Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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18 views

how to download owned assets from unreal engine marketplace on linux?

From any browser, after you own an asset, clicking on download does nothing. To me, as many suggest, installing windows is not ok, but that is just my opinion. Is there any alternative that could let ...
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1answer
349 views

Unity 5: Downloading Standard Assets won't work

I am watching a tutorial on using Unity 5 to make a simple RPG. I need to download Standard Assets. I download Standard Assets from the Asset Store and it wants me to import it into my project. I'm ...
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1answer
24 views

How to get model asset from mesh reference?

I just want to access the model importer from a mesh reference. In Editor, outside of code, you simply click on the Mesh, it'll highlight the mesh subasset, then you click on its parent, voila, you ...
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1answer
78 views

Aligning animation frame assets with different sizes

I have code that changes texture in each frame depending on the player's state - walking, idle. My problem is that the idle texture (from separate png) has a slightly different size, and due to that ...
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1answer
1k views

LibGDX: How to use AssetManager with Texture Atlases?

A similar question was asked before, but I never saw an answer. How does one load individual texture regions that derive from a texture atlas using assetManager? I know that assetManager relies on a ...
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1answer
47 views

I can't select my local package in Asset Store Tools

I made a local package and I'm trying to upload it to the AssetStore. -My package is stored in the [root]/Packages folder. -My Demo scene is stored in the [root]/Assets folder. When I try to upload my ...
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1answer
50 views

Footstepper with Vr Unity

I have the Footstepper: Complete Footstep Solution from the unity store, and i dont get it working with the Vr, I made the footstep material like official documentation said, Then i put the ...
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0answers
167 views

How to clear Addressables Cache?

I am loading my assets and tile information through YAML files. While working on the game, I need to quickly change some values and test them in-game, and I can re-load the YAML information without ...
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1answer
197 views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
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1answer
285 views

How to package a Unity Asset that depends on Addressables?

I'm creating a Unity Asset that I would like to publish on the Unity Store. However, this asset depends on the Addressables package and obviously require an Addressable Database which lives in a ...
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1answer
272 views

Exporting prefab includes a lot of unneccessary asset dependencies

I just exported one of my assets into a unitypackage. It included all dependencies very nicely so I can use them. Then I tried another prefab, but it included a ...
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1answer
674 views

How can I embed music in my XNA .exe?

I'm trying to embed music in my XNA game's .exe (with resources) but compiling them as a sound effect stores the music in uncompressed form, which results in a 16 MB .exe. I can compress my music ...
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1answer
42 views

How to clear Resources.Load cache?

I am loading my assets and tile information through YAML files. While working on the game, I needed to quickly change some values and test them in-game, and I realized I could just re-load the YAML ...
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1answer
67 views

Licensing for assets in a game but it is free for commercial use

In my game, there is this music that I use and of course before releasing anything for commercial use, I have to have a license for what I dont create for my game for example ( game engine, music, ...
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3answers
1k views

What is the state of the art at shipping game graphics such as lots of small BMP files? [closed]

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
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1answer
36 views

Unity - Where are Asset Store assets downloaded on Mac?

I'm on a Mac, running Unity 2021.1.5f1 Personal, and am trying to remove an asset I downloaded using Package Manager. So for the asset in question, I want Unity to have to download the package again, ...
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0answers
387 views

Difference between putting shaders in "Always Included Shaders" vs "Preloaded Assets"

I am developing an mobile AR application with Unity AR Foundation. After a successful android build, I was told one of the shaders was not found. ShaderNotFoundException: GLTF/PbrMetallicRoughness ...
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1answer
14k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
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4answers
2k views

Unity "static" references

I have been researching this for 2 days now and I cannot seem to find a proper response. I am trying to figure out a good way to store constant variables within my game. Basically, does it make more ...
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0answers
34 views

How to save Unity assests to another drive?

My C:\ volume has almost no space left. Therefore I want to transfer all my assets to the volume E:/. And save my new assets automatically on the E:/ volume. I have searched very long in unity for ...
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1answer
43 views

Recommendations to protect music and sound effects

I can make some very basic music and sound effects, but prefer to have some actual real audio happening. There are some audio that does support game development - Artlist for one. They state that the ...
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1answer
76 views

How can I load assets dynamically on user's input in LibGDX HTML?

I am working with LibGDX and GWT and I am trying to publish my app as a HTML webapp, it has many assets with around hundred of folders, now I want to load them dynamically (user input is sent to JSNI, ...
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0answers
29 views

Difficulty researching dynamically posable characters for game box art template scene

I want to buy something specific but I don't know what to call it or how to find it. I recently had an idea for cover art for my 3D game: I want to buy a scene of dynamically posed characters and swap ...
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0answers
19 views

Do all included assets become part of built outcome or only the ones in use? [duplicate]

When building a unity game, does it include all assets inside the project folders etc or only the ones used? Can Unity really tell if a prefab is used anywhere or a sprite or any downloaded package ...
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1answer
381 views

Can I use Paragon assets store assets in other Engines besides Unreal?

Epic Games recently released a lot of assets from their game Paragon for free. I like some of them but am not particularly fond of the Unreal Engine. Can I use those assets in another engine like ...
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1answer
44 views

why each game does not provide the option to download only one graphic quality, instead of having to download low, medium, high and ultra graphics? [closed]

If there is an option like this it will definitely save storage space. When you download or stream a film there is an option for graphic quality, and we only download that one graphic quality. Or is ...
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1answer
42 views

Questions regarding using (CC BY-NC-ND 3.0) and (CC BY-NC 4.0) music for a completely free game (not Freemium)

I am in the process of developing a small video game for a game-jam on itch.io. The game-jam requires the developer to first make a github repository, upload all the source code and material (...
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1answer
237 views

Dual touch controls turning on one axis

I wanted a swift look around functionality to be put in the middle of a room and just look around. So obviously I imported the standard assets and put the FPS controller in the middle and then dragged ...
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0answers
141 views

How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
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1answer
80 views

Can I publish a non-commercial game that uses assets from a 30 years old Konami game on Steam, Google Play and App Store?

Do major platforms like Google Play, App Store, and Steam allow apps to use assets without owner permission in case of 100% non-commercial releases? Do companies like Konami care?
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6answers
32k views

What are the best resources on multi-threaded game or game engine design and development? [closed]

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
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0answers
27 views

Unity 3D Imported Assets Rotated Backwards in-game

I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model. All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
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3answers
922 views

What's the right way to re-use open source game assets?

This is a hypothetical question, but one I always wanted to know about. Suppose I wanted to create a game in the same fantasy style as Battle for Wesnoth. Having no arts skills myself, I could write ...
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1answer
40 views

What is the workflow of modeling 3D rooms?

I'm always struggling with creating flexible, reusable rooms for my underground-set games. When creating reusable rooms I have encountered the following problems: Size - levels can have wildly ...
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2answers
9k views

How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
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1answer
39 views

Open sourcing a Unity game with assets

So, I have a goal to make and publish one (small, stupid, simple) game every ~Saturday. (I've made two, so far, thanks for asking.) I've started in Unity, because it's convenient. My plan for each ...
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0answers
71 views

Performance in unity at runtime (mesh creation) vs (assets bundle loading)

I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...
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1answer
158 views

Assets bundles have higher size than uncompressed sprites

I've created a script that generates assets bundles by compressing sprites using LZ4 compression. I need this in order to generate smaller files that I'll download from a server at runtime but after ...
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0answers
71 views

Reuse assets across different rendering pipelines

What is the best way to handle same project with two rendering pipelines that share 99% of the Assets? We have one really big project for which we've decided to try and use both the URP and HDRP ...
6
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1answer
370 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
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2answers
4k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
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1answer
89 views

Copyright information / issues (if any) for game

I have always been a fan of the game Heroes of Might and Magic 3 (let's call it simply HOMM3), which shined long ago, around 1998. For more information, this game was created by the 3DO company - ...
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1answer
474 views

How can I use Unity Assets made by Unity in a commercial project?

I know you can't use starter and training etc.. assets made by Unity for commercial purposes, but according to this every Unity asset made by Unity is restricted for commercial use. So that means I ...
2
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1answer
938 views

Which files of addressable assets should be committed to Git?

I would like to keep my Git repository as small as possible and exclude any automatically generated files. The developers can re-build their Unity Addressable Assets themselves. Any developer should ...
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1answer
169 views

How can I load an asset from a file after I exported the build?

I am seeking possibility to switch character textures for game, even after I have compiled and built the binary. For example I have a troll with a Sprite from "/assets/texture1.png" Now after the ...
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1answer
2k views

Instantiating Prefabs at run time

I'm trying to move my project to Addressables and upload assets, prefabs and screens to an archive on the server. I'm a new in Unity and this a bit challenging for me. I've prepared all prefabs for ...
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0answers
226 views

Create animation clips programatically

I am messing around with Unity and the LPC Spritesheet Collection. The LPC sprites are a set of artworks all of the same size and the same amount of animations. I can create animations for it no ...
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0answers
3k views

Can you load all assets inside an Addressable folder?

So, I have a folder marked as addressable. This folder has many sub-folders, which might have more sub-folders, ultimately having some .png images. I would like to ...
2
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1answer
473 views

Godot 3.1.2: Black lines / borders around Sprite

In Godot 3.1.2 using OpenGL ES2, black borders/ lines seem to form around some sprites I have imported. Usually they appear on top of the sprite but can also "border" around it. Being new to Godot ...

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