Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

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ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
Jasmine's user avatar
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Aeterna Noctis level building/assets, How do they do it for the walkable layer?

I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k This game has been made in unity and I'm really curious about how did they create the walkable layer ...
Notbad's user avatar
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Using a mask to automatically paint on Unity terrain

I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand. I have looked around and have been ...
zaboombafoo's user avatar
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How much grass can Unity's terrain system handle performantly, and are there any optimizations?

[Unity 2021.3.0f1] I'm making an open world game, and I'm creating the open world using the Unity terrain system. My grass model is very simple, the prefab being 4 planes with a grass texture on each ...
Ross Lazenby's user avatar
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What's the term for this illustration style common in MMOs/RPGs?

Often I was asked for the "style", but I am not sure how to describe it. I just say "mix of anime and realism". But what is it actually called, a style like this example: It's ...
Ufernot's user avatar
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Making a 2D Game: Figuring out sprite sizes?

I'm currently making a 2D game as a school project using Game Maker and its language. My concern however is around the spriting and art... I can't figure out how to correctly size everything so it ...
Maddoga's user avatar
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"High" Quality Pixel Art Games (varying the scale factor)

Currently I'm developing a pixel art game and I was looking through the different styles to see which one would be the best for my game. The classic style is to draw all sprites/textures at a 1x scale ...
Scooter's user avatar
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Find a partner to build a game with [duplicate]

Possible Duplicate: How do I find artists to work on my game? I have started working on a spacesim game but my art is terrible... Is there a website where I could find people who might be ...
giodamelio's user avatar
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Are there places in the gaming industry for people who are artistic and programmers? [closed]

Are there jobs, where you can switch from project to project between artistic roles (like sprite animations, concept art, visual development or even sound design) and programming roles?
JustGoscha's user avatar
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1 answer
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Biggest resolution for art assets for mobile games [closed]

I have created a game, and now I need to integrate graphics and distribute it for iOS and Android devices. As there are crazy number of screen resolutions, I think I should have just 3 set of art ...
Narek's user avatar
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How to make environment art like the building interiors in Digimon World 3 [closed]

I'm wondering how to create art like this (the map, not the characters), is this 2D or 3D?
Rigel Rivaldo's user avatar
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If I purchase game assets from an artist, should I ask them to explicitly sign over all rights to the art?

To cover all worst-case scenario legal bases, does a developer need any form of written communication from an artist confirming both the purchase of, and explicit transfer of all rights to, the art ...
PurpleMesa's user avatar
-2 votes
1 answer
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How to make a person walk within a Unity scene? [closed]

I have a person in my Unity scene. My person follows waypoints and move. However, the movement is very unrealistic, the person seems to be floating through the scene rather than walking. How to make a ...
NAnn's user avatar
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Bitmap vs. Vector Graphics: Building Sprites [closed]

I'm currently doing game development of my own I heard that bitmap is much cleaner than Vector graphics since it appear to show up ugly in pixel form? What's better shown in a 2D art form?
LeonLaGrey's user avatar
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How to remaster a retro game's graphics?

I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
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