Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

Filter by
Sorted by
Tagged with
13
votes
4answers
4k views

What happened to COLLADA?

A few years back it was looking like COLLADA was going to be quite a big thing, maybe at last a fairly standardized format for getting 3D assets from a DCC package into the tools pipeline of a game. ...
3
votes
3answers
790 views

What's the best place to showcase my pixel art?

I recently started learning spriting/pixel art to help propel my game development endeavors and I've gotten to the point where I'd like to start sharing it for comments, critiques and other feedback. ...
8
votes
4answers
1k views

What continuous integration technology is used for games? [closed]

Which continuous integration technology & software would you recommend for use with games? Also are there any build technology libraries or specific languages you would recommend to use when a ...
29
votes
3answers
3k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
10
votes
2answers
3k views

Graphic Engine/Programming/Etc resources? [closed]

Posting this question here rather than SO because of it's relevance with game development. My dilemma is this: It is currently my summer vacation after my first semester of CompSci and I have learned ...
5
votes
3answers
3k views

Where should I go looking for low-polygon 3D assets? [closed]

The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...
5
votes
4answers
2k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...
16
votes
5answers
5k views

Where can I find fonts which I can distribute with an open source game? [closed]

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
8
votes
3answers
713 views

What's the right way to re-use open source game assets?

This is a hypothetical question, but one I always wanted to know about. Suppose I wanted to create a game in the same fantasy style as Battle for Wesnoth. Having no arts skills myself, I could write ...
33
votes
32answers
30k views

Tools for creating assets? [closed]

There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for ...