Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

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Aeterna Noctis level building/assets, How do they do it for the walkable layer?

I have been following a game called Aeterna Noctis: https://www.youtube.com/watch?v=ZdCSCvSuZ6k This game has been made in unity and I'm really curious about how did they create the walkable layer ...
Notbad's user avatar
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1 vote
0 answers
76 views

What terms would describe the art style of Railbound?

I am researching different art styles to find one fit for my game, and want to look for more games in the style of Railbound, but not sure how best to describe its art style - the color palette choice,...
Ignas's user avatar
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0 answers
200 views

Using a mask to automatically paint on Unity terrain

I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand. I have looked around and have been ...
zaboombafoo's user avatar
1 vote
1 answer
418 views

How are the unwrapped textures created?

For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
I_Keep_Trying's user avatar
3 votes
1 answer
1k views

How can I achieve a similar look to this "2.5D"-ish art style?

Recently I came across a game concept (New Game Plus @ Superflatgames) that used a very interesting "2.5D" art style where the world is in 3D and the characters & objects are in 2D (see ...
Charanor's user avatar
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193 views

How much grass can Unity's terrain system handle performantly, and are there any optimizations?

[Unity 2021.3.0f1] I'm making an open world game, and I'm creating the open world using the Unity terrain system. My grass model is very simple, the prefab being 4 planes with a grass texture on each ...
Ross Lazenby's user avatar
1 vote
1 answer
1k views

Techniques to make 3D models to look like oil paintings

I intend to develop a fantasy 3D game focused on warships, with a look similar to oil paintings. The reasoning behind this decision is that the art style would allow for a sense of wonder and ...
Fulano's user avatar
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1 answer
134 views

What do "Character Designers" do in the game industry?

I'm curious about character designers, do they design characters in game related images like wallpapers or something like these :
Kinan GH's user avatar
-1 votes
1 answer
267 views

How to make environment art like the building interiors in Digimon World 3 [closed]

I'm wondering how to create art like this (the map, not the characters), is this 2D or 3D?
Rigel Rivaldo's user avatar
2 votes
1 answer
126 views

Is it a good idea to give NPCs unnatural hair colors while keeping that of the PC a natural color?

I don't know if it's the right place to ask or not but: I would like to color most NPCs’ hair colors orange, green, etc. Do you think this will damage the main characters and secondary characters? (I ...
Arian_ki's user avatar
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1 vote
1 answer
490 views

Editing Pixel Art, Copyright and "The Ship of Theseus" Problem

(Please read the entire question before you crucify me :p) This is a question that has been on my mind for some time. Basically, How much of a sprite needs to be changed in order for you to claim &...
FaffyWaffles's user avatar
3 votes
0 answers
73 views

Is there a standard way to rig a humanoid? [duplicate]

I am using some placeholder humanoid models for my game, which will be replaced later. I am concerned that when I replace them, they will not work with my animations, due to different rigging. Is ...
Evorlor's user avatar
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1 vote
2 answers
133 views

Term for compositing textures according to colors in an index texture mask?

I have utilized a tool for a number of years that uses a "masking" technique to 'texture' a 2D graphic, by which it checks a series of solid colors to specify where to 'draw' textures in a ...
John Kelly's user avatar
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0 answers
48 views

What's the term for this illustration style common in MMOs/RPGs?

Often I was asked for the "style", but I am not sure how to describe it. I just say "mix of anime and realism". But what is it actually called, a style like this example: It's ...
Ufernot's user avatar
3 votes
1 answer
1k views

How can I morph between images in real time?

So, I need to be able to make a picture slowly transition into another picture, not as a transparency fade, but as a morph. And I need that in real time. More on "morphs": When you outline ...
user179283's user avatar
1 vote
2 answers
400 views

How can I create character graphics similar to Valkyrie Profile?

I want to create a game with the character graphics similar to Valkyrie Profile. I don't know whether I should make my game character sprites pre-rendered or hand drawn, or which technique would let ...
lebobbi's user avatar
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4 votes
4 answers
4k views

How to give depth to a top-down shooter?

I'm working on a top-down shooter kind of game, but it lacks the feeling of depth. When you have a sun, it's a bit easier, because the sun can cast shadows. But it's even harder, when there is no sun,...
Tudvari's user avatar
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2 votes
1 answer
1k views

Color palettes in video games

I’ve spent the days reading all sources I can find on the use of Color palettes in games, but there is a real lack of real world examples. Most Color palette tools generate 4-5 colours. I am making a ...
Majs's user avatar
  • 395
3 votes
1 answer
589 views

Making my characters modular

I'm making a school-based sandbox adventure game in Unity. I need a lot of NPCs with different apperances. I dreaded this since I don't have fun doing art and it is usually the reason I end up ...
Garflington's user avatar
  • 1,055
29 votes
4 answers
11k views

Game artist computer workstation set-up – is this overkill?

I'm part of a small business (so very limited constraints) working with a very talented, professional game artist and will need to provide all necessary equipment. The artist has asked for the ...
user avatar
2 votes
1 answer
1k views

2D isometric pixel art technique

I recently started to work on a project which consists in developing a game similar to the Urbz on Gameboy Advance (the Handheld version of the game developed by Griptonite Games). This is mainly a ...
Malemort's user avatar
-2 votes
1 answer
234 views

How to make a person walk within a Unity scene? [closed]

I have a person in my Unity scene. My person follows waypoints and move. However, the movement is very unrealistic, the person seems to be floating through the scene rather than walking. How to make a ...
NAnn's user avatar
  • 339
3 votes
1 answer
1k views

How to make low poly ground look better

I'm working in Unity and have created some low poly meshes using blender. Currently, the meshes look good, but the ground seems very lacking. I am not sure how to make it feel natural or even look ...
Gary Holiday's user avatar
3 votes
1 answer
895 views

Art Guide Theory: Lighting an Game Environment (Objectives, approach/workflow and mood) in PBR

What's the theory behind the Lighting an Game Environment in a Physically Based Renderer? As far my research, lighting an scene is done with different Rules and Different Ways of Lighting an Scene ...
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1 vote
2 answers
5k views

For character animation, is it better to use sprite sheets or animating "pieces" with keyframes? [closed]

First I want to say that I am not an artist, and I intend to work with an artist to complete my project. I'm looking for the solution that makes it the easiest to work with the artist and create the ...
TechnoSam's user avatar
  • 191
7 votes
1 answer
183 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
TechnoSam's user avatar
  • 191
1 vote
1 answer
74 views

Art style for a character that has frequent visual changes during gameplay

I'm creating a game with a bodybuilding/fitness theme. The camera will almost always be focused on an inclined front view of a character who will be evolving very frequently during the game as the ...
B.Batiege's user avatar
0 votes
1 answer
227 views

Any reason 3D character models aren't split into multiple models / files?

I'm just curious if there as any reason why artists are so resistant to split their 3D models into multiple fbx files. I just find the code design much cleaner if 3D models are split up into multiple ...
ZeroPhase's user avatar
  • 261
2 votes
1 answer
647 views

How to achieve an aesthetic which looks like hand-made pencil and paper drawings?

I am a programmer in the process of making a stick figure game and I draw the figures myself. The thing is that they look like they are made of black pixels, but I want them to look photorealistic as ...
aganm's user avatar
  • 140
0 votes
1 answer
41 views

Where is better to do shaders, vfx, uv-mapping and coloring?

Well i understand that 3DS-Max is mainly for modeling and Unity is mainly for programming and logic, but where is it better to do shaders, vfx, uv-mapping/painting and coloring? for example i worked ...
bara siddiq's user avatar
1 vote
1 answer
76 views

Art Style Guide - External Image Sources?

I've been looking into how to structure an art style guide (ASG); it's a document which helps guide artists how a project's visuals should look. They often have sketches and illustrations from artists ...
Emerald Eel Entertainment's user avatar
1 vote
1 answer
82 views

Which style/technique is more time efficient for an inexperienced artists? [closed]

For a top-view 2D mobile game where you have to create and animate humanoids (human, golems) and "objects" like fire, boulders, levers, etc. Considering the artist has no prior experience with ...
Cholax's user avatar
  • 13
2 votes
0 answers
325 views

Is there a way that I can use Krita assets that I draw in Spine for animation?

I am using Krita to create my assets for a game. I am also using Spine so that I can animate those assets to add into my game. Is there a way that I can use Krita and Spine together? I would really ...
Letholor's user avatar
0 votes
2 answers
157 views

Can both High poly model go with a low poly scene?

I'm in the process of developing a game, and I've found a model that would go perfectly for the character. However, the scentre I already have is low poly and I can't find a good enough high poly to ...
Bramwell Simpson's user avatar
5 votes
2 answers
481 views

Why are modern open world games so quiet?

When I first got Skyrim, my friends kept ranting about how great the music was. I found this odd, since I only remembered the same old music only popping up during random encounters. After awhile I ...
Joshua Dawson's user avatar
-1 votes
2 answers
517 views

If I purchase game assets from an artist, should I ask them to explicitly sign over all rights to the art?

To cover all worst-case scenario legal bases, does a developer need any form of written communication from an artist confirming both the purchase of, and explicit transfer of all rights to, the art ...
PurpleMesa's user avatar
1 vote
1 answer
83 views

How to be two while creating game assets

A friend and I are developing our first game, he as a graphic artist and I as a developer. I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
FloFu's user avatar
  • 372
2 votes
2 answers
2k views

Is developing 2D sprites as projections of 3D models viable?

I am a solid programmer and have a strong desire to make a 2D top down game. My immediate stumbling block, however, is the art. I am currently using placeholder images, but I really want to develop my ...
Trekkie's user avatar
  • 123
2 votes
1 answer
131 views

Can art syle proportions have copyright?

I like the art of a mobile game called Battleheart. Is it copyright infringement if I copy only the proportions of his characters? Obviously the clothes, style of the brush, and all the rest of the ...
onii-chan's user avatar
1 vote
1 answer
912 views

How to use 3D models in video games? (Copyright related)

There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
LeoCrimson's user avatar
2 votes
3 answers
1k views

How can someone make 3D tiles not looking like perfect cubes?

Here are the graphics an artist did for me: While the texture is nice when seen as image file, I think the tile is somewhat flat. The problem is: If he bevel the cube, then there will be tiling ...
CoffeDeveloper's user avatar
0 votes
1 answer
767 views

Making a 2D Game: Figuring out sprite sizes?

I'm currently making a 2D game as a school project using Game Maker and its language. My concern however is around the spriting and art... I can't figure out how to correctly size everything so it ...
Maddoga's user avatar
1 vote
1 answer
127 views

Where do i start with game development when i'm terrible at art and 3d modelling? [closed]

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
Jack Jessop's user avatar
1 vote
0 answers
160 views

How to do concept art without knowing how to draw? [closed]

I want to do some art's of my upcoming game, but dont really know how to draw. Wich program can I use, or should I draw it on paper? Just give me tips on how to do it.
Lizzy's user avatar
  • 19
4 votes
0 answers
100 views

2D character generation [duplicate]

I am creating a 2D game for mobile phones. It's in pixel style. Now I want the player to be able to create his own character based on givin items like: Hair, Eyes, Skin, Clothes, etc. (like in ...
Luftbaum's user avatar
  • 141
0 votes
1 answer
564 views

"High" Quality Pixel Art Games (varying the scale factor)

Currently I'm developing a pixel art game and I was looking through the different styles to see which one would be the best for my game. The classic style is to draw all sprites/textures at a 1x scale ...
Scooter's user avatar
  • 143
0 votes
1 answer
616 views

LibGDX Image Outline Help

As I was working on some art for my project, I decided that I should add an outline around some objects. So I tried my method; which was to create a second image slightly larger than the first, make ...
PlatyPi's user avatar
  • 102
1 vote
1 answer
299 views

intellectual property and non disclosure agreements on artwork

I am developing a game and would like to work with an artist. I am interested to know what other developers have done with regards to creating characters. How does one draft up agreements that might ...
user82628's user avatar
1 vote
1 answer
3k views

How can I render a texture to a polygon in SDL2? A fake 3D problem

I am working on a fake 3D game recently. The game is based on the perspective principle and using angular perspective. Here is a screen shot: But the problem is that the walls and floor displayed ...
Chai's user avatar
  • 11
0 votes
2 answers
871 views

How are animations specified by an artist but implicitly understood by the game engine?

I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions: I would assume ...
smeeb's user avatar
  • 1,045