Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

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Is there a way that I can use Krita assets that I draw in Spine for animation?

I am using Krita to create my assets for a game. I am also using Spine so that I can animate those assets to add into my game. Is there a way that I can use Krita and Spine together? I would really ...
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Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
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How do I view a Source engine (Left 4 Dead 2) VTF?

I used to use Source a lot, but it's been a long time. Now I want to look up some Left 4 Dead 2 textures for reference (Hard Rain's water particles, mainly), but the tools I used to use don't seem to ...
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Chalk LineRenderer Unity2D

Preface: I'm a programmer. My weakness is art and visuals, and I have no idea how to approach this problem. How might I go about making a LineRenderer in a Unity 2D drawing game look like chalk? ...
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How should my artist create an isometric curved road?

My isometric game thus far has consisted of 64 x 32 tiles, but my artist has run into a few issues when drawing the tiles. Most of them look fine & have a seamless appearance, but there have been ...
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Layering Animation on Pixel Art Sprites

I'm currently having some trouble finding the best way to layer animation onto a 2D pixel art sprite animation. For example, I want to add various expressions and blinking onto a pixel art idle ...
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How do I get the objects in my pixel art game to have a more “top down” (orthogonal dimetric) perspective such as “A Link to the Past” or “Sparklite”?

I'm creating a "top down" pixel art game with with my friend's and we're basing it off of famous games like ""A Link to the Past" and "Sparklite". However, we're having problems with perspective. So ...