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Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

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2 answers
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What is the correct blender to unity texture/material export work flow?

I have modeled and textured a building in Blender by following a tutorial from BlenderGuru. Can any one please help me with exporting those textures into unity. I have used 4 textures in my building ...
1 vote
1 answer
2k views

Baked AO in Substance Painter shows dark lines along some convex edges

A default cube exported from Blender shows this issue(several vertical lines are dark) of baked AO in Substance Painter. I encountered this issue from texturing a model with a layer of dirt where I ...
2 votes
1 answer
1k views

Smooth+Flat shaded meshes cause shadow artifacts (understanding the source of the problem)

I'm using blender to create assets to use in Unity3D, and I'm having some trouble understanding how the smooth/flat shading interacts with shadows, I'm sorry if it has been asked before, but all the "...
3 votes
4 answers
4k views

How do I convert a voxel model to a low-poly mesh with texture mapping that accurately mimics the coloured voxels?

I've created a model in MagicaVoxel (A) and I want to use it in Godot. I imported the model into Blender, but then realized that it's using a very high polygon count for such a simple model. I found ...
5 votes
2 answers
1k views

Positioning items / clothes on character

I'm aware that in Unity, when you want to add (e.g.) a weapon to a character, you parent it to the "hand" bone of the character etc... Well I'm trying to add a hat to a character in unity when it's ...
0 votes
4 answers
4k views

Blender export to unity via FBX: correct rotation

I know that the question of the right blender for unity export has been asked quite often, but it is based on the problem that the models are rotated 90 degrees. In my case, the FBX objects are ...
0 votes
0 answers
43 views

Vulkan vertex and UV coordinates incorrectly mapped

I'm using Vulkan to try and render a GLB cube mesh (as a simple example) with a UV texture in my game engine. I've already tried the below to try to map the coordinates to Vulkan space with the ...
0 votes
1 answer
989 views

How to apply saturn's ring texture in Unreal Engine 4?

I'm working on a "solar system" model project. And while trying to apply saturn's ring texture which is this one : it ended up looking like this: I'm new to UE4 and this branch in general. So I ...
0 votes
0 answers
32 views

How to run animation of a single object on click trigger in blender?

I am developing a blender environment of a restaurant with multiple objects like fridge, curtains etc. Each of them have some animations on them. I want to play a single animation like of a fridge ...
0 votes
1 answer
452 views

Getting the material name or index from a Blender FBX model in MonoGame

I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame? To be clear, I don't ...
0 votes
1 answer
61 views

How to create an infinitely long tunnel that a player is flying inside of, while letting them control the path the tunnel takes?

I'm trying to create a game where the player is flying in an infinite tunnel in first person and they can control the tunnel's path in real-time. e.g if they press D, then the tunnel should turn to ...
0 votes
0 answers
13 views

How to unwrap polygons at the same scale in blender 4.0?

When I selected individual polygons from the model and click uv unwrap, the pieces would appear at different scales. Only polygons unwrapped together in the same unwrap would keep the same scale. Is ...
1 vote
1 answer
533 views

My GLTF models made in Blender are transparent from certain directions

When I rotate the camera some of my blender models become transparent from different angles. They are gltf models Here is the Python to save the gltfs ...
0 votes
1 answer
64 views

What is the best way to create a location in Blender or Unity? [closed]

I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
1 vote
1 answer
86 views

White noise on my material after import to UE5 from Blender

Please have a look at the 2 screenshots attached. The first one is from Blender. The second one is UE 5.3. My first question is why my model in Unreal looks brighter than in Blender? Do you see kind ...
0 votes
1 answer
348 views

Reconciling rotations with Unity and Blender (-360,360)

I'm currently working with Oculus integration trying to export headset (and eventually controller) position and rotation data to a CSV for later use in Blender. My issue comes from the way Unity (or ...
0 votes
1 answer
210 views

how to import uv maps into unity?

Im trying to create a model using blender and import it to unity. I can import the model and get the texture working but the texture uv map is not correct. I have a uv layout map file I exported but ...
0 votes
0 answers
40 views

FBX file structure changed after export from blender

I have a free character from asset store. I uploaded it to mixamo and used it to create and download animation(pistol idle) I decided to change it a bit in blender(only animation, I didn't change ...
0 votes
0 answers
117 views

How to compile .obj files into final executable?

I have created a .obj model in Blender. I am writing a screensaver, so, I can have only one file(.scr)?
0 votes
0 answers
173 views

Importing an animated Blender tree into Unity

I've been trying to import a tree blowing in the wind (using Blender's Sapling Tree Gen) into Unity to play the animation. However, I can't get it to play The steps ...
1 vote
2 answers
219 views

Seam visible on sphere or torus made in Blender when using a texture atlas

I'm making a game in OpenGL with C++. I have a problem with my vertices or texture coordinates - there's a seam visible on the sphere where the texture wraps around: If I use "nearest" ...
0 votes
1 answer
93 views

Blender model imported into Unity has extra face

I created a very simple model in Blender that I exported as a .fbx and imported into Unity. After fixing normals/textures/etc, everything looks fine, except that the Unity mesh has an extra edge and ...
0 votes
0 answers
58 views

how to export gtlf file to godot without crashing?

I've been working on a project involving around 40 animations in Blender, but I've hit a roadblock when attempting to export the Blender file to Godot. Unfortunately, both the FBX and GLTF formats ...
0 votes
0 answers
51 views

Correct Orientation from Blender to Unreal Engine 5 in a spline

Let me preface this by saying I'm an absolute beginner and I have no idea what I'm doing. Following lot's of different tutorials, I want to create a road spline in unreal engine. Therefor I created a ...
0 votes
0 answers
51 views

Disconnected Limbs when Auto-Rigging

I'm new to Blender and rigging, and I probably have a fundamental misunderstanding of something. In Blender, I created a humanoid model, following directions from a Blender/Unity book. The model only ...
0 votes
1 answer
84 views

How to get rid of shading seams inside a cylinder?

Is there any other way to remove these shading "seams" other than to increase the vertex count of the cylinder?
2 votes
1 answer
453 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code ...
1 vote
1 answer
912 views

How to export an IK structure created in Blender 2.8 to Godot 3.1?

I created this IK bone structure in Blender 2.8 and exported as .escn As you can see, in Blender it's working ok. Now, how to use it in Godot? I've tried export ...
0 votes
0 answers
88 views

Export Blender models and (procedural) material to Browser?

Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
0 votes
0 answers
396 views

Skinned Mesh Renderer - In Unity I can't change the blender modified mesh

I downloaded two assets from the Unity store, with the first one I built a modular character (head, torso, legs), then I took another one from the same author, to have more body "modules", ...
1 vote
3 answers
520 views

Unity and Blender integration .blend

How can I manually set that Unity can read .blend file inside Unity? I have portable Blender. When I add blend file in Unity it says: Blender is not found. How to make Unity understand .blend file?
0 votes
1 answer
110 views

Apply a shader to the right face of a mesh

Given that I don't have the basic concepts to work with 3d, I would still like to experiment and learn. What have I done: I imported an SVG of the world map into Blender I extruded the SVG I ...
0 votes
1 answer
98 views

mix and matching hats and hairstyles

I making a character creation scene, I learned how armors work and how to cut the players in pieces to mix and match everything.... but matching hair styles with hats is incredibly tedious... since ...
0 votes
1 answer
1k views

How to unlock transform on bone - to move it, not just rotate?

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until I tried to actually move a bone. It's not moving, only rotating. I see that transform ...
0 votes
0 answers
126 views

How to animate and align interaction between a character and a stationary, articulating object?

Let's say I have an cannon and a person in Blender (I haven't made it yet), and I wanted to make an animation where the soldier loads a round into the cannon; and then export it into Unity. Here's a ...
0 votes
1 answer
119 views

Blender Texture Painting Problem

I'm trying to texture paint a character in blender, however I'm running into a problem. I'm able to use the fill tool to color in the mesh, but the draw doesn't do anything. For example, when I use ...
0 votes
2 answers
662 views

Objects Imported from Blender to Unreal have really zoomed Materials

I've been learning how to use Blender for UE4. I just started figuring out how to define which sides should have materials on them. In particular, I wanted this building to have different materials ...
1 vote
1 answer
287 views

Building a 3D modeling and importing workflow of a 3D indie game model

So, I am considering building an "SOP" for an indie game. The question might be simple, dumb, and wide but not deep. I am using Blender and Godot to build 3D character and environment models....
0 votes
1 answer
447 views

How to export ONLY animation clips from Blender to Unity to organise them in different files

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
0 votes
1 answer
126 views

Simple deform modifier (bend) preserve UVs

What is the best way to minimise stretch when bending a plane? I'm making a road kitbash to use in Unity and would like the road markings to remain a consistent size when the road bends (I'm using ...
3 votes
4 answers
1k views

Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
0 votes
0 answers
291 views

Customized humanoid blender rig is getting some issue with unity avatar

TLDR; After some thought, I think what my actual issue is that the exported rig from blender somehow isn't satisfying the unity avatar. I did add some extra bones, and still planning to add more in ...
4 votes
1 answer
1k views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
0 votes
1 answer
80 views

Blender exported model is giving better FPS than creating the meshes in Unity

I am experimenting with Hex grid layouts and testing the most efficient way of building a hex map. I tried 2 things: Build my own hex mesh using 6 triangles and 7 vertices Use blender to create a Hex ...
2 votes
0 answers
161 views

What is meant by Blender's "Minimum" twist method/how do I correctly calculate bezier curve twists?

I'm working on a bezier curve implementation in Unity. Until recently, I had no need for roll (the objects that followed the curve always stood upright) but I've since added a roll value to each ...
2 votes
0 answers
213 views

Object reshaped by morph target retains shading from its original shape

I created an asset with a morph target in Blender. I captured GIFs of manipulating morph targets from 0 to 1 in both applications. When the morph target is 0, the mesh is serrated. It is correct to ...
0 votes
1 answer
86 views

Where should I design skeletons and animations?

I have just finished a course on Unreal Engine 5, where I have been introduced to managing animations through skeletons and different meshes. My question is, where should I design such animations? Are ...
1 vote
2 answers
187 views

Parts of 3D model disappear during animation

I'm trying to properly play an animation done in Blender 2.8 inside my OpenGL application. When the animation is running, it happens that at some particular frames, some parts of the 3D model "...
0 votes
1 answer
270 views

How do I export from Blender into Unity with textures?

I have a Blender model, it has a texture on it created with "Images as Planes" addon. If I open the shading tab I can see the texture and material are there. When I save the Blender model in ...
0 votes
1 answer
304 views

texturing a race track - applying variations

I have created a simple race track in Blender using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can ...

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