Questions tagged [arcade]

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76 views

Editing this code to put in my own sprites and textures?

I have to make a game for class and have to have scrolling camera, fully textured background, and have the sprite be fluid. I need the rectangle to be turned into a sprite. This code I found on https:/...
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1answer
88 views

How to implement arcade-style spawning?

In many arcade-style games with a horizontally scrolling camera, enemies spawn offscreen, either left or right, and traverse the screen in the opposite direction. Spawning enemies is easy enough, but ...
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1answer
125 views

Scrolling in 3d Shmup with 32Bit era effects

How can I create a scrolling effect like in Ikaruga, where the background is on Rails and the foreground is fixed with the player in Unity? https://www.youtube.com/watch?v=H6d0PkEPKSk Some more ...
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2answers
184 views

Stuck space invaders

I have the following space invaders code which is working pretty well. On invader creation: ...
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1answer
107 views

How to handle user save games?

I started on my first game; and now im confused how to handle the player SaveGames. I use google-play-services to persist the user's save games across devices, and I am keeping a local save too. So ...
3
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2answers
856 views

Improving bouncing logic - Atari breakout clone

I'm creating an Arkanoid clone using Haxe and Openfl. I'm thinking the bouncing algorithms could be improved. But I'm not sure how to handle those. I was hoping you guys could help. ...
5
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1answer
555 views

Composing Neo Geo music

I was listening to some of Neo Geo game music on Youtube the other day and it made me think about creating new music in this style. If I wanted to make a retro-style game today, how would I compose/...
5
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1answer
478 views

How can I implement a “Nyan Cat” rainbow?

I'm currently making a game similar to this Nyan Cat flash game, although I'm using cocos2d. I'm having a hard time trying to make the rainbow effect: Currently, every update call I add a piece of ...
4
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1answer
252 views

How can I get pre-release reviews of my mobile game?

My iOS and Android game is at its last stage of development. Is there a way for me to get pre-release reviews from people? Or maybe from the press? How should I proceed?
7
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2answers
2k views

Some theory questions about classic endless arcade games

I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
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1answer
205 views

Making retro games: Any good known game architectures? [closed]

I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be ...
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2answers
576 views

Fades in older games. Need some help figuring out how the algorithm was derived

Sorry, this question is a bit esoteric, but I just can't get it out of my head! I'm looking at the fade algorithm used in the arcade game DoDonPachi (as well as many other older games): I wrote a ...