Questions tagged [blender]
Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.
24
questions
6
votes
1
answer
13k
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How do I find rotation in 3D based on a vector/normal?
I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc.
I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...
11
votes
3
answers
11k
views
Exporting Blender bones
I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
7
votes
2
answers
14k
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How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
3
votes
1
answer
2k
views
Fitting a cap for a hollow object in blender
I have a thin-walled hollow object that I made by extruding a closed path that formed an outline. So the objecft is like a hollow pipe with a 1mm-thick wall (but the cross-section isn't a simple ...
32
votes
2
answers
312k
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How to merge two objects in Blender
What I've Done
I created a Cube object with Subdivision Surface modifier in order
to model a spehere.
I created a cuboid object looking like a angled, longish baton.
What I Want to Do
I want to ...
29
votes
4
answers
77k
views
How can I include vertex color information in .OBJ files?
The .obj files I export are missing data for vertex colors. Is there a way to include color information in the .obj file? If not, what are the alternatives?
20
votes
3
answers
7k
views
How can I create a stretchy, breakable pizza cheese material?
I want to create realistic pizza and allow user interact with it.
What I want:
What I created:
I created model of the pizza (8 pieces) in Blender, then imported it into Unity. The piece of pizza ...
14
votes
1
answer
4k
views
How do you add equipment to a 3D character model using XNA/Blender?
I've watched quite a few Blender tutorials, but I have yet to see examples of how to swap out sub-models. So my question is, how do you swap out equipment on a character model? Specifically I’d like ...
11
votes
5
answers
24k
views
Changing coordinate system from Z-up to Y-up
Blender's coordinate system is different from what I'm used to, in that Z points upwards instead of Y. What would be the simplest way of converting all the world data (so that all animations, texture ...
8
votes
2
answers
3k
views
How do I apply skeletal animation from a .x (Direct X) file?
Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
7
votes
2
answers
5k
views
Blender multiple animations and Collada export
Say I have a simple mesh in Blender, with two keyframes, like so:
Then, another animation for the same mesh, also with two keyframes:
Theese animations worke fine in Blender and I can switch between ...
6
votes
1
answer
2k
views
exporting bind and keyframe bone poses from blender to use in OpenGL
EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this.
Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...
6
votes
2
answers
14k
views
Is it possible to export a simulation (animation) from Blender to Unity?
I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier.
This kind of animation (simulation) ...
5
votes
1
answer
5k
views
How to correctly export UV coordinates from Blender
Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender.
However, either I'm using ...
5
votes
1
answer
892
views
importing animations in Blender, weird rotations/locations
This is for the Blender 2.6 API.
There are two problems:
1. When I import a single animation frame from my animation file to Blender, all bones look fine.
But when I import multiple (all of the ...
4
votes
3
answers
4k
views
Why even use shaders?
assuming I want my game to have a Cel-shaded look. There are plenty of tutorials how to implement Cel-shading in hlsl f.e.
But what is the point? If I am creating my assets with Blender or 3d-max I ...
3
votes
1
answer
3k
views
Create bullet physics rigid body along the vertices of a blender model
I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine.
What I ...
2
votes
3
answers
3k
views
Should recoil be an animation or script?
Should recoil for a rapid fire gun be be done through an animation or a script? I want the recoil to increase as I continuously fire, like a lot of FPS games do.
I was initially considering achieving ...
1
vote
0
answers
110
views
Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on ...
1
vote
2
answers
327
views
OpenGL strange lighting/model problem
I've made a .obj reader in c++ and I've tried rendering some models. I've got the whole concept from here:
https://www.youtube.com/watch?v=KMWUjNE0fYI&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP&...
1
vote
1
answer
2k
views
Unity: Texture huge areas with decals
I'm using 1024 textures for smaller buildings and 2048 for larger one's. Basic workflow:
1) Unwrap in Blender
2) Smack a concrete texture on it
3) paint some dirt here and there.
Result:
This ...
0
votes
1
answer
56
views
Complex mesh (created in Blender) is not overlapping when rendered in Monogame (XNA)
community. Just started playing with Monogame and stuck with a quite simple, but still unanswered issue, at least I couldn't find any answer.
The model rendered in Monogame (XNA) is not overlapping ...
0
votes
1
answer
580
views
Tools or techniques for UV unwrapping/texturing terrain with features such as roads?
I'm trying to create a map similar to Outset island in Loz: Wind Waker. Here is an example of what I'm trying to create:
As you can see, the roads more or less have dedicated tris. However, when I ...
0
votes
2
answers
1k
views
getting bone base and tip positions from a transform matrix?
I need this for a Blender3d script, but you don't really need to know Blender to answer this.
I need to get bone head and tip positions from a transform matrix read from a file.
The position of base ...