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Pan orthographic non-axis-aligned camera

I'm trying to create a panning control for a camera in bevy, but I can't seem to get the panning logic right when the camera is rotated. It works fine if the camera transform is directly facing the XY ...
The Bic Pen's user avatar
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spawning from an event reader in Bevy

In the following code, I load a mesh and trigger some post processing code from the MeshLoading event, because it loads in parallel, meaning I can't access it synchronously from the same function that ...
arcadeperfect's user avatar