A message from our CEO about the future of Stack Overflow and Stack Exchange. Read now.

Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

Filter by
Sorted by
Tagged with
8
votes
4answers
3k views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
7
votes
4answers
5k views

How do you manage your game resources in XNA?

In the past I have used Content.Load<type>("filename"); all over the place. This quickly becomes a nightmare to manage and worse you start having multiple ...
7
votes
3answers
3k views

Where can I find/download a decent, free voice synthesizer? [closed]

I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
7
votes
1answer
4k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
7
votes
3answers
2k views

Programatically loading fonts, textures, and media in XNA

So far, in my rhythm game, I've been using XNA's Content Pipeline for loading static resources in my app (videos, sound effects, etc). However, down the road I'd want to allow users to create their ...
7
votes
1answer
1k views

Do you need resource manager for HTML5 games?

Usually, resource manager is needed for desktop/mobile games. But is it needed for HTML5 (browser) games? Resource manager's main responsibility is to make sure there is no clone of a resource in ...
7
votes
1answer
4k views

How to import assets to Unity3d Build on runtime

I am trying to import assets- ex:"fbx files"- into my app that is made using unity3d. this works easily inside the unity editor, but i need to do that in the actual build. any idea how to make this ...
7
votes
1answer
147 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
6
votes
3answers
929 views

When should I load my resources?

I'm making a game, and right now I'm working on the user interface. I'm just wondering when I should be loading my resources. Should I do it in small pieces at a time? Load resources for part 1 of ...
6
votes
4answers
476 views

How to separate production and test assets during development?

this is like a complement for Assets Management, database or versioning system?. I am wondering about how to separate development, specially programmers assets from production assets? For example, ...
6
votes
1answer
973 views

Why do mesh classes still contain vertex arrays if VBO's exist?

I find I'm a bit confused about the practical use of resource management in combination with memory not tied to the CPU. Correct resource management is often recommended in game tutorials, books and ...
6
votes
1answer
10k views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
6
votes
1answer
387 views

Building 2D Assets for a Game Targeting Multiple Framerates

To make a real-world example, lets assume I want to build an animated sprite for an explosion. The duration of the animation should last ~1 second, and we'll say exactly one second to make the math a ...
6
votes
2answers
789 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
6
votes
1answer
390 views

Game Asset Size Over Time

The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, ...
6
votes
1answer
659 views

How can I embed music in my XNA .exe?

I'm trying to embed music in my XNA game's .exe (with resources) but compiling them as a sound effect stores the music in uncompressed form, which results in a 16 MB .exe. I can compress my music ...
6
votes
1answer
304 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
6
votes
0answers
5k views

What are good sites that provide free media resources for hobby game development? [closed]

(Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have ...
6
votes
3answers
1k views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
5
votes
2answers
5k views

Where can I find free motion capture footage? [closed]

Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
5
votes
4answers
2k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...
5
votes
2answers
355 views

How do you clean up textures that are too photo-realistic to match the rest of your game assets?

I was browsing for textures online and notice most of it are too photo-realistic and many of them is just photo of real thing. I'm sure there some "cleanup" process for this type of texture using ...
5
votes
3answers
3k views

Where should I go looking for low-polygon 3D assets? [closed]

The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...
5
votes
1answer
5k views

Where do I store (or how do I refer to) textures for custom blocks?

I'm making my first foray into Minecraft modding on Ubuntu using Minecraft Forge. I'm finding it a little hard to get started as many of the tutorials seem to refer to older versions of Minecraft (e.g....
5
votes
1answer
1k views

Best way to organize models with multiple meshes and textures?

I have character models which have different parts, ex: upper body, head, lower body; each part is a separate mesh in the same model. Each part has several textures associated with it (diffuse, normal,...
5
votes
1answer
1k views

Explicit resource loading in Ogre (Mogre)

I am just starting to learn Mogre and what I would like to do is to be able to load resources 'explicitly' (i.e. I just provide an absolute path instead of using a resource group tied to a directory). ...
5
votes
3answers
1k views

Build a Unity asset bundle on linux?

I'm trying to generate an asset bundle on a remote linux machine and stream the bundle to a running Unity instance. Is it possible to download the same libraries Unity uses and compile on Linux?
4
votes
1answer
709 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
4
votes
1answer
693 views

“Industry Standard” JSON formats for game assets [closed]

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
4
votes
2answers
257 views

Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an ...
4
votes
1answer
1k views

Multiple texture coordinates per mesh?

So far I've used the same texture coordinate for both the normal and diffuse textures on a mesh, yet when reading the Assimp documentation (http://assimp.sourceforge.net/lib_html/structai_mesh.html#...
4
votes
4answers
5k views

Unity 5 Standard Assets for Linux / Ubuntu

Unity recently has released Unity3D Editor for Linux machines. But in its website there is no support for Linux / Ubuntu. As of Unity 5 standard game assets have been removed from the editor itself ...
4
votes
1answer
199 views

Do I have to credit the author of a free asset from the asset store?

Am sure that some people have been asked this question, and my researches yields a no, but I want to know from here. Do I have to credit the owner of a free asset that I used for my project from the ...
4
votes
3answers
9k views

Daz3D for creating game assets

Are the Daz products viable for 2D/3D game asset creation or are they geared more towards creating art? I am thinking of the products: Daz Studio 3D, Bryce and Carrara. If you have used any of ...
4
votes
1answer
467 views

Stored Textures in C++ Projects

I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h. How would I go about loading this ...
4
votes
1answer
12k views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
4
votes
2answers
697 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
4
votes
2answers
1k views

Game Asset Storage - Graphics, 3D Models, Sounds

I've recently started completing games and accumulating "assets" -- graphics, sound effects, textures, 3D models, etc. that I can build on and reuse from game to game. Is there a great, free place I ...
4
votes
1answer
160 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the ...
4
votes
1answer
155 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
4
votes
0answers
174 views

Texture resources [duplicate]

Possible Duplicate: Where can I find free sprites and images? Can anyone recommend any resources for free images that can be used as textures - sky boxes/spheres, dirt, gravel, bark, etc? As ...
3
votes
5answers
3k views

How can I write data to a file that users can't easily edit? [duplicate]

Possible Duplicate: How can I protect my save data from casual hacking? While working on game saving and loading I figured I could just write all the variable values to a file and then load that ...
3
votes
4answers
975 views

Help streaming resources (maps, sounds, music, etc) from many files for contiguous world

So I'm creating a game and I would like to know how to perform resource streaming (rather than loading the whole file into the buffer) for things such as my maps, sounds, music, etc. I'm using C++ and ...
3
votes
3answers
1k views

Naming conventions for external resources?

While we develop games, then we have utilize several external resources, for example Image Sound Animation Sprite Sheet Is there any good naming convention regarding these external resources?
3
votes
2answers
1k views

What's wrong with using a static class to load and expose all of my assets?

What are the pitfalls associated with loading and storing all references to all of your content/assets within a single static class? I've been trying to ask myself why I would want to instantiate an ...
3
votes
3answers
822 views

What's the best place to showcase my pixel art?

I recently started learning spriting/pixel art to help propel my game development endeavors and I've gotten to the point where I'd like to start sharing it for comments, critiques and other feedback. ...
3
votes
1answer
63 views

Stretching limited graphic assets in a loot based game

I’m creating a game with a fairly simple gameplay. The battle will be similar to rock, paper, scissors but with stat components where your choice combined with your stats determines the winner. It ...
3
votes
2answers
20k views

Unity 5 missing Standard Assets

I have Unity 5 and when I make a new project, there are no assets that are usually there (Character Controller, Terrain, etc.). How do I fix that?
3
votes
2answers
308 views

Software/Hardware options for game music

I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
3
votes
3answers
2k views

Reducing APK File Size by using JPG instead of PNG for game background images

I've just finished my (openGL ES 2.0 Android) game and it's almost ready for Alpha-testing. When I export the application to an APK File, the file is taking up 16MB and I would like to reduce this as ...