Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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73
votes
7answers
43k views

Good resources for learning modern OpenGL (3.0 or later)? [closed]

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource! Here two examples: OpenGL ...
7
votes
1answer
4k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
67
votes
9answers
21k views

How can you put all images from a game to 1 file?

I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 ...
265
votes
57answers
61k views

Game development Blogs [closed]

What are good game development/design blogs to follow? Please one blog per answer (make sure to provide a link) and give a brief summary as to the content of the blog posts. If you can, pick a ...
6
votes
0answers
5k views

What are good sites that provide free media resources for hobby game development? [closed]

(Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have ...
29
votes
7answers
17k views

Where can I find fonts for my game? [closed]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
26
votes
5answers
13k views

How to design an AssetManager?

What is the best approach to designing an AssestManager that will hold references to graphics, sounds, etc. of a game? Should these assets be stored in a key/value Map pair? I.e. I ask for "...
29
votes
3answers
3k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
16
votes
5answers
5k views

Where can I find fonts which I can distribute with an open source game? [closed]

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
44
votes
6answers
29k views

What are the best resources on multi-threaded game or game engine design and development?

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
20
votes
4answers
14k views

Resource Managers - Are they any good?

I've seen many a time in source code, things like this [well, this is more of a pseudo C++ idea of mine] ...
19
votes
8answers
6k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
2
votes
2answers
229 views

How can I ensure my game complies with all asset/source licenses when preparing it for distribution?

I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
2
votes
1answer
6k views

How to use Resources.Load with an AudioClip in Unity?

I'm trying to load an audio clip that's in my assets directory and play it. Here is my C# script: ...
2
votes
3answers
616 views

Protecting game assets through archiving

I'm writing a game in C++ (with OpenGL) and am getting quite far into development. Currently I'm loading the data directly from different directories. (E.G. I load textures from a /Data/Textures/......
15
votes
3answers
4k views

Useful resources for beginning AI [closed]

What resources are available, including both free articles/ebooks and physical books and things, for game developers looking to begin simple AI programming/design? Note: I know of this question, but ...
18
votes
4answers
14k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
11
votes
5answers
3k views

Why use asset manifest files?

Sometimes you'll see people recommend that rather than using graphics/sound files/etc. like this... // Game code Image myImage = new Image("path/to/image.png"); ....
20
votes
8answers
5k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
11
votes
3answers
1k views

Where to find designers for independent projects? [closed]

Let's say I'm a programmer, I know some artists, we've got a game engine and fun prototype done, and we're ready to enter the indie equivalent of "production". But the game is full of "programmer ...
12
votes
1answer
4k views

What research areas exist in game programming? [closed]

I'm currently in a group that researches network optimizations and various distributed applications, I'm much more interested in games but more from a research side.Is there a resource that focuses on ...
10
votes
3answers
6k views

How do you pack resources, in a game when you have too many of them?

I've recently made a basic Space Invaders clone, in C++, using the Allegro 5 framework. After I finished, I realized I had about 10 sprites, and 13MB worth of DLLs; some of the players didn't even ...
9
votes
3answers
1k views

What is the state of the art at shipping game graphics such as lots of small BMP files? [closed]

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
2
votes
0answers
387 views

stock/free artwork & graphic assets [duplicate]

Possible Duplicate: Where can I find free sprites and images? Open-source 3D models easily usable in OGRE3D/jMonkeyEngine Are there any sites that offer quality graphical assets to use in games? ...
13
votes
4answers
2k views

Avoid double compression of resources

I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures ...
3
votes
4answers
974 views

Help streaming resources (maps, sounds, music, etc) from many files for contiguous world

So I'm creating a game and I would like to know how to perform resource streaming (rather than loading the whole file into the buffer) for things such as my maps, sounds, music, etc. I'm using C++ and ...
1
vote
2answers
289 views

Determining the location of installed/on disk game assets

I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...
13
votes
2answers
1k views

How should I handle missing resources?

Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: ...
12
votes
1answer
2k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
6
votes
2answers
787 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
5
votes
1answer
5k views

Where do I store (or how do I refer to) textures for custom blocks?

I'm making my first foray into Minecraft modding on Ubuntu using Minecraft Forge. I'm finding it a little hard to get started as many of the tutorials seem to refer to older versions of Minecraft (e.g....
3
votes
2answers
6k views

How to find resources location regardless of working directory?

I am working on a resources loader for my personal C++/OpenGL ES engine. My resources are in a resources folder separated trough different sub-folders (...
2
votes
1answer
584 views

Java getResourceAsStream as local resource

Before using LWJGL, I used the Graphic method, and there I displayed imageicons, and I had the picture file located in the ...
2
votes
1answer
1k views

Questions about dynamic loading and unloading of assets and game state

I've wondered about this for a while as I worked on my project, but couldn't quite come up with the best way to expose my problem. I'll start with some context. Context I have a game that is divided ...
1
vote
2answers
294 views

How do I determine if I'm allowed to use an asset from the web in my game?

I need to incorporate other people's work into my game project. I must admit (with a little embarassment) that I am almost completely ignorant about copyright. I only have a vague idea of what it is, ...
1
vote
1answer
1k views

Where can I find free to use assets for rapid prototyping? [duplicate]

Possible Duplicate Where can I find free sprites and images? Where can I find some nice resources to build decent looking prototypes to entice potential teammates? Thank you.
0
votes
1answer
127 views

How can i load a level in my gameengine wich is larger than 2GB? C#

i were asking myself how could i load a large Level? My gameengine is written in C# and is rendering with Direct3D11. I just have my class called "Scenery" and the class is able to store all objects ...
0
votes
2answers
1k views

Recommended way to handle sprite assets for different screen densities (Android)

I am currently working on a 2D game for Android. All of the images that I render were created as SVG's and then exported to PNG's which I have placed in my assets directory. These images are also all ...