Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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2
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1answer
666 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
2
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1answer
2k views

How to save file in assets so it can be properly loaded in Android Studio?

I am following a guide on creating a replica of Flappy Bird. - http://www.kilobolt.com/day-6-adding-graphics---welcome-to-the-necropolis.html The step I am having trouble is loading the texture from ...
2
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1answer
254 views

How do game developers make their game available for most of the resolutions?

I'm developing a game with Java using Slick2D and I want to make a game that could target all the recommended resolutions, as you can see in almost every game you could have an option of changing the ...
2
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1answer
1k views

Questions about dynamic loading and unloading of assets and game state

I've wondered about this for a while as I worked on my project, but couldn't quite come up with the best way to expose my problem. I'll start with some context. Context I have a game that is divided ...
2
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1answer
2k views

What are the steps for creating level in Libgdx with Box2d? [closed]

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash game.I'...
2
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1answer
203 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that animation?"...
2
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0answers
1k views

Find References In Scene of scriptable object unity asset shows incorrect results

I'm trying to work out why my game is loading a large sprite atlas that I don't think it should be. The snapshot view of the profiler shows that the atlas is loaded. The references pane shows that it'...
2
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0answers
59 views

Where can I find good designers/animators for the graphics of a 2d game? [duplicate]

Possible Duplicate: Where to hire 2D sprite artists? I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic designers, ...
2
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0answers
387 views

stock/free artwork & graphic assets [duplicate]

Possible Duplicate: Where can I find free sprites and images? Open-source 3D models easily usable in OGRE3D/jMonkeyEngine Are there any sites that offer quality graphical assets to use in games? ...
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4answers
306 views

To what extent it is legal to declare support of third party commercial products' assets?

Is it legal to say that MyGame supports other (specific) games' textures, sounds and models? I'd like to get involved into an open source game project and implement support for Quake's weapon models (...
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2answers
289 views

Determining the location of installed/on disk game assets

I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...
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3answers
3k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
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2answers
168 views

How do you retrieve assets that have been stored by UUID?

I'm designing my assets, and thinking about using a UUID or a name for accessing them. I decided to use UUIDs for identifying them and for storing/accessing the cache, but what if I want to get/use an ...
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2answers
344 views

FOSS games using original assets, is it legal?

Can I make a game that uses the assets of another game on the users' computer, without legal issues? For example, I make a game that requires the user have game X installed, and I use the assets of ...
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1answer
1k views

Dealing with binary data and endianness

When distributing my game, I am going to compile all the resources and level data into a single binary package file, which is loaded from by the game. Do I have to worry about my machine being a ...
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2answers
136 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
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2answers
684 views

Unity Build not working because resources.assets is over 10GB in size.

I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in ...
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1answer
1k views

What are the legal issues when using free Unity Assets on a commercial game?

In the unity asset store one can find tons of thousands of assets, a lot of them being distributed for free. When using a free Unity Asset is it implied that you can do anything with it(commercial ...
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2answers
294 views

How do I determine if I'm allowed to use an asset from the web in my game?

I need to incorporate other people's work into my game project. I must admit (with a little embarassment) that I am almost completely ignorant about copyright. I only have a vague idea of what it is, ...
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2answers
6k views

Textures quality issues with Libgdx

I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have ...
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1answer
283 views

Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?

I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
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3answers
2k views

What common spritesheet formats for 2D Top-Downish Games are there?

For 2D top-down style sprites, what commonly used spritesheet formats are available? By a sprite sheet format, I mean this: for any RPG Maker sprite sheet, you can count on all the walk animations ...
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2answers
3k views

Is using something like MakeHuman frowned upon while developing 3D games? [closed]

I came across this interesting application called MakeHuman, and I was wondering what developers in the gaming community thought about creating and exporting characters to Unity using this application....
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1answer
194 views

Continuous / speed affected sound effects. What is the industries de-facto solution?

There are various types of audio material we require in games. For instance, footsteps - these are very straight forward. We take some boinking sounds over metal, plastic, concrete and add to our ...
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1answer
525 views

The right way to start out in game development/design [closed]

I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, ...
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3answers
2k views

How to I create a resource manager?

Currently I'm using XNA's ContentManager to load my content. For the unfamiliar the ContentManager deserializes classes from ...
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1answer
42 views

Godot 3.1.2: Black lines / borders around Sprite

In Godot 3.1.2 using OpenGL ES2, black borders/ lines seem to form around some sprites I have imported. Usually they appear on top of the sprite but can also "border" around it. Being new to Godot ...
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2answers
446 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
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1answer
188 views

Separate game engine from game

I'm building a simple game engine (or mostly rendering engine) and I would like to separate the "engine" part from the "game" part. So, I've come up with an idea to build "engine" part as a library (...
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1answer
2k views

How do you compute the tangent space vectors with normals given in the mesh?

Suppose you are given a mesh with normals for each vertex. These normals might not correspond to the face normals, as the artist could have tweaked them. In this case, how would you go about computing ...
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1answer
222 views

TextAsset thinks file is ~6856 bytes when it is 120123 bytes

So I've created a text asset in Unity of a binary file which i'm attempting to read in as a byte array. The result I'm getting is a byte array tht is almost half the size it's supposed to be. The ...
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1answer
193 views

What's the benefit of packaging assets?

So, I often see assets being packaged in some sort of custom container format. World of Warcraft uses a bunch of files called "data.xxx" where xxx is a number (but they used something like MPQ files ...
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1answer
4k views

Duplicate a Prefab as a separate asset in Unity 5.2 [duplicate]

I have a Asset which is a collectable object [Pickup] and I currently have eight in my scene, I'd like to duplicate this asset and use it to harm the player [Bad Pickup]. I decided to duplicate the ...
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2answers
72 views

Ways to describe resouces [closed]

I have one way - xml and code like this: ...
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2answers
145 views

How do I associate my objects to my meshes and other resources?

I am creating a simple 3D engine and I've run into a problem. I have an array of objects [Camera, Player, Player, MonsterA, MonsterB, MonsterA] and a number of ...
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1answer
1k views

How can I implement an asset update/download in a libgdx application?

I am building a game based on libGdx and I want to be able to check for and download updated assets at some point before the player starts playing. The game is being built for PC and for Android. I ...
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1answer
435 views

What are some free online game design courses? [closed]

I have an MComp in Computer Science. I would like to specialize in game programming. What online free video game design courses are there? I as thinking something similar to coursera.org
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2answers
291 views

Quarter turn sprite sheets?

I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
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1answer
307 views

On 3d ripper DX and other 3d asset tools that can help boost 3d artists learning

Aside from 3d ripper DX does anyone know any other 3d asset tools to help 3d artist in learning modelling and/or animations.
1
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1answer
44 views

How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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1answer
235 views

Loading texture from Resources folder not working C#

So I want to load different textures for my game object when different conditions are met. There are no errors when I compile this code. The colours change according to the condition, that part does ...
1
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1answer
313 views

Importing levels at runtime

I know that the Unity editor can import/export packages which could contains Scenes (levels), but is it possible to import a Scene into a game at runtime without the Unity Editor? What I am trying to ...
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1answer
80 views

Process of Game Updates/Patches

I am currently in school studying game design and programming and I am wondering, simply: How are games updated? Whenever I create simple, little programs, if I change anything, essentially the ...
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1answer
502 views

iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?

A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of ...
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4answers
656 views

Why some textures become black in GDX

I have such situation in my GDX game: I have a static class that manage my Drawables. It's a Singleton. I want to load all my ...
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2answers
225 views

MobileSingleStickControl Elements Disabled Unity

I cloned my Unity project on other system. Elements attached to canvas(a prefab) are disabled and when I select an element in inspector, for example Background (shown in screenshot) it is showing ...
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1answer
231 views

Aggregated assets from demo projects in UE4

Unreal engine allows you to download demo projects under the "Learn" tab of their launcher. How do I access the resources and assets used in these projects in an aggregate form? To put it simply, ...
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1answer
2k views

Unity mesh collider detecting collision on object empty inside

I'm trying to get my first 3D game done with Unity. In this game the character will be flying through some rings. I made the ring asset with MagicaVoxel, exported it in .obj and reimported in Unity ...
1
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1answer
830 views

Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets

I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
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1answer
718 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is ...