Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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1answer
69 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that ...
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1answer
1k views

LibGDX: How to use AssetManager with Texture Atlases?

A similar question was asked before, but I never saw an answer. How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a ...
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1answer
44 views

I can't select my local package in Asset Store Tools

I made a local package and I'm trying to upload it to the AssetStore. -My package is stored in the [root]/Packages folder. -My Demo scene is stored in the [root]/Assets folder. When I try to upload my ...
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0answers
75 views

Difference between putting shaders in “Always Included Shaders” vs “Preloaded Assets”

I am developing an mobile AR application with Unity AR Foundation. After a successful android build, I was told one of the shaders was not found. ShaderNotFoundException: GLTF/PbrMetallicRoughness ...
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1answer
41 views

Footstepper with Vr Unity

I have the Footstepper: Complete Footstep Solution from the unity store, and i dont get it working with the Vr, I made the footstep material like official documentation said, Then i put the ...
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1answer
227 views

How to package a Unity Asset that depends on Addressables?

I'm creating a Unity Asset that I would like to publish on the Unity Store. However, this asset depends on the Addressables package and obviously require an Addressable Database which lives in a ...
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1answer
156 views

Exporting prefab includes a lot of unneccessary asset dependencies

I just exported one of my assets into a unitypackage. It included all dependencies very nicely so I can use them. Then I tried another prefab, but it included a ...
19
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1answer
14k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
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4answers
1k views

Unity “static” references

I have been researching this for 2 days now and I cannot seem to find a proper response. I am trying to figure out a good way to store constant variables within my game. Basically, does it make more ...
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0answers
18 views

How to save Unity assests to another drive?

My C:\ volume has almost no space left. Therefore I want to transfer all my assets to the volume E:/. And save my new assets automatically on the E:/ volume. I have searched very long in unity for ...
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1answer
39 views

Recommendations to protect music and sound effects

I can make some very basic music and sound effects, but prefer to have some actual real audio happening. There are some audio that does support game development - Artlist for one. They state that the ...
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1answer
325 views

Unity 5: Downloading Standard Assets won't work

I am watching a tutorial on using Unity 5 to make a simple RPG. I need to download Standard Assets. I download Standard Assets from the Asset Store and it wants me to import it into my project. I'm ...
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1answer
40 views

How can I load assets dynamically on user's input in LibGDX HTML?

I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
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0answers
28 views

Difficulty researching dynamically posable characters for game box art template scene

I want to buy something specific but I don't know what to call it or how to find it. I recently had an idea for cover art for my 3D game: I want to buy a scene of dynamically posed characters and swap ...
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0answers
19 views

Do all included assets become part of built outcome or only the ones in use? [duplicate]

When building a unity game, does it include all assets inside the project folders etc or only the ones used? Can Unity really tell if a prefab is used anywhere or a sprite or any downloaded package ...
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1answer
342 views

Can I use Paragon assets store assets in other Engines besides Unreal?

Epic Games recently released a lot of assets from their game Paragon for free. I like some of them but am not particularly fond of the Unreal Engine. Can I use those assets in another engine like ...
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1answer
38 views

why each game does not provide the option to download only one graphic quality, instead of having to download low, medium, high and ultra graphics? [closed]

If there is an option like this it will definitely save storage space. When you download or stream a film there is an option for graphic quality, and we only download that one graphic quality. Or is ...
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1answer
37 views

Questions regarding using (CC BY-NC-ND 3.0) and (CC BY-NC 4.0) music for a completely free game (not Freemium)

I am in the process of developing a small video game for a game-jam on itch.io. The game-jam requires the developer to first make a github repository, upload all the source code and material (...
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1answer
233 views

Dual touch controls turning on one axis

I wanted a swift look around functionality to be put in the middle of a room and just look around. So obviously I imported the standard assets and put the FPS controller in the middle and then dragged ...
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0answers
22 views

How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
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1answer
78 views

Can I publish a non-commercial game that uses assets from a 30 years old Konami game on Steam, Google Play and App Store?

Do major platforms like Google Play, App Store, and Steam allow apps to use assets without owner permission in case of 100% non-commercial releases? Do companies like Konami care?
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6answers
32k views

What are the best resources on multi-threaded game or game engine design and development? [closed]

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
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0answers
15 views

Unity 3D Imported Assets Rotated Backwards in-game

I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model. All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
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3answers
877 views

What's the right way to re-use open source game assets?

This is a hypothetical question, but one I always wanted to know about. Suppose I wanted to create a game in the same fantasy style as Battle for Wesnoth. Having no arts skills myself, I could write ...
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1answer
38 views

What is the workflow of modeling 3D rooms?

I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems: Size - levels can have wildly ...
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2answers
9k views

How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
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1answer
34 views

Open sourcing a Unity game with assets

So, I have a goal to make and publish one (small, stupid, simple) game every ~Saturday. (I've made two, so far, thanks for asking.) I've started in Unity, because it's convenient. My plan for each ...
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0answers
53 views

Performance in unity at runtime (mesh creation) vs (assets bundle loading)

I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...
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1answer
123 views

Assets bundles have higher size than uncompressed sprites

I've created a script that generates assets bundles by compressing sprites using LZ4 compression. I need this in order to generate smaller files that I'll download from a server at runtime but after ...
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0answers
70 views

Reuse assets across different rendering pipelines

What is the best way to handle same project with two rendering pipelines that share 99% of the Assets? We have one really big project for which we've decided to try and use both the URP and HDRP ...
6
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1answer
354 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
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2answers
4k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
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1answer
74 views

Copyright information / issues (if any) for game

I have always been a fan of the game Heroes of Might and Magic 3 (let's call it simply HOMM3), which shined long ago, around 1998. For more information, this game was created by the 3DO company - ...
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1answer
434 views

How can I use Unity Assets made by Unity in a commercial project?

I know you can't use starter and training etc.. assets made by Unity for commercial purposes, but according to this every Unity asset made by Unity is restricted for commercial use. So that means I ...
2
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1answer
739 views

Which files of addressable assets should be committed to Git?

I would like to keep my Git repository as small as possible and exclude any automatically generated files. The developers can re-build their Unity Addressable Assets themselves. Any developer should ...
2
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1answer
121 views

How can I load an asset from a file after I exported the build?

I am seeking possibility to switch character textures for game, even after I have compiled and built the binary. For example I have a troll with a Sprite from "/assets/texture1.png" Now after the ...
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1answer
1k views

Instantiating Prefabs at run time

I'm trying to move my project to Addressables and upload assets, prefabs and screens to an archive on the server. I'm a new in Unity and this a bit challenging for me. I've prepared all prefabs for ...
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0answers
175 views

Create animation clips programatically

I am messing around with Unity and the LPC Spritesheet Collection. The LPC sprites are a set of artworks all of the same size and the same amount of animations. I can create animations for it no ...
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0answers
2k views

Can you load all assets inside an Addressable folder?

So, I have a folder marked as addressable. This folder has many sub-folders, which might have more sub-folders, ultimately having some .png images. I would like to ...
2
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1answer
354 views

Godot 3.1.2: Black lines / borders around Sprite

In Godot 3.1.2 using OpenGL ES2, black borders/ lines seem to form around some sprites I have imported. Usually they appear on top of the sprite but can also "border" around it. Being new to Godot ...
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1answer
463 views

Pattern for modular ScriptableObject-Database?

Lets say we want to store game data inside of scriptableObjects and we have plenty of them... So we need to find a way to store them efficiently in a modular way. What pattern could we use to code a ...
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1answer
7k views

Issues loading in AudioSource at runtime using WWW class

I am having an issue with loading in an OGG audio file to my project. Basically I want to set my game up so that players can drop audio files into a folder called Playlist in the game directory then ...
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0answers
60 views

What are some game design YoutTube channels? [closed]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
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0answers
29 views

Asset Duplication in AssetForge

Is it possible to duplicate assets in AssetForge? For instance, if I build a house and want to duplicate the entire house to another spot with it.
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2answers
945 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
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0answers
25 views

just download first assetbundle

In the Start of my scenes I call the method that downloads the assetBundles for that scene. The problem is that it only downloads the first assetBundle from the list, the second does not download it. ...
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1answer
62 views

How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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3answers
153 views

Centralized ResourceManager Class for every type of Asset in an Game Engine

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "...
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1answer
550 views

iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?

A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of ...

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