Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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16 views

CloneNode or Audio Pool?

I have a game, but I have to make a decision about audio. Should I preload an audio pool, or create cloneNode when played? Which is better in terms of best loading and better performance?
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168 views

Can not play a disabled audio source?

I have 5 cubes and all 5 cubes have an audiosource. When my player jumps into those cubes, the audiosource is playing just once. ...
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48 views

Change AudioClipLoadType at runtime - Unity3D

Can I change AudioClipLoadType of audio clips at runtime? Runtime in the sense while running in a device. I was able to adjust the import settings, in the editor, by an Editor script that overrides ...
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182 views

How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
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24 views

UIButton fails to play sound

I'm doing this game where with cards you assign different beats to different channels. You drag and drop the beat to a channel and it gets added to the mixer. What I'm having trouble with is when i ...
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33 views

SDL Audio/Mixer cannot initialize with 2 channels only

From the documentation using SDL2 Mixer to init the soundcard with 2 channels. It will return 8 channels (7.1) and seems there is no way have just 2 channels. here the snippet that i used simple as ...
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39 views

How can I create noises when character is running using this audio manager script?

So I used this tutorial: https://www.youtube.com/watch?v=tLyj02T51Oc, to create an AudioManager that can be easily called from other scripts, and can fade sound effects. One thing I do not know how to ...
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29 views

Work With Sounds in Unity

I have a script in which I defined different functions for each button and assign them their appropriate functions. I defined if statements for them and now I want every button to play it's music when ...
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20 views

Microphone channel not detected in Unity

This is very specific to Unity. A few testers are reporting that their microphone output isn't being detected. The code below works for the vast majority of users, but certain microphones seem to be ...
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50 views

Implementing beat detection algorithm on mobile

So, I've been looking for a way to detect beats on a streamed song on mobile(like listening on Spotify or Youtube etc.) I've found the most used methods are either using already known songs or using ...
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171 views

Unity3D playing sound when Player collides with an object with a specific tag

I using Unity 2019.2.14f1 to create a simple 3D game. In that game, I want to play a sound anytime my Player collides with a gameObject with a specific tag. The MainCamera has an Audio Listener and ...
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48 views

How to make a CD with audio and data at the same time

I made a homebrew game and want to distribute it to my friends using CD's. The game uses CD Audio music and I already made a quick program to check if the disc is in the drive, but I don't know how to ...
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122 views

PlayClipAtPoint() playing multiple times on enemy death

I am having problems with PLayClipAtPoint(). I want to play a given sound as soon as a gameObject is destroyed. Here is my code (the concerned parts): ...
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273 views

How can I create a reverb zone depending on audio source location instead of the listener's position?

Is there a way to make a reverb zone act on an audio source not on the audio listener? Or in other words: Is there a way to apply an audio filter gradually depending on a position in space? Let's say ...
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285 views

Is it more efficient detect when audio clip ends with AudioSource.isPlaying or with AudioClip.length?

In Unity, I want to trigger an event when an audio clip finishes playing. Would it be more CPU efficient to keep checking if the audio clip is playing with ...
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629 views

Unity AudioSource.PlayClipAtPoint - controlling attenuation

New developer here, looking to do some raycasting and controlling audio positioning in 3D space based on the raycasts interactions with other objects. I've got the raycast 'casting' and able to report ...
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234 views

Where's the line between homage and copyright infringement?

My current WIP game contains a music note collectible mechanic which allows players to play short tunes if collected in the right order (usually very obvious by the layout of the collectibles). So far,...
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41 views

Best form of audio compression / packing

Currently in my game I have a large amount of sounds and am getting to the point where I need to find a way to reduce the overall size of the sounds to save space when I deploy. I was wondering if ...
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334 views

Audio slider doesn't change value

For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it: ...
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319 views

Converted XWM(A) files get silence at the end

I am writing a playback mechanism for looping background music with XAudio2 and SharpDX. I converted some perfectly looping WAV files to XWM(A) with the xWMAEncode ...
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241 views

OpenAL Soft - Sounds cut off randomly

I'm using OpenAL Soft 1.16.0. Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
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602 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
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138 views

Application to record sound effects for games

I'm having kids record sounds using their PCs (a few have Macs as well) for use in the games they create. The built-in windows 7 sound recorder is surprisingly poor, didn't older versions of windows ...
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323 views

Choosing an Audio API [duplicate]

Possible Duplicate: Cross-Platform Audio API Suggestions I have gone down this road a few times, and always decided to put it off. I am finally to the point I need to choose an Audio library and ...
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4k views

How to achieve realistic engine sound? [duplicate]

I am aiming to achieve a believable engine sound for a car. The vehicles are simplified versions of their real-world counterparts, with simpler steering behaviors and acceleration, etc. This seems ...
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293 views

XACT support outside of XNA?

I was building a new game in Monogame when I realized that it didn't have XACT support like XNA did. I was wondering if anyone knew another framework that could be used with or instead of MonoGame (...
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52 views

List<T>.Contains(T) Method seems to return true for substrings? I don't want that

so I need to check a List of strings belonging to an AudioManager script, from another script, to see if it contains a specific string. Accessing that List wasn't hard. What's surprising me is that ...
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3k views

Unity Ui slider volume control

I have the ui slider to control my volume, I have my slider to control all the volume of the game. I have make it so when the main slider change value all the other slider change with it but when I ...
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2answers
2k views

Play a sound when moving cursor on a button?

How to play a sound when moving a cursor on a button ?
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1answer
3k views

Audio Source object reference not set to instance of an object in Unity.

I have the following script: ...
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2answers
328 views

Why is music compressed with lossy codecs down to low bitrates in modern games?

I wonder why anyone would compress the soundtrack of a game with lossy codecs (mp3 mainly) down to 128 kbps bitrate. Thing is I see it on most of the games. Rarely a game has 320 kbps soundtrack, let ...

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