Questions tagged [aspect-ratio]

The ratio of the dimensions of a screen resolution. Always listed as the longer dimension first.

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1answer
773 views

Handling Different Aspect Ratios for a Multiplayer Game

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
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2answers
4k views

How do I support variable screen ratios using AndEngine?

When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
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2answers
3k views

Detecting Screen Resolution in Android/AndEngine to display high or low quality images

I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
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2answers
139 views

Textures loading too large on smaller monitors

I have an XNA game, and when i run the game the textures load all good on my computer and on my tv and they're all bring drawn in the right position. But on my laptop, which screen is smaller then ...
0
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1answer
354 views

Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution

I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android 2.3....
2
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2answers
3k views

Keeping Aspect Screen Ratio While Stays in Center

I sqw and I tried this suggestion on *PISTACHIO BRAINSTORMIN** on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in ...
4
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1answer
877 views

Updating games for iOS 6 and new iPhone/iPod Touch

Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run ...
8
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2answers
2k views

Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. ...
5
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3answers
2k views

Designing for multiple screen resolutions and aspect ratios, target one resolution then scale to meet others or use normalized values?

I feel like what I'm currently doing is stupid but would just like reaffirmation it is. Basically I'm writing games which target a certain screen resolution (800x480), so all positions, widths and ...
42
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6answers
13k views

How would you handle different aspect ratios in a 2d platformer?

A long time ago, 4:3 was pretty much the only apect ratio you would find on a PC. Today the most common one is 16:10, but most new monitors (especially laptops) are 16:9 I'm writing a 2D platformer, ...

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