Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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UE4: Does SpawnActor load assets from disk in runtime? Is it possible to cache it on load?

How does the SpawnActor work? If actor has meshes or sounds will it be loaded in runtime? Or will it load them on start? If it loads in runtime, how can we prevent it? (for i.e. cache all assets when ...
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How are map/room/world-related game assets usually organised and implemented?

I'm trying to build a simple 2D Shoot 'Em Up type of game in C++ using SDL2 and an Entity Component System, which I've already implemented. The idea is to have different maps/rooms where you have to ...
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Missing Assembly References

I am trying to develop a heatmap that reveals bots exploration on a basic 2d map. I will then use pathfinding for the bots to go to an area of the map where the bots have hardly visited that part of ...
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Is it possible to hide deprecated assets in Unity?

I'm specifically referring to the package manager. Unity is aware, even in the editor, of which assets are declared deprecated, as it allows me to filter my results to only show the deprecated ...
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What is the typical way of authoring and implementing dynamic asset loading via blocks, in Unity?

Suppose that you have thousands of individual resources that need to be loaded dynamically (e.g. some kind of procedural or randomized world that spawns all manner of things etc). There are many ways ...
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Why might SketchFab keep rejecting me as a seller?

I've tried three times to get accepted as a seller on SketchFab but have been rejected on each occasion; with no clear explanation as to why. After asking for more details, I eventually received a ...
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Character creator and clothing, how to make the assets?

By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
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How to debug UVs exported straight from Blender

I have a model in Blender 2.93. I am exporting it to JSON using landon I am then importing the JSON into a WebGL rendering layer and feeding directly to shaders The JSON UV export is an array of ...
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ParticleEffect using TextureAtlas in libGDX

I am using ParticleEffect with a texture stored inside TextureAtlas. The code below shows how I load a particle: ...
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How do game loading screens work?

I have successfully developed a 2D game. I display sequential introduction images then load the start screen after that of course I load the game level in a single thread, it is a basic functional ...
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2 votes
1 answer
369 views

How do you exclude (gitignore) assets from Unity's package manager without messing up the references in your project?

My assumption is that, in any context , it is not a good practice to keep libraries and packages in your source control. For instance, I have downloaded the "Platformer set" asset and ...
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315 views

how to download owned assets from unreal engine marketplace on linux?

From any browser, after you own an asset, clicking on download does nothing. To me, as many suggest, installing windows is not ok, but that is just my opinion. Is there any alternative that could let ...
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890 views

How to clear Addressables Cache?

I am loading my assets and tile information through YAML files. While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
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4 votes
2 answers
995 views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
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1 answer
198 views

How to clear Resources.Load cache?

I am loading my assets and tile information through YAML files. While working on the game, I needed to quickly change some values and test them in-game, and I realized I could just re-load the YAML ...
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1 vote
1 answer
480 views

Unity - Where are Asset Store assets downloaded on Mac?

I'm on a Mac, running Unity 2021.1.5f1 Personal, and am trying to remove an asset I downloaded using Package Manager. So for the asset in question, I want Unity to have to download the package again, ...
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882 views

Difference between putting shaders in "Always Included Shaders" vs "Preloaded Assets"

I am developing an mobile AR application with Unity AR Foundation. After a successful android build, I was told one of the shaders was not found. ShaderNotFoundException: GLTF/PbrMetallicRoughness ...
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How to save Unity assests to another drive?

My C:\ volume has almost no space left. Therefore I want to transfer all my assets to the volume E:/. And save my new assets automatically on the E:/ volume. I have searched very long in unity for ...
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Do all included assets become part of built outcome or only the ones in use? [duplicate]

When building a unity game, does it include all assets inside the project folders etc or only the ones used? Can Unity really tell if a prefab is used anywhere or a sprite or any downloaded package ...
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1 answer
49 views

Recommendations to protect music and sound effects

I can make some very basic music and sound effects, but prefer to have some actual real audio happening. There are some audio that does support game development - Artlist for one. They state that the ...
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Questions regarding using (CC BY-NC-ND 3.0) and (CC BY-NC 4.0) music for a completely free game (not Freemium)

I am in the process of developing a small video game for a game-jam on itch.io. The game-jam requires the developer to first make a github repository, upload all the source code and material (...
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1 answer
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why each game does not provide the option to download only one graphic quality, instead of having to download low, medium, high and ultra graphics? [closed]

If there is an option like this it will definitely save storage space. When you download or stream a film there is an option for graphic quality, and we only download that one graphic quality. Or is ...
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1 answer
118 views

How can I load assets dynamically on user's input in LibGDX HTML?

I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
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272 views

How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
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Can I publish a non-commercial game that uses assets from a 30 years old Konami game on Steam, Google Play and App Store?

Do major platforms like Google Play, App Store, and Steam allow apps to use assets without owner permission in case of 100% non-commercial releases? Do companies like Konami care?
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I can't select my local package in Asset Store Tools

I made a local package and I'm trying to upload it to the AssetStore. -My package is stored in the [root]/Packages folder. -My Demo scene is stored in the [root]/Assets folder. When I try to upload my ...
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Unity 3D Imported Assets Rotated Backwards in-game

I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model. All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
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1 answer
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Footstepper with Vr Unity

I have the Footstepper: Complete Footstep Solution from the unity store, and i dont get it working with the Vr, I made the footstep material like official documentation said, Then i put the ...
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1 vote
1 answer
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What is the workflow of modeling 3D rooms?

I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems: Size - levels can have wildly ...
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1 vote
1 answer
65 views

Open sourcing a Unity game with assets

So, I have a goal to make and publish one (small, stupid, simple) game every ~Saturday. (I've made two, so far, thanks for asking.) I've started in Unity, because it's convenient. My plan for each ...
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Performance in unity at runtime (mesh creation) vs (assets bundle loading)

I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...
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1 answer
638 views

Exporting prefab includes a lot of unneccessary asset dependencies

I just exported one of my assets into a unitypackage. It included all dependencies very nicely so I can use them. Then I tried another prefab, but it included a ...
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4 votes
0 answers
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Reuse assets across different rendering pipelines

What is the best way to handle same project with two rendering pipelines that share 99% of the Assets? We have one really big project for which we've decided to try and use both the URP and HDRP ...
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1 vote
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398 views

addressables unity unknown async error

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1 answer
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Copyright information / issues (if any) for game

I have always been a fan of the game Heroes of Might and Magic 3 (let's call it simply HOMM3), which shined long ago, around 1998. For more information, this game was created by the 3DO company - ...
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2 votes
1 answer
357 views

How to package a Unity Asset that depends on Addressables?

I'm creating a Unity Asset that I would like to publish on the Unity Store. However, this asset depends on the Addressables package and obviously require an Addressable Database which lives in a ...
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2 votes
1 answer
1k views

Which files of addressable assets should be committed to Git?

I would like to keep my Git repository as small as possible and exclude any automatically generated files. The developers can re-build their Unity Addressable Assets themselves. Any developer should ...
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1 vote
1 answer
2k views

Instantiating Prefabs at run time

I'm trying to move my project to Addressables and upload assets, prefabs and screens to an archive on the server. I'm a new in Unity and this a bit challenging for me. I've prepared all prefabs for ...
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1 vote
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Create animation clips programatically

I am messing around with Unity and the LPC Spritesheet Collection. The LPC sprites are a set of artworks all of the same size and the same amount of animations. I can create animations for it no ...
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1 vote
0 answers
4k views

Can you load all assets inside an Addressable folder?

So, I have a folder marked as addressable. This folder has many sub-folders, which might have more sub-folders, ultimately having some .png images. I would like to ...
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2 votes
1 answer
697 views

Godot 3.1.2: Black lines / borders around Sprite

In Godot 3.1.2 using OpenGL ES2, black borders/ lines seem to form around some sprites I have imported. Usually they appear on top of the sprite but can also "border" around it. Being new to Godot ...
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2 votes
1 answer
217 views

How can I load an asset from a file after I exported the build?

I am seeking possibility to switch character textures for game, even after I have compiled and built the binary. For example I have a troll with a Sprite from "/assets/texture1.png" Now after the ...
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Pattern for modular ScriptableObject-Database?

Lets say we want to store game data inside of scriptableObjects and we have plenty of them... So we need to find a way to store them efficiently in a modular way. What pattern could we use to code a ...
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1 answer
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Assets bundles have higher size than uncompressed sprites

I've created a script that generates assets bundles by compressing sprites using LZ4 compression. I need this in order to generate smaller files that I'll download from a server at runtime but after ...
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2 votes
0 answers
63 views

What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
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Asset Duplication in AssetForge

Is it possible to duplicate assets in AssetForge? For instance, if I build a house and want to duplicate the entire house to another spot with it.
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just download first assetbundle

In the Start of my scenes I call the method that downloads the assetBundles for that scene. The problem is that it only downloads the first assetBundle from the list, the second does not download it. ...
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1 vote
1 answer
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How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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2 votes
3 answers
242 views

Centralized ResourceManager Class for every type of Asset in an Game Engine

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "...
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0 votes
1 answer
95 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that ...
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