Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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12 views

Performance in unity at runtime (mesh creation) vs (assets bundle loading)

I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...
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1answer
8 views

Unity: Exporting prefab includes a lot of unneccessary assets dependencies

I just exported one of my assets into a unitypackage. It included all dependencies very nicely so I can use them. Then I tried ...
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1answer
35 views

Assets bundles have higher size than uncompressed sprites

I've created a script that generates assets bundles by compressing sprites using LZ4 compression. I need this in order to generate smaller files that I'll download from a server at runtime but after ...
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1answer
272 views

Unity 5: Downloading Standard Assets won't work

I am watching a tutorial on using Unity 5 to make a simple RPG. I need to download Standard Assets. I download Standard Assets from the Asset Store and it wants me to import it into my project. I'm ...
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1answer
51 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that ...
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1answer
852 views

LibGDX: How to use AssetManager with Texture Atlases?

A similar question was asked before, but I never saw an answer. How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a ...
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64 views

Reuse assets across different rendering pipelines

What is the best way to handle same project with two rendering pipelines that share 99% of the Assets? We have one really big project for which we've decided to try and use both the URP and HDRP ...
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1answer
325 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
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1answer
206 views

Dual touch controls turning on one axis

I wanted a swift look around functionality to be put in the middle of a room and just look around. So obviously I imported the standard assets and put the FPS controller in the middle and then dragged ...
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2answers
4k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
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1answer
33 views

How to package a Unity Asset that depends on Addressables?

I'm creating a Unity Asset that I would like to publish on the Unity Store. However, this asset depends on the Addressables package and obviously require an Addressable Database which lives in a ...
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1answer
61 views

Copyright information / issues (if any) for game

I have always been a fan of the game Heroes of Might and Magic 3 (let's call it simply HOMM3), which shined long ago, around 1998. For more information, this game was created by the 3DO company - ...
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1answer
276 views

How can I use Unity Assets made by Unity in a commercial project?

I know you can't use starter and training etc.. assets made by Unity for commercial purposes, but according to this every Unity asset made by Unity is restricted for commercial use. So that means I ...
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1answer
224 views

Which files of addressable assets should be committed to Git?

I would like to keep my Git repository as small as possible and exclude any automatically generated files. The developers can re-build their Unity Addressable Assets themselves. Any developer should ...
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1answer
72 views

How can I load an asset from a file after I exported the build?

I am seeking possibility to switch character textures for game, even after I have compiled and built the binary. For example I have a troll with a Sprite from "/assets/texture1.png" Now after the ...
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1answer
248 views

Instantiating Prefabs at run time

I'm trying to move my project to Addressables and upload assets, prefabs and screens to an archive on the server. I'm a new in Unity and this a bit challenging for me. I've prepared all prefabs for ...
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51 views

Create animation clips programatically

I am messing around with Unity and the LPC Spritesheet Collection. The LPC sprites are a set of artworks all of the same size and the same amount of animations. I can create animations for it no ...
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448 views

Can you load all assets inside an Addressable folder?

So, I have a folder marked as addressable. This folder has many sub-folders, which might have more sub-folders, ultimately having some .png images. I would like to ...
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1answer
130 views

Godot 3.1.2: Black lines / borders around Sprite

In Godot 3.1.2 using OpenGL ES2, black borders/ lines seem to form around some sprites I have imported. Usually they appear on top of the sprite but can also "border" around it. Being new to Godot ...
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1answer
56 views

Pattern for modular ScriptableObject-Database?

Lets say we want to store game data inside of scriptableObjects and we have plenty of them... So we need to find a way to store them efficiently in a modular way. What pattern could we use to code a ...
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1answer
7k views

Issues loading in AudioSource at runtime using WWW class

I am having an issue with loading in an OGG audio file to my project. Basically I want to set my game up so that players can drop audio files into a folder called Playlist in the game directory then ...
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0answers
58 views

What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
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17 views

Asset Duplication in AssetForge

Is it possible to duplicate assets in AssetForge? For instance, if I build a house and want to duplicate the entire house to another spot with it.
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2answers
668 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
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21 views

just download first assetbundle

In the Start of my scenes I call the method that downloads the assetBundles for that scene. The problem is that it only downloads the first assetBundle from the list, the second does not download it. ...
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1answer
47 views

How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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3answers
110 views

Centralized ResourceManager Class for every type of Asset in an Game Engine

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "...
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1answer
519 views

iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?

A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of ...
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1answer
11k views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
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0answers
81 views

Asset with blinking lights/buttons for Unity?

I'm working on a number of assets that will have blinking lights on them. I'm trying to determine how best to set these up for use in Unity. For example, if I have a control panel with light-up ...
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1answer
339 views

Do I have to credit the author of a free asset from the asset store?

Am sure that some people have been asked this question, and my researches yields a no, but I want to know from here. Do I have to credit the owner of a free asset that I used for my project from the ...
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1answer
152 views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
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1answer
94 views

I see free asset being sold on another site. How and where do I complain? [closed]

We all know that there are many repositories and marketplaces for 3D models on the internet. The specific problem I have now is with this 3D asset for sale on a site. It was made for sale a short ...
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2answers
316 views

How can you tell if what you're buying is legal?

In the past few days I've been browsing 3D asset marketplaces and repositories (I've been doing it for ages, but a lot recently). Many assets are paid for, others are free. In the past few days I've ...
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0answers
113 views

How to use large texture atlases in my shaders on mobile devices

This is a frustrating discovery. I have ported my desktop game to mobile and discovered that floating point precision in my shaders is not good. I have large animations which I store per frame on a ...
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1answer
107 views

How to load game resources correctly regardless of the working directory?

I am writing a resource manager for a hobby game project that reads textures/fonts etc. Up to now, I was giving the location of the files relative to the executable path, like: ...
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0answers
34 views

Implementing an Asset Lifecycle

I'm currently developing a game using Kotlin and LibGDX. But this Question should be Framework/Engine agnostic. Given I have a Screen class like this: ...
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1answer
23 views

How to use Game Assets from Behance

I need to use dinosaur/dragon eggs in my game. I have found out this resouce from Behance.net. I am not sure how to download these resources. Can anyone help me with it.
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1answer
149 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
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0answers
310 views

Game built uses a lot of GPU processing, in the editor uses very little

I am building my project in Unity 2018.2.21f1 for Windows in architecture x86_64, with: Copy PDB files | false Create Visual Studio Solution | false Develoment Build | false Autoconnector Profile | ...
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2answers
3k views

Graphic Engine/Programming/Etc resources? [closed]

Posting this question here rather than SO because of it's relevance with game development. My dilemma is this: It is currently my summer vacation after my first semester of CompSci and I have learned ...
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1answer
105 views

How can the player select his weapon among many?

I'm working on the prototype of my game, I want one of the options to have a very large amount of weapons. I have searched for tutorials, but I have only found weapons changes where the weapons have ...
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1answer
43 views

Efficient way to go about acquiring game assets [closed]

I was thinking about buying assets, but I don't want to waste time and want to acquire assets as fast as possible, and acquire a large amount of them, because I want to make several different games ...
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2answers
138 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
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3answers
1k views

What is the state of the art at shipping game graphics such as lots of small BMP files? [closed]

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
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1answer
274 views

Resources to learn XNA for a professional c# developer

I'm a .net consultant (mainly c#) for my job, but for a while now, I've been interested in making a game in XNA (as a hobby project). I've had a "beginner" course in XNA when I was still a student, ...
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1answer
67 views

Stretching limited graphic assets in a loot based game

I’m creating a game with a fairly simple gameplay. The battle will be similar to rock, paper, scissors but with stat components where your choice combined with your stats determines the winner. It ...
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1answer
13k views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
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4answers
724 views

Why some textures become black in GDX

I have such situation in my GDX game: I have a static class that manage my Drawables. It's a Singleton. I want to load all my ...

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