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Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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1
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0answers
46 views

What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
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0answers
13 views

Asset Duplication in AssetForge

Is it possible to duplicate assets in AssetForge? For instance, if I build a house and want to duplicate the entire house to another spot with it.
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0answers
17 views

just download first assetbundle

In the Start of my scenes I call the method that downloads the assetBundles for that scene. The problem is that it only downloads the first assetBundle from the list, the second does not download it. ...
1
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1answer
40 views

How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
2
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3answers
94 views

Centralized ResourceManager Class for every type of Asset in an Game Engine

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "...
0
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1answer
26 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that ...
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0answers
35 views

Asset with blinking lights/buttons for Unity?

I'm working on a number of assets that will have blinking lights on them. I'm trying to determine how best to set these up for use in Unity. For example, if I have a control panel with light-up ...
4
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1answer
135 views

Do I have to credit the author of a free asset from the asset store?

Am sure that some people have been asked this question, and my researches yields a no, but I want to know from here. Do I have to credit the owner of a free asset that I used for my project from the ...
0
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1answer
42 views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
3
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2answers
313 views

How can you tell if what you're buying is legal?

In the past few days I've been browsing 3D asset marketplaces and repositories (I've been doing it for ages, but a lot recently). Many assets are paid for, others are free. In the past few days I've ...
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1answer
94 views

I see free asset being sold on another site. How and where do I complain? [closed]

We all know that there are many repositories and marketplaces for 3D models on the internet. The specific problem I have now is with this 3D asset for sale on a site. It was made for sale a short ...
3
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1answer
94 views

How to load game resources correctly regardless of the working directory?

I am writing a resource manager for a hobby game project that reads textures/fonts etc. Up to now, I was giving the location of the files relative to the executable path, like: ...
3
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0answers
94 views

How to use large texture atlases in my shaders on mobile devices

This is a frustrating discovery. I have ported my desktop game to mobile and discovered that floating point precision in my shaders is not good. I have large animations which I store per frame on a ...
1
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0answers
33 views

Implementing an Asset Lifecycle

I'm currently developing a game using Kotlin and LibGDX. But this Question should be Framework/Engine agnostic. Given I have a Screen class like this: ...
0
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1answer
22 views

How to use Game Assets from Behance

I need to use dinosaur/dragon eggs in my game. I have found out this resouce from Behance.net. I am not sure how to download these resources. Can anyone help me with it.
3
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0answers
136 views

Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
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1answer
84 views

How can I use Unity Assets made by Unity in a commerical project?

I know you can't use starter and training etc.. assets made by Unity for commerical, but according to this every unity asset made by unity is restricted for commercial use. So that means I can't use ...
0
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1answer
37 views

Efficient way to go about acquiring game assets [closed]

I was thinking about buying assets, but I don't want to waste time and want to acquire assets as fast as possible, and acquire a large amount of them, because I want to make several different games ...
2
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1answer
98 views

How can the player select his weapon among many?

I'm working on the prototype of my game, I want one of the options to have a very large amount of weapons. I have searched for tutorials, but I have only found weapons changes where the weapons have ...
1
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2answers
136 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
3
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1answer
63 views

Stretching limited graphic assets in a loot based game

I’m creating a game with a fairly simple gameplay. The battle will be similar to rock, paper, scissors but with stat components where your choice combined with your stats determines the winner. It ...
0
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1answer
141 views

What are the best alternatives to Unity Asset Store for publishing game assets? [closed]

I'm not sure if this is the right place to ask this so go easy on down-voting
1
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0answers
208 views

SourceTree doesn't show the differences in Unity scene files?

Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
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2answers
90 views

How manage multiple images in Unity?

I'm new in Unity and creating a game. So I have a class PicManager in which I have to load my images(sprites) from assets into a ...
1
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2answers
343 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
1
vote
2answers
547 views

Unity Build not working because resources.assets is over 10GB in size.

I made a application where a bunch of images are loaded and placed in 3d. The total amount of images in the asset folder are about 10.000 images. Only 1100 random of these images get actually used in ...
1
vote
1answer
204 views

Loading texture from Resources folder not working C#

So I want to load different textures for my game object when different conditions are met. There are no errors when I compile this code. The colours change according to the condition, that part does ...
0
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1answer
650 views

Unity: Resources folder empty in Build and public variables NullReferenceException

I got 2 big problems that after a lot of research I´m unable to solve. First problem: I got 5 xml files and a sub-folder inside the Resources folder but when I build my project, the Resources folder ...
1
vote
1answer
175 views

Separate game engine from game

I'm building a simple game engine (or mostly rendering engine) and I would like to separate the "engine" part from the "game" part. So, I've come up with an idea to build "engine" part as a library (...
0
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1answer
878 views

Pass and Change Objects Between Scenes in Unity

I ran into a bit of a problem with organasing object changes as well as storing them and passing to scenes. By that, I mean that I'm programming a game that has different characters and possibility to ...
0
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0answers
25 views

Unity: camera moving up and down for no reason

I have a standard camera in my scene. With standard I mean the camera you get when you click right mouse > Camera, with no modification except for the transform position and rotation. Then I attached ...
0
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1answer
213 views

Unity 5: Downloading Standard Assets won't work

I am watching a tutorial on using Unity 5 to make a simple RPG. I need to download Standard Assets. I download Standard Assets from the Asset Store and it wants me to import it into my project. I'm ...
0
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1answer
106 views

Is information about game assets copyrighted?

Let's say I extracted some assets from a closed source game. Am I allowed to publish information (something like a list of filenames, sizes, duration, dimensions...) about those assets?
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1answer
1k views

How to create loading bar for asset bundles on Unity (without changing scene)?

So from the official documentation and unity forum now I know that there's async version of LoadFromFile (that I also will probably call ...
0
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2answers
481 views

How to locate assets on different computers? JavaFX

i've programmed a little game in javafx in Eclipse. It uses 3 file-path url's to locate the images, sounds and savefile folders. My problem is that those url's have been hardcoded and therefor ...
0
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1answer
51 views

How to find asset by it's number? Don't know what this number means

I need to find the asset that is displayed by this number inside my project. I guess this number means "GUID" but it's hard for me to understand what is it. Can you help me guys?
0
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1answer
2k views

Can't access core/assets in a Desktop-Only Libgdx Project

I'm trying to use libgdx to set up a little quiz application for Desktop. So I used the setup.jar to create a project and everything went fine (using Eclipse). The problem is following: Whenever I ...
0
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1answer
701 views

LibGDX: How to use AssetManager with Texture Atlases?

A similar question was asked before, but I never saw an answer. How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a ...
7
votes
1answer
146 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
-2
votes
1answer
269 views

Can I use Unreal assets store assets in other Engines?

Unreal recently released a lot of assets from their game Paragon for free; I like some of them but am not particularly fond of the Unreal Engine. Can I use those assets in another engine like Unity ...
0
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2answers
547 views

How do I respawn a prefab that matches the name of the game object I just destroyed?

In my game the player can interact with certain objects like coins, clouds and springs. After these interactions the game objects are destroyed. All of these game objects have their own properties, ...
0
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1answer
155 views

Load uncontrolled 3D asset at runtime in Unity

I'm trying to load assets at runtime in Unity. I can load images this way: https://docs.unity3d.com/455/Documentation/ScriptReference/Texture2D.LoadImage.html But how can I do the same with 3D assets?...
1
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0answers
141 views

Unity 2D extendable rope

I need the player to be able to drag a game object that is connected to a rope, and for the rope to extend with it. I have purchased Ultimate Rope Editor, but it looks like it was meant for Unity 3D, ...
0
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1answer
127 views

How can i load a level in my gameengine wich is larger than 2GB? C#

i were asking myself how could i load a large Level? My gameengine is written in C# and is rendering with Direct3D11. I just have my class called "Scenery" and the class is able to store all objects ...
0
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1answer
410 views

How can I read an image from a binary file?

I'm trying to put all the assets inside a binary file and then trying to read them from the file itself, without scattering all them around in separate folders to let them exposed. What I'm trying to ...
3
votes
1answer
80 views

How to handle assets in Unity?

Here's what I have in our little Unity game: If an asset (mostly a prefab or a texture) has to be accessed (e.g. to instantiate a game object), it is often passed as ...
0
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1answer
62 views

share assets beetween platforms

What is the good way to share assets between platforms (android, desktop, etc) ? by default there is an assets folder in each platform folder.
0
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1answer
181 views

Dual touch controls turning on one axis

I wanted a swift look around functionality to be put in the middle of a room and just look around. So obviously I imported the standard assets and put the FPS controller in the middle and then dragged ...
3
votes
2answers
518 views

How can I find out where a particular texture is being used in my Unity project?

I have a texture in my assets, and I need to find out where it's being used so that I can change some textures in my project. How can I find out where a specific texture is used in my project? The ...
3
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0answers
135 views

Unity - Loading Assets / Resources during run-time for a highly customizable game

I haven't had to think too much about this problem too much until now. I am in the middle of creating a character customization system for my game. There are 60+ characters in the game, I have ...