Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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Preload in cocos2d v3

I'm trying to create a preload, but i don't know how to implement the code of this topic in cocos2d iphone v3. Since CCTextureCache has changed to CCTexture, and doesn't have sharedTextureCache ...
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351 views

Fast resource management

So I'm working on one thing that I can't figure it out at this moment. Lets say that I have my all game data compressed into zip archive. There's a scripting system in the game that lets you to do ...
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2answers
776 views

Resource Files creation and quick parsing

I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code: ...
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1answer
3k views

Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets

I am using this tutorial: http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow In the past older versions of Flash Pro I was able to complete these steps: right-click on ...
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1answer
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How to import the .fbx scene with multiple objects in XNA so that the objects retain their scene position?

I have a scene that contains mutiple objects. How can I import it in XNA and maintain each object position? Right now I export the scene in .fbx and load it in a model like this: ...
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Locomotion-system with irregular IK

Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior (...
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1answer
302 views

Accessing archived assets - what are the options in C#?

We are looking to add an archiving system to our game, where the assets (textures, scripts, sounds, etc.) will be located and directly accessed from memory. The main requirements are: Files must not ...
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1answer
47 views

How can I load an asset from a file after I exported the build?

I am seeking possibility to switch character textures for game, even after I have compiled and built the binary. For example I have a troll with a Sprite from "/assets/texture1.png" Now after the ...
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55 views

What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
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34 views

Implementing an Asset Lifecycle

I'm currently developing a game using Kotlin and LibGDX. But this Question should be Framework/Engine agnostic. Given I have a Screen class like this: ...
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0answers
241 views

SourceTree doesn't show the differences in Unity scene files?

Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
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153 views

Unity 2D extendable rope

I need the player to be able to drag a game object that is connected to a rope, and for the rope to extend with it. I have purchased Ultimate Rope Editor, but it looks like it was meant for Unity 3D, ...
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79 views

How to use a whole new set of assets (reskinning)

I need to be able to load my game with a different set of assets, basically reskinning it. I knew beforehand that I would need a way to do that in the future so right now i'm accessing my assets via ...
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39 views

Licensing for assets in a game but it is free for commercial use

In my game, there is this music that I use and of course before releasing anything for commercial use, I have to have a license for what I dont create for my game for example ( game engine, music, ...
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141 views

Loading WAV and MP3 files with LWJGL 3?

Whenever I research audio in LWJGL 3, they always use STB which can only load Ogg files. All of my audio files are in either WAV or MP3 format, and it would be annoying to have to convert all of them. ...
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118 views

Load all materials with loadallassetbundles before objects?

I have a lot of objects as assetbundles and they're growing. I didn't want to have the user to download the materials for every asset because they all share their materials. so I put all the materials ...
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1answer
426 views

Unity store data in database

Is it possible to store assets used in a Unity game (2D or 3D) in the database? I think it is less efficient but want to have single source of truth and maybe have the game contact the database ...
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1answer
674 views

Game asset “objects” consisting of several meshes vs continuous mesh

When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
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400 views

How to convert the unity standard assets first person controller to rigidbody?

I'm using the standard assets first person controller but I just realised I need the rigidbody controller instead. I don't want to switch them out though because I've made a whole bunch of ...
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184 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
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0answers
998 views

Standard Assets Cross platform joystick sensitivity

I am using the standard asset joystick that comes with Unity 5, the sensitivity changes depending on the device used, for example on an Samsung S3 it is more sensitive than on a Nexus 7 2013, how can ...
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0answers
85 views

Can I switch off scenery elements on a 3D model?

I am using a 3D asset that has flat scenery elements (3D island with 2D bushes). [1] Having encountered a number of problems with this scenery [2] I want to deactive it (not visible, not collidable, ...
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2answers
2k views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
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2answers
246 views

Application of classes with critical non-static fields in LWJGL [closed]

I'm going to be as specific about this question as I can. Ultimately, how is it that I apply a class that uses non-static fields in LWJGL? More specifically, I know that OpenGL is quite nearly more a ...
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0answers
163 views

What part of my engine should load images and fonts? [duplicate]

Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the ...
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1answer
274 views

Resources to learn XNA for a professional c# developer

I'm a .net consultant (mainly c#) for my job, but for a while now, I've been interested in making a game in XNA (as a hobby project). I've had a "beginner" course in XNA when I was still a student, ...
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1answer
150 views

Drawback of using multiple bind flags

As far as I understand Direct3D 11 I have to specify certain BindFlags in order to use a resource in a specific stage of the pipeline. From my experience some combinations are more common like ...
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1answer
1k views

Where can I find free to use assets for rapid prototyping? [duplicate]

Possible Duplicate Where can I find free sprites and images? Where can I find some nice resources to build decent looking prototypes to entice potential teammates? Thank you.
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3answers
857 views

Unity “static” references

I have been researching this for 2 days now and I cannot seem to find a proper response. I am trying to figure out a good way to store constant variables within my game. Basically, does it make more ...
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4answers
564 views

Is semantic games a good idea? [closed]

I wish to address the low re-usability of game technology (at least provide a theoretical solution). I'm considering an approach using a semantic game format, effectively decoupling the story and ...
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2answers
591 views

How do I respawn a prefab that matches the name of the game object I just destroyed?

In my game the player can interact with certain objects like coins, clouds and springs. After these interactions the game objects are destroyed. All of these game objects have their own properties, ...
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1answer
381 views

What kind of data structure should I use for a resource container?

I am curious what kind of container would be the best choice for a resource container. BTree, binary search tree or something else? What like is the priority of the operations over it? So best ...
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1answer
94 views

I see free asset being sold on another site. How and where do I complain? [closed]

We all know that there are many repositories and marketplaces for 3D models on the internet. The specific problem I have now is with this 3D asset for sale on a site. It was made for sale a short ...
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1answer
128 views

How can I use Unity Assets made by Unity in a commerical project?

I know you can't use starter and training etc.. assets made by Unity for commerical, but according to this every unity asset made by unity is restricted for commercial use. So that means I can't use ...
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2answers
191 views

How manage multiple images in Unity?

I'm new in Unity and creating a game. So I have a class PicManager in which I have to load my images(sprites) from assets into a ...
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2answers
1k views

Recommended way to handle sprite assets for different screen densities (Android)

I am currently working on a 2D game for Android. All of the images that I render were created as SVG's and then exported to PNG's which I have placed in my assets directory. These images are also all ...
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1answer
118 views

Is information about game assets copyrighted?

Let's say I extracted some assets from a closed source game. Am I allowed to publish information (something like a list of filenames, sizes, duration, dimensions...) about those assets?
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1answer
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How to create loading bar for asset bundles on Unity (without changing scene)?

So from the official documentation and unity forum now I know that there's async version of LoadFromFile (that I also will probably call ...
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1answer
129 views

How can i load a level in my gameengine wich is larger than 2GB? C#

i were asking myself how could i load a large Level? My gameengine is written in C# and is rendering with Direct3D11. I just have my class called "Scenery" and the class is able to store all objects ...
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2answers
66 views

Why does Unity allow me to use GameObjects created from non-existent prefabs?

I have code similar to the following in a Unity project. I was trying to shoot a projectile when spacebar was hit, but a projectile wasn't appearing. I found out the problem was caused because I moved ...
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2answers
499 views

Will I lose the mesh if I delete the original prefab?

I'm working in Unity 5, and I currently have the following setup: My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS Max,...
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3answers
1k views

Is there a way to create multi-resolution graphics for game with createjs?

I'm on a advanced development for a game made with createjs framework. However it's time to export it to some platforms. The graphics are made for the iPad 3 resolution. I would like to export them ...
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1answer
7k views

Issues loading in AudioSource at runtime using WWW class

I am having an issue with loading in an OGG audio file to my project. Basically I want to set my game up so that players can drop audio files into a folder called Playlist in the game directory then ...
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1answer
5k views

Problem with AssetManager in libgdx

I started using the asset manager, so I could use a loading screen. Everything is working fine, but when the app enters a pause state, it unloads every asset and when it loads the screen all the ...
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2answers
737 views

Load XNA Content Type from File

I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: ...
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1answer
8k views

Where can you buy/license game art for small projects? [closed]

I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...
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1answer
30 views

Pattern for modular ScriptableObject-Database?

Lets say we want to store game data inside of scriptableObjects and we have plenty of them... So we need to find a way to store them efficiently in a modular way. What pattern could we use to code a ...
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1answer
22 views

How to use Game Assets from Behance

I need to use dinosaur/dragon eggs in my game. I have found out this resouce from Behance.net. I am not sure how to download these resources. Can anyone help me with it.
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39 views

Efficient way to go about acquiring game assets [closed]

I was thinking about buying assets, but I don't want to waste time and want to acquire assets as fast as possible, and acquire a large amount of them, because I want to make several different games ...
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1answer
168 views

What are the best alternatives to Unity Asset Store for publishing game assets? [closed]

I'm not sure if this is the right place to ask this so go easy on down-voting