Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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Vertex Buffer Sharing between DirectX11 and Directx9

In my d3d9 engine i want to take benifit of compute shader of d3d11. So firstly I created a vertex buffer in d3d11 with D3D11_BIND_UNORDERED_ACCESS and then tried to create the d3d9 vertex buffer ...
3
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1answer
9k views

How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
3
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3answers
175 views

Loading resources in a portable manner

I've been looking at ways to load data into a game. I even asked a question on stack overflow about reading binary data in a portable manner . The gist of the answer seemed to be that you can use ...
3
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2answers
314 views

How can you tell if what you're buying is legal?

In the past few days I've been browsing 3D asset marketplaces and repositories (I've been doing it for ages, but a lot recently). Many assets are paid for, others are free. In the past few days I've ...
3
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2answers
565 views

How can I find out where a particular texture is being used in my Unity project?

I have a texture in my assets, and I need to find out where it's being used so that I can change some textures in my project. How can I find out where a specific texture is used in my project? The ...
3
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2answers
6k views

How to find resources location regardless of working directory?

I am working on a resources loader for my personal C++/OpenGL ES engine. My resources are in a resources folder separated trough different sub-folders (...
3
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1answer
98 views

How to load game resources correctly regardless of the working directory?

I am writing a resource manager for a hobby game project that reads textures/fonts etc. Up to now, I was giving the location of the files relative to the executable path, like: ...
3
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1answer
76 views

Separating Assets in Unity

Well, my question in rather simple - or so I hope. What I would like to do is separate my game assets in the Unity game engine into separate files for the build. This way not all the assets are in one ...
3
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1answer
760 views

RAM usage unusually high, but CPU usage relatively low

I've created a relatively simple game using libgdx, but the RAM usage when I start up the game on my Android device is roughly 600-700 mb, but the CPU usage is only about ~0.05%. I've downloaded a ...
3
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1answer
2k views

How can I make a player-interactable bookshelf?

In the player's house Interiors->WhiterunBrezeehouse (FormID 000165A8) I duplicated a bookshelf (...
3
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3answers
8k views

In Unity, can I load a local (/Resources folder) website to safari on an ipad

In Unity, can I load a local (/Resources folder) website to safari on an ipad? This works fine on a Mac, opening up a wepage from my Resources folder. ...
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2answers
824 views

Make Unity game using files directly from game directory

For stats of enemies, and several other kinds of info, I've decided to use not inspector fields or hardcoded values, but to store values to some XML and other types of files, and read them from ...
3
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1answer
489 views

How can I compress resources into a single file in Java?

Today I've finished my game, but there's a problem. There're more than 500+ images in my resources folder and I want to compress them into a single file, like other games do (for example put ...
3
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1answer
1k views

Find asset labels at runtime

Unity allows me to add multiple labels to my assets in the editor (the little blue luggage tag in the corner of the inspector). I can use the Asset Database to find all assets with a certain tag from ...
3
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1answer
489 views

Obfuscating Monogame assets

I'm obfuscating spritesheets. I've already encrypted the .txt file dictionaries. Now I'd like to perform binary serialization on the image files. Texture2D does not ...
3
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2answers
3k views

Simple Android loading screen when using OpenGL

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
3
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1answer
839 views

Should my assets match my reference resolution?

I'm confused over supporting multiple resolutions in my 2D game. I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
3
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1answer
860 views

Models with more than one mesh in JMonkeyEngine

I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
3
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1answer
860 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
3
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4answers
361 views

Sanity checks vs file sizes

In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's ...
3
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1answer
81 views

How to handle assets in Unity?

Here's what I have in our little Unity game: If an asset (mostly a prefab or a texture) has to be accessed (e.g. to instantiate a game object), it is often passed as ...
3
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1answer
1k views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
3
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1answer
362 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the ...
3
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1answer
962 views

How to create complex Physics scenes with the Havok Content Tools

For example, Havok Content Tools allows you to define physic bodies, properties, connections, etc in Maya, 3d Studio Max, etc. For creating full scenes/levels is this really the correct approach or ...
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0answers
99 views

How to use large texture atlases in my shaders on mobile devices

This is a frustrating discovery. I have ported my desktop game to mobile and discovered that floating point precision in my shaders is not good. I have large animations which I store per frame on a ...
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0answers
183 views

Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
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150 views

Unity - Loading Assets / Resources during run-time for a highly customizable game

I haven't had to think too much about this problem too much until now. I am in the middle of creating a character customization system for my game. There are 60+ characters in the game, I have ...
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213 views

One big asset file or many small asset files?

I'm working on a game and I'm wondering if it is better for performance and memory usage to have one large file containing all my assets (the assets are in a custom format) with a look up table at the ...
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0answers
182 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
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0answers
717 views

How can I use Cinema 4D models in Android and iOS games? [closed]

How can I convert Cinema 4D animation or models to use in games for Android and iOS SDK?What kind of format is required for developing games for these platforms? If I make a dancing character, do I ...
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3answers
4k views

How does game asset file encryption work?

How does file encryption in game assets work, for example the unreal engine has a .assest extension, or I also see a .dta ...
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5answers
719 views

How to produce assets effectively on large Flash game projects?

I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge. More precisely, it is very hard to ...
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2answers
237 views

How can I ensure my game complies with all asset/source licenses when preparing it for distribution?

I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
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2answers
413 views

How can I name and organize resources at design time?

I'm having a very hard time trying to figure out a good way to add new resources to my game project in a way that's convenient for designers. To try and better understand the problem, I'm trying to ...
2
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1answer
831 views

Advantages And Disadvantages Of Resource Serialization

A good example is let's say I'm making a pong game. I have a PNG image for the ball and another PNG image for the paddles. Now which would be better, loading the PNG images with a PNG loader, or ...
2
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3answers
223 views

Should I be worrying about limiting the number of textures in my game?

I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, ...
2
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3answers
102 views

Centralized ResourceManager Class for every type of Asset in an Game Engine

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "...
2
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1answer
98 views

How can the player select his weapon among many?

I'm working on the prototype of my game, I want one of the options to have a very large amount of weapons. I have searched for tutorials, but I have only found weapons changes where the weapons have ...
2
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1answer
1k views

D3D11 Can only Pixel Shader and Compute Shader stages write to buffers?

I am reading Practical Rendering and Computation with Direct3D 11. In the book the D3D11 pipeline is often described with this image: In the Chapter about resources, Paragraph about buffers, I ...
2
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1answer
588 views

Java getResourceAsStream as local resource

Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the ...
2
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1answer
3k views

Is there a free source for flat/32-bit character avatars to build off of? [closed]

I'd like to use some pixel characters as a base for tweaking into characters for my browser-based-game http://ninjawars.net . (In other words, I take a base template and I modify it with colors and ...
2
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1answer
139 views

Should we avoid a padding of transparent pixels around an image when creating Assets to be used in 3D Space?

Assuming we are creating Assets to be used on iOS in order to create textures that are then mapped to the surface of Quads in 3D Space, is below recommendation and its reasoning appropriate? Try to ...
2
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1answer
7k views

How to use Resources.Load with an AudioClip in Unity?

I'm trying to load an audio clip that's in my assets directory and play it. Here is my C# script: ...
2
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1answer
209 views

Dynamically Discovering Game Content

I am trying to determine the best way to dynamically discover new levels in my Windows Phone game. This is necessary because I will be selling some levels separately to those included with the initial ...
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3answers
4k views

Content.Load() throws ContentLoadException when loading a texture in SL XNA

I've developed a while back in XNA but I'm a bit rusty. I've started working on SL XNA but have a problem I can't explain while trying to load content (model -fbx- or texture). I place the image ...
2
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1answer
2k views

using blender to generate a 3D skybox

Is it possible for me to use Blender to generate a 3D skybox? The concept is fairly simple: I create a scene that I want to display on the skybox (mountains, clouds, water, etc). Then, couldn't ...
2
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1answer
3k views

Are there any top down view sources available for SLICK/LWJGL? [closed]

I've been working with java for a few months now with my girlfriend and we're moving along at an expected rate. I understand the concepts of OOP, we've built many pseudo code starter games from ...
2
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3answers
382 views

Use tilesets or a complete image?

Whats the advantage of using tilesets instead of importing the entire image itself ? Is it giving us some sort of advantage (in terms of memory maybe) ? Also, how much of a disadvantage would it be to ...
2
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1answer
160 views

Character from downloaded AssetBundle renders as magenta in Unity

I'm currently using Unity 5.3.5f1 free edition. I have a character in an assetbundle that I load from my server at runtime. The target platform for the asset bundle is Android. The default shader ...
2
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3answers
646 views

Protecting game assets through archiving

I'm writing a game in C++ (with OpenGL) and am getting quite far into development. Currently I'm loading the data directly from different directories. (E.G. I load textures from a /Data/Textures/......