Questions tagged [asset-creation]

The creation of various things such as 3D models that are used to create games.

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How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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1answer
241 views

Creating single texture for all materials in substance painter with ID map. ID map doesn't bake properly

I am trying to create single texture for multiple materials in substance painter according to this tutorial. https://www.youtube.com/watch?v=HMP2xpGHimY I have two models made in Blender. One with ...
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1answer
309 views

Create Script from custom templates issue: They are created with the default name and cannot been named on creation

I was just being introduced to the AssetDatabase class, and I was curious of creating Script Templates, such as Interfaces, pure C# classes, and a MonoBehaviour template more suitable for my work ...
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0answers
38 views

Licensing for assets in a game but it is free for commercial use

In my game, there is this music that I use and of course before releasing anything for commercial use, I have to have a license for what I dont create for my game for example ( game engine, music, ...
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1answer
980 views

How to make a road terrain for unity game?

im making a FP game in low poly style. I want to make some terrains for my game, with roads, trees, rocks, buildings and e.t.c. Unity terrains are not as good as i thought. They allow a good tool for ...
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0answers
270 views

How to handle clothing poke through for customizable characters?

I am in the process of developing a character customization system and I want to setup the base character model (the body) so that it works with which ever process I end up using. There are 2 aims ...
4
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1answer
678 views

“Industry Standard” JSON formats for game assets [closed]

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
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0answers
82 views

How to produce a texture to represent a vector field

I would like to be able to produce a texture that essentially represents a 2D vector field (eg red represents vector {1, 0}. What I would like is to draw a path and the vector at the point on the ...
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3answers
2k views

Can I create a Sprite Asset using a downloaded Texture at runtime?

I know that Asset Bundles exist, and I'm already taking a look at them. But I'm still interested in this particular approach: I am interested in downloading a .png image from the Web, and then "...
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1answer
190 views

Continuous / speed affected sound effects. What is the industries de-facto solution?

There are various types of audio material we require in games. For instance, footsteps - these are very straight forward. We take some boinking sounds over metal, plastic, concrete and add to our ...
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2answers
774 views

Resource Files creation and quick parsing

I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code: ...
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1answer
949 views

Direct3D shader compilation fails with constant buffers

I've been particularly annoyed by a 'bug' for a couple days involving D3DCompile and vertex shaders with constant buffers. I'm assuming the bug is my fault (missing flag or small nuance of the poorly ...
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2answers
306 views

Software/Hardware options for game music

I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
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5answers
2k views

Is there a game oriented graphics or image editor?

I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
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1answer
2k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
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3answers
9k views

Daz3D for creating game assets

Are the Daz products viable for 2D/3D game asset creation or are they geared more towards creating art? I am thinking of the products: Daz Studio 3D, Bryce and Carrara. If you have used any of ...