All Questions

Tagged with
Filter by
Sorted by
Tagged with
0
votes
2answers
120 views

How manage multiple images in Unity?

I'm new in Unity and creating a game. So I have a class PicManager in which I have to load my images(sprites) from assets into a ...
6
votes
1answer
10k views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
1
vote
2answers
2k views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
8
votes
4answers
3k views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
3
votes
1answer
838 views

Should my assets match my reference resolution?

I'm confused over supporting multiple resolutions in my 2D game. I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
1
vote
1answer
524 views

The right way to start out in game development/design [closed]

I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, ...
2
votes
1answer
3k views

Are there any top down view sources available for SLICK/LWJGL? [closed]

I've been working with java for a few months now with my girlfriend and we're moving along at an expected rate. I understand the concepts of OOP, we've built many pseudo code starter games from ...
12
votes
5answers
1k views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...