you parent it to the "hand" bone of the character etc... Well I'm trying to add a hat to a character in unity when it's ...
4
votes
0answers
35 views

Upon import, isosphere is missing

To build my tank for a Unity game, I am using Blender. Currently, I am making a turret consisting of an isosphere with half of the faces removed (I needed the bottom to be "flat") with some minor ...
3
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0answers
50 views

How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
3
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0answers
50 views

Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
3
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1answer
350 views

Create context menu in Scene view

I created some MenuItemfunctions for navigating, which are currently displayed on the menu toolbar. The C# code: ...
3
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0answers
54 views

Weird texture applied

So I applied the baked texture (on the right side of screen shot) but it shows in this manner. What is the problem? I made the model in Blender and also the baked image. The house consists of ...
3
votes
3answers
542 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
2
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0answers
22 views

Best Practices for Random Enemy Animations?

For various animations for NPCs (getting hit with projectiles, shooting, dying) I've been creating 2-4 animations each in blender before exporting. Should I be doing this inside Unity with Animation ...
2
votes
0answers
174 views

Mesh distorted during animations exporting from Blender + Rigify to Unity 2020

I finished my first 3D Character with a couple of animations using Blender 2.8 and Rigify. I'm exporting it to Blender as FBX file and everything seems to work. The only problem I have is with the ...
2
votes
0answers
249 views

Cloth effect to boned model for XNA

I'm currently working in virtual dressing project using kinect. I'm using a dress model with bone created in blender and added that to xna, placed on the customer and controlled the product movements ...
2
votes
0answers
87 views

Specular intensity not imported from Blender into Unity

For my current project I'm using diffuse materials for my models in Blender but I do not want any Specular Intensity so I've set that to 0. Yet in Unity there is still a specular highlight and the ...
2
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0answers
823 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: ...
2
votes
1answer
266 views

unity animation not starting

I have written the following code: ...
1
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0answers
15 views

Using FBX Exporter messes up materials of VRM?

I am trying to export a VRM into an FBX to edit in Blender. To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX. This almost works great. However, I have an ...
1
vote
0answers
23 views

Two neighbouring wall sprites have visible connecting egdes (generated in Blender)

I use Blender to model walls. I render 2d sprites of these walls in a (gaming) isometric perspective. My problem pertains to the "edges" of the 3d wall: On both left and right ends of the ...
1
vote
0answers
28 views

How to debug UVs exported straight from Blender

I have a model in Blender 2.93. I am exporting it to JSON using landon I am then importing the JSON into a WebGL rendering layer and feeding directly to shaders The JSON UV export is an array of ...
1
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0answers
12 views

Pink Objects/Sub-Meshes (NOT MATERIALS)

Using URP. Any object I import into unity from blender (fbx), the sub-mesh that comes with it are pink. All the materials are fine, I can put the object in my scene with a material and it looks normal....
1
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0answers
38 views

What settings should the Root bone have in Blender for Unity?

What orientation should the root bone have in Blender to behave correctly in Unity when using the Root Move?
1
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0answers
57 views

Textures rotated 90 degrees when importing a .glb file

I have a simple box, textured with bricks, in Blender: I export this scene as glTF 2.0 and import into Godot. Here's the result: As you can see, the bricks are rotated 90 degrees for some reason. ...
1
vote
0answers
79 views

Can't import shaders/textures to Godot from Blender 2.8

I'm using this shader for my models and then i import them like this This is the original model in blender: the result in godot: I think i might have missed some step but not sure of which one, i ...
1
vote
0answers
23 views

Editing terrain in Blender

I have created a terrain mesh in World Machine. When editing the mesh in Blender is it possible to select a vertex and adjust its coordinates using text entry? I need the height of each vertex to be ...
1
vote
0answers
161 views

How do we export blender material with shaders and blender texture to unity?

I've blender model, it has noise texture and glossy shaders, when I import it to unity, they are not the same. I tried both cycle and Eevee render and was looking for different ways to export the fbx ...
1
vote
0answers
778 views

How to export a terrain from Unity to Blender?

I'm trying to make an environment for my scene that consists animations and other objects such as trees. Making a terrain in Unity seem to be a lot easier than in Blender, so I want to export that ...
1
vote
0answers
227 views

Exported Blender model is flipped when Imported into game using Assimp

I have made a 3D game engine, and as part of this I use Assimp to load in meshes to my game. One of the meshes I load in is my ...
1
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0answers
29 views

Import blender camera with key frames to unity?

I am wondering if I can take a camera tracked camera from blender and import it into unity. Is there any way to do this? Please let me know! Thanks in advance.
1
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0answers
144 views

Imported FBX animations (exported from Blender) have different, messier keyframes than in .blend file?

I imported an a character to Unity 2019.2.8 that I made in Blender 8.0, which was exported from that program in .FBX format. The animations play back the same (perceptually, but the keyframes are very ...
1
vote
2answers
106 views

Parts of 3D model disappear during animation

I'm trying to properly play an animation done in Blender 2.8 inside my OpenGL application. When the animation is running, it happens that at some particular frames, some parts of the 3D model "...
1
vote
0answers
66 views

Unity animation: How to reset pivot after 3D character somersaults?

I have this new character animation that I made in Blender. None of my other animations use Root Transform or anything fancy, and they work great. This new one is special though. The character jumps ...
1
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0answers
32 views

Lightmapper artifacts

I really don't understand why this is creating these kinds of artifacts. I'm starting to think something is wrong with Unity. There are clearly no overlapping faces on the Model. There is enough of a ...
1
vote
0answers
52 views

Where should my 3D character's pivot/anchor be?

I created a 3d character with some animations a month ago and when testing the character in my game, I notice there are some weird interactions with the scenery that have me worried, particularly when ...
1
vote
0answers
24 views

Change text of bus destination sign at runtime

I have rigged a bus in blender and imported it into Unreal. Now I want to change the text of the destination sign at run time. How can i do this?
1
vote
1answer
543 views

How to export an IK structure created in Blender 2.8 to Godot 3.1?

I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...
1
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0answers
38 views

How to load models with possibility to change textures in Three.js

I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
1
vote
0answers
158 views

Material slot is reversed in unity when importing .blend file?

I'm importing .blend file into unity. The file contains 9 separate objects. Now all objects have the same 2 materials assigned. When importing in unity one object's material slot is reversed. But in ...
1
vote
0answers
36 views

Export Blender materials to Unity3D

I have a low poly model that I made in Blender 2.8. Because it's low poly, it only has a material that's a mix between a diffuse and a glossy shader - it has no textures. The only thing I want to do ...
1
vote
0answers
45 views

Can COLLADA be used for partial animations / animation blending?

I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
1
vote
0answers
56 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
1
vote
0answers
31 views

Unity: Retrieve animation names from imported blend file

I am just trying to generate a list from all animations within my Blender Asset file (see image) This is what I have so far: ...
1
vote
0answers
47 views

Workflow to animate character rig with an already animated model

How should I go about animating character rigs (walking, running, ducking, ...) with already animated assets? Do I load the animated asset into the project file of my character rig or do I attach the ...
1
vote
0answers
811 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
1
vote
0answers
241 views

ArmA 3 LOD design for a structure?

I've designed and textured a house, and I now want to port it over to ArmA 3. I'm using blender to design it. When looking at tutorials, everyone seems to emphasize the LOD, which means Level of ...
1
vote
0answers
1k views

Creating a smooth transition between materials on large models using Unity and/or Blender

I'm not sure if this is possible or not but I would like to create a smooth transition (cross-fade) between two textures on a 3D model made in Blender that can be imported to Unity. For example if I ...
1
vote
0answers
79 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
1
vote
0answers
69 views

Blender to Unreal or Unity - will combining animations into one clip for a parent object to store effect workflow?

Hey so I have a gun and a set of rigged hands in blender, and I was wondering if I made a parent object for the gun, hands and everything, took all the animations respectively (such as right hand ...
1
vote
0answers
48 views

Why is my model exported from Blender vanishing when using it in UE4 mobile?

My 3D models and animation vanishes when I preview it using the mobile view port. However they work just fine for the desktop viewport. I usually model the characters using MakeHuman and import them ...
1
vote
0answers
290 views

How do I correctly import an animation from blender into UE4?

I have animated a conveyor belt in blender. When I import the animation to UE4, the conveyor belt does not move correctly. What am I doing wrong? Here is a link to my blender file: Blender File
1
vote
0answers
290 views

Unable to load Blender animation into libgdx

I am trying to load an blender animation into libGDX for an android app. So I created an animation using Blenders action editor, I exported this into .fbx format. I then ran the fbx-conv tool to ...
1
vote
0answers
1k views

Smooth+Flat shaded meshes cause shadow artifacts (understanding the source of the problem)

I'm using blender to create assets to use in Unity3D, and I'm having some trouble understanding how the smooth/flat shading interacts with shadows, I'm sorry if it has been asked before, but all the "...
1
vote
0answers
2k views

combining multiple materials into one material (Unity)

I am confused with how should I texture my character. I am using blender for modelling. And while my model is too complex I dont want to use uv map techniuqe. I can get what I need with using ...
1
vote
0answers
1k views

FPS : Hands+Weapon Animation

I want to create multiplayer first person shooter . Now I want to create animation where the soldier is walking with rifle . I have separated hands from the body of the model and I have dropped ...