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Questions tagged [avatar]

An in-game representation of the player.

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votes
1answer
830 views

Trouble referencing a bone transform in Unity. (Using MakeHuman armature / configured in Avatar ok / Anim mocaps working ok))

I've seen that the bones are Transforms. And i've tried copying many examples. The armature is the standard MakeHuman one and is unchanged. It imported to Unity fine and the mocap animations work ...
1
vote
1answer
131 views

Customizable 3D “growing” Avatars within Unity [closed]

I'm working on a project that allows the user to pick their personal avatar (change faces/body settings/etc), and then have child/adult versions of those. Ideally, they will allow an age progression ...
4
votes
0answers
265 views

How to handle clothing poke through for customizable characters?

I am in the process of developing a character customization system and I want to setup the base character model (the body) so that it works with which ever process I end up using. There are 2 aims ...
0
votes
0answers
28 views

How to handle 2d avatar creation [duplicate]

I am new to game design and i am creating a MMORPG that allows players to create 2d avatars that can be customized. If i had lets say a male character model (no equipment no armor). How would i handle ...
3
votes
1answer
427 views

3D 3-axes rotation into 3D 2-axes rotation

Hello everyone and thanks in advance to anyone who'll help me through this ! I am currently working on the Kinect V2 (for XBox One) to interact with an avatar. I'd like to use the rotation quaternion ...
8
votes
1answer
4k views

How should I handle sprite creation for customizable 2D characters?

I'm want to create avatar animations (sprites) for a browser-based MMORPG. The player is able to customize the character, and the content changes often (new weapons, armors, and so on). How can I ...
2
votes
2answers
328 views

How to create character avatars without lots of artwork?

I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem. The problem is that ...
1
vote
2answers
441 views

Can I use the Minecraft avatar in my game as long as I texture it differently?

I'm creating a block-based game and am ready to start developing the avatar. I would like to use the Minecraft avatar model but use my own higher resolution texture. Can I do this or will I be ...
2
votes
1answer
105 views

How would I get the positon of my avatar's head?

I'm developing an XNA Game. Basically, I have a first person camera. What I want to do is get the position of an avatar's head. The reason I want to do that is because I want the camera to be on the ...
2
votes
1answer
265 views

Player icon auto generator

Hi I am searching for an open library (preferred in java) to generate user icons / badges for representing an user in an mmpg, rather than by his player name. The user does not need to take any ...
8
votes
1answer
231 views

What are some ways to implement variable body shapes?

Games like Ryzom and the Sims allow players to have human bodies with different shapes: wide or thin, tall or short, big noses or small, etc. It seems to me that it'd be impractical to pre-generate ...
5
votes
3answers
2k views

Avatar creation / dressing feature

What is the effort required to use a game engine such as Unreal or Unity, etc. and create an avatar customization features...complete with clothes. The user should be able to customize the body ...