Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

Filter by
Sorted by
Tagged with
1
vote
1answer
194 views

2D isometric pixel art technique

I recently started to work on a project which consists in developing a game similar to the Urbz on Gameboy Advance (the Handheld version of the game developed by Griptonite Games). This is mainly a ...
1
vote
3answers
348 views

How can someone make 3D tiles not looking like perfect cubes?

Here are the graphics an artist did for me: While the texture is nice when seen as image file, I think the tile is somewhat flat. The problem is: If he bevel the cube, then there will be tiling ...
3
votes
1answer
299 views

Art Guide Theory: Lighting an Game Environment (Objectives, approach/workflow and mood) in PBR

What's the theory behind the Lighting an Game Environment in a Physically Based Renderer? As far my research, lighting an scene is done with different Rules and Different Ways of Lighting an Scene ...
2
votes
1answer
56 views

Making my characters modular

I'm making a school-based sandbox adventure game in Unity. I need a lot of NPCs with different apperances. I dreaded this since I don't have fun doing art and it is usually the reason I end up ...
15
votes
7answers
3k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term "...
28
votes
4answers
11k views

Game artist computer workstation set-up – is this overkill?

I'm part of a small business (so very limited constraints) working with a very talented, professional game artist and will need to provide all necessary equipment. The artist has asked for the ...
-2
votes
1answer
75 views

How to make a person walk within a Unity scene? [closed]

I have a person in my Unity scene. My person follows waypoints and move. However, the movement is very unrealistic, the person seems to be floating through the scene rather than walking. How to make a ...
7
votes
1answer
146 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
52
votes
6answers
5k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
3
votes
1answer
250 views

How to make low poly ground look better

I'm working in Unity and have created some low poly meshes using blender. Currently, the meshes look good, but the ground seems very lacking. I am not sure how to make it feel natural or even look ...
25
votes
2answers
2k views

How do I teach my artist to do art for games?

So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out. But because ...
17
votes
4answers
2k views

What are some good (retro) symbols for magic/mana/energy? [closed]

Much like a heart is used a lot for health and lives in old retro games... ...what would be a good icon to use for Energy, Mana and/or Magic points?
1
vote
2answers
1k views

For character animation, is it better to use sprite sheets or animating “pieces” with keyframes? [closed]

First I want to say that I am not an artist, and I intend to work with an artist to complete my project. I'm looking for the solution that makes it the easiest to work with the artist and create the ...
6
votes
2answers
10k views

Design sprites for games (iPhone game) [closed]

I'm not the very best at design, but I have looked for tutorials to design normal sprites for games (mobile devices), like background, ground and all that stuff in 2D. Are there any inspirations/...
40
votes
7answers
17k views

Learning To Create Better Art (2D Games)

Until one of my games "makes it" big, or I get flooded with gold ingots, I will have to handle most or all of my game art myself. The crux of my question is: how can I learn enough art to get beyond "...
1
vote
1answer
59 views

Art style for a character that has frequent visual changes during gameplay

I'm creating a game with a bodybuilding/fitness theme. The camera will almost always be focused on an inclined front view of a character who will be evolving very frequently during the game as the ...
0
votes
1answer
91 views

Any reason 3D character models aren't split into multiple models / files?

I'm just curious if there as any reason why artists are so resistant to split their 3D models into multiple fbx files. I just find the code design much cleaner if 3D models are split up into multiple ...
2
votes
1answer
395 views

How to achieve an aesthetic which looks like hand-made pencil and paper drawings?

I am a programmer in the process of making a stick figure game and I draw the figures myself. The thing is that they look like they are made of black pixels, but I want them to look photorealistic as ...
0
votes
1answer
37 views

Where is better to do shaders, vfx, uv-mapping and coloring?

Well i understand that 3DS-Max is mainly for modeling and Unity is mainly for programming and logic, but where is it better to do shaders, vfx, uv-mapping/painting and coloring? for example i worked ...
1
vote
1answer
50 views

Art Style Guide - External Image Sources?

I've been looking into how to structure an art style guide (ASG); it's a document which helps guide artists how a project's visuals should look. They often have sketches and illustrations from artists ...
1
vote
1answer
73 views

Which style/technique is more time efficient for an inexperienced artists? [closed]

For a top-view 2D mobile game where you have to create and animate humanoids (human, golems) and "objects" like fire, boulders, levers, etc. Considering the artist has no prior experience with ...
4
votes
2answers
2k views

Animation Systems [closed]

As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
13
votes
4answers
2k views

What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...
18
votes
15answers
8k views

Simple game engines / development tools made with artists in mind? [closed]

I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
4
votes
1answer
366 views

What file formats and conventions should I support to make my game engine artist-friendly?

I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Are there specific ...
2
votes
0answers
164 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
84
votes
8answers
66k views

Why don't more games use vector art? [closed]

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
1
vote
0answers
193 views

Is there a way that I can use Krita assets that I draw in Spine for animation?

I am using Krita to create my assets for a game. I am also using Spine so that I can animate those assets to add into my game. Is there a way that I can use Krita and Spine together? I would really ...
0
votes
1answer
54 views

Can both High poly model go with a low poly scene?

I'm in the process of developing a game, and I've found a model that would go perfectly for the character. However, the scentre I already have is low poly and I can't find a good enough high poly to ...
5
votes
2answers
375 views

Why are modern open world games so quiet?

When I first got Skyrim, my friends kept ranting about how great the music was. I found this odd, since I only remembered the same old music only popping up during random encounters. After awhile I ...
-1
votes
2answers
159 views

If I purchase game assets from an artist, should I ask them to explicitly sign over all rights to the art?

To cover all worst-case scenario legal bases, does a developer need any form of written communication from an artist confirming both the purchase of, and explicit transfer of all rights to, the art ...
1
vote
1answer
80 views

How to be two while creating game assets

A friend and I are developing our first game, he as a graphic artist and I as a developer. I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
2
votes
2answers
1k views

Is developing 2D sprites as projections of 3D models viable?

I am a solid programmer and have a strong desire to make a 2D top down game. My immediate stumbling block, however, is the art. I am currently using placeholder images, but I really want to develop my ...
1
vote
1answer
95 views

Can art syle proportions have copyright?

I like the art of a mobile game called Battleheart. Is it copyright infringement if I copy only the proportions of his characters? Obviously the clothes, style of the brush, and all the rest of the ...
4
votes
2answers
563 views

2D Tile-Based Concept Art App [closed]

I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art. ...
0
votes
1answer
578 views

How to use 3D models in video games? (Copyright related)

There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
4
votes
5answers
1k views

I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?

I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
0
votes
1answer
476 views

Making a 2D Game: Figuring out sprite sizes?

I'm currently making a 2D game as a school project using Game Maker and its language. My concern however is around the spriting and art... I can't figure out how to correctly size everything so it ...
1
vote
1answer
102 views

Where do i start with game development when i'm terrible at art and 3d modelling? [closed]

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
1
vote
0answers
104 views

How to do concept art without knowing how to draw? [closed]

I want to do some art's of my upcoming game, but dont really know how to draw. Wich program can I use, or should I draw it on paper? Just give me tips on how to do it.
4
votes
0answers
87 views

2D character generation [duplicate]

I am creating a 2D game for mobile phones. It's in pixel style. Now I want the player to be able to create his own character based on givin items like: Hair, Eyes, Skin, Clothes, etc. (like in ...
0
votes
1answer
319 views

“High” Quality Pixel Art Games (varying the scale factor)

Currently I'm developing a pixel art game and I was looking through the different styles to see which one would be the best for my game. The classic style is to draw all sprites/textures at a 1x scale ...
0
votes
1answer
155 views

A Good Starting Point? [closed]

I have had an interest in Game Development for a long time now but have always had the perception that it was heavily "art based" and I have never been great at drawing/sketching. After finding the ...
0
votes
1answer
309 views

LibGDX Image Outline Help

As I was working on some art for my project, I decided that I should add an outline around some objects. So I tried my method; which was to create a second image slightly larger than the first, make ...
1
vote
1answer
212 views

intellectual property and non disclosure agreements on artwork

I am developing a game and would like to work with an artist. I am interested to know what other developers have done with regards to creating characters. How does one draft up agreements that might ...
5
votes
3answers
4k views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
31
votes
4answers
28k views

How can a programmer learn to draw 2D assets? [closed]

Are there any good tutorials for someone who wants to create 2D graphical game assets? Drawing classes for absolute beginners, preferably teaching skills that can be as relevant as possible to games - ...
1
vote
1answer
1k views

How can I render a texture to a polygon in SDL2? A fake 3D problem

I am working on a fake 3D game recently. The game is based on the perspective principle and using angular perspective. Here is a screen shot: But the problem is that the walls and floor displayed ...
0
votes
2answers
355 views

How are animations specified by an artist but implicitly understood by the game engine?

I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions: I would assume ...
-6
votes
1answer
136 views

Where can I make pixel art [closed]

I'd like to know where I can make decent pixel art for as close to free as possible. If it helps, the art is gameboy quality. My question is different from where to find free pixel art because I want ...