Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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8
votes
4answers
4k views

Using modified copyrighted music in non-commercial games

Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, it'...
8
votes
9answers
955 views

Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5 [closed]

I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
40
votes
6answers
26k views

Maximum audio delay before the player notices?

Given some event in a game, what is the maximum delay to producing audio that the player will properly associate the audio with that event (and not perceive lag)?
9
votes
0answers
132 views

Why Can't I duck reverb on the mix bus in Unity?

i'm surprised there is so little documentation on this issue. But i'm trying to duck the audio on all the mix buses in Unity so that you can clearly hear the VO of the game. Now it works great except ...
5
votes
1answer
950 views

Implementing Positional Sound

I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
4
votes
2answers
4k views

Recording equipment for game sounds [closed]

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
2
votes
2answers
909 views

Adjust treble and bass on Audio in XNA

I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the <...
1
vote
1answer
483 views

SDL Mixer Strange Error Message

I have a Visual Studio C++ project. I've just started out with SDL, and I've already rendered images, text, and now I'm trying to play audio. This will be done with the SDL_Mixer extension library. ...
0
votes
1answer
431 views

Is this bad design to have a static class which plays sound effects?

I am trying to make a audio manager. I want this audio manager to setup itself and be accessible from everywhere. So I made a static class that creates the audio sources when you need them. Is this ...