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ASSIMP Skinning seems to be somewhat inverted
I'm currently implementing Skinning using Assimp as my asset importer. I've relied heavily on the following tutorial in order to skin meshes (http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html)...
5
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Skeletal animation in OpenGL
I'm using Assimp to do skeletal animation in my OpenGL application.
I used Blender to export this one-boned model to a COLLADA file:
The model has only one bone, called arm bone, that controls the ...