Questions tagged [billards]

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14
votes
3answers
19k views

Is there an algorithm for a pool game?

I am looking for algorithm to calculate direction and speed of balls in a pool game. I am sure there has to be some type of open source code for this since pool games are some of the oldest computer ...
5
votes
1answer
219 views

How can I Implement spin in billiard game?

I'm not sure that you played billiard or snooker before.if you played you should know about spin. but anyway if you don't know about it you can see it in this video I want to Implement spin like this ...
3
votes
1answer
128 views

Predicted trajectory becomes less accurate in a side-on collision

In my 2D billiards game, I have it so that when the user clicks and drags with their mouse, a Physics2D.CircleCast is projected from the cueball to wherever the mouse is. If the circle happens to hit ...
1
vote
2answers
118 views

How can I sync billiard balls in network?

I'm developing a billiard game my problem is I don't know how can I sync balls in network I use forge for networking but feel free to answer photon or unet because I know them. What I tried 1....
0
votes
1answer
58 views

How can the ball moving like billiard after collision with wall?

I tried ball.velocity = Vector3.forward * speed and also *=-1 when the collision is occurred(It only works for straight way. But I want the ball movement be liked in photo. How can i do it? Thank you ...
0
votes
1answer
1k views

Physic engine for snooker/billard game [duplicate]

Possible Duplicate: Is there an algorithm for a pool game? I think most billard/snooker games have a lot of problems with their physic engines. They are far away from realistic and you can't ...
0
votes
0answers
35 views

How can I calculate the initial velocity of a cue ball after hitting it with a cue stick?

I'm currently building a billiard game, and I'm faced with the following problem: A cue ball is hit with a stick at an angle equal to Θ. Given that the stick is hit at the exact center of the ball, ...