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13 votes
1 answer
10k views

I found a game with the same name as mine! What should I do?

I published my game Eyeroller on Google Play the other day. I checked there was no game on Google Play with the same name. But today I searched for "eyeroller" on Google (Yes, I should have done it a ...
EREX's user avatar
  • 133
11 votes
2 answers
413 views

Game upgrade launch : Cross-platform release timing

I just finished doing a major upgrade for a old mobile title, that haven't seen an update in over a year. Lots of new content, things are looking nice. Sadly, these days it takes an average of 12 ...
Nils Munch's user avatar
10 votes
3 answers
9k views

How can I deploy a JavaScript game into the iOS app store?

Unfortunately, I don't have a Mac, so I can't develop for iOS. I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
user1119033's user avatar
10 votes
2 answers
7k views

Why are the app analytics for iTunes Connect so wrong?

I've developed a mobile game and have it listed both at Google Play and the Apple App Store. The install stats from Google Play are very close to my own stats, but the stats iTunes Connect shows are ...
Jonathan Leger's user avatar
9 votes
4 answers
14k views

Does a pong clone called "Ping" infringe on any copyrights or trademarks?

Long story short, I made a retro Pong clone and submitted it to the App Store as my first app. It survived for a bit, but I eventually received a message from Atari tell me to remove it. There was ...
Alexis King's user avatar
8 votes
2 answers
3k views

Programatically find out which app store install came from?

Background In my app, I have a 'rate me' button. It follows the usual path - user clicks in, it starts an intent and opens the app's listing on the Play Store. All well and good. Now I wish to try ...
BungleBonce's user avatar
  • 1,927
6 votes
4 answers
265 views

Game development for multiple Microsoft platforms [closed]

I intend to develop games for Microsoft's Windows Store, however, I'm confused between their platforms, so please clarify those questions: Is there any technology (XNA, DirectX), so a game can be ...
Luke Vo's user avatar
  • 465
5 votes
2 answers
3k views

My game is mostly complete, how do I find a publisher?

I've been working for quite a while on a game. I'm mostly done with it. Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
Roger Travis's user avatar
5 votes
2 answers
508 views

Is there a limit on game updates in the iOS app store? [closed]

Does Apple implement any limit on the frequency / number of updates posted for a given app on the app store? I have seen that apps that are updated get featured in the "new app" lists. So developers ...
Eric's user avatar
  • 151
3 votes
2 answers
431 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
michael's user avatar
  • 203
3 votes
1 answer
1k views

Will changing app name in iOS app store affect/reset app ranking?

I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
Jeremy's user avatar
  • 31
3 votes
1 answer
401 views

Which app markets should I deploy my Android game to?

I just launched my Android game today. I'm curious to know where I can deploy it. Of course, Google Play is the veritable king of markets, and my own game site will be next. After that, which ...
ashes999's user avatar
  • 11.3k
2 votes
1 answer
2k views

Do Google Play and the Apple App Store allow symbols such as square brackets app names?

For instance, if I wanted to call my game [GAME]. I tried searching for apps on both marketplaces using both symbols and didn't get any errors, although no apps were found with square brackets. [...
DukeZhou's user avatar
  • 165
2 votes
2 answers
621 views

Minimum target iOS version for games

I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for 2nd gen devices (iPod Touch 2nd gen and iPhone 3G). It is now ...
james82345's user avatar
2 votes
2 answers
332 views

Give people your app for free [closed]

I was wondering how developers can give some people (like family) their paid apps for free? Or even give paid in app purchases for free. I'm not talking about the promo codes, i believe they only last ...
tomvda's user avatar
  • 123
2 votes
1 answer
133 views

How do I make my iOS game free for users who 'like' it on Facebook?

I've seen a game for free on iOS when the user 'likes' a page. Though it appears the promotion was run by Apple, not the developers of the game being given away. How can I make my game free for a ...
Dima Deplov's user avatar
2 votes
1 answer
860 views

Discounts on In-App Purchases

A client asked me about implementing In-App Purchase discounts on the Apple App Store and Google Play. For example, putting an item that's normally $7.99 on sale for $5.99. I've primarily been working ...
Kevin's user avatar
  • 6,234
2 votes
1 answer
113 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
Pamela Cook - LightBe Corp's user avatar
2 votes
1 answer
255 views

Can I see my unpublished game store page in the steam client?

I am working on setting my steam store. I am having trouble visualizing how store and library graphics are used. It would help me if I could see the graphics as used in the steam client. I can see the ...
tatmanblue's user avatar
2 votes
0 answers
67 views

Which are the option to promote my app game in different app stores? [closed]

We've few Android App projects at the moment anmd we're looking for a way to publish our appGames in differents AppStores around the globe. Do someone know a fast way to submit or some management ...
SuperAtic's user avatar
  • 121
1 vote
3 answers
185 views

Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]

The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) levels/...
Electro-Bunny's user avatar
1 vote
1 answer
96 views

Are moddable apps allowed in the Apple App Store?

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
aaa's user avatar
  • 117
1 vote
2 answers
1k views

Unity3D Build Configuration for Deployment/ Publish

Is there the option within Unity3D to specify build configurations? My goal is relatively simple - when building for mobile stores (Play Store/ App Store) I want to make sure my app is pointing to ...
Kieron's user avatar
  • 177
1 vote
1 answer
215 views

Received email that iOS development Certificate was revoked, what is it mean?

I'm trying to make a .ipa in Xcode from the build of my project file exported in unity3d. There was two errors in Xcode which are 1."Signing for "Unity-iPhone" requires a development team. Select a ...
aloxvi's user avatar
  • 25
1 vote
1 answer
513 views

V8 JavaScript Engine and Mac App Store

If I embed the V8 JavaScript Engine in my game is it still possible to distribute it in the Mac App Store?
dbotha's user avatar
  • 163
1 vote
1 answer
83 views

How to allow free download of a paid game to specific users

if I am a game developer, how can I allow some selected users to download it for free? The options I am aware of are the following: Use the built-in functionalities of play store and iTunes connect. ...
simone's user avatar
  • 11
1 vote
1 answer
787 views

How do I create a closed beta on the App Store?

After months of hard work, much to my surprise I'm about to unlock the "feature complete" and "production ready" achievements with the game I'm working on, so it's time to ask my colleagues and ...
Wabbitseason's user avatar
1 vote
1 answer
5k views

How does Apple use App Store image banners?

I am about to publish my very first iOS game and was reading the Apple iTunes Connect guide (pages 237 till page 240). I understand that they require a PSD file of dimension 3200x600 pixels. I also ...
mm24's user avatar
  • 886
1 vote
0 answers
98 views

What happens to deleted or added assets in your app when updating to a new version in the Google Play Store and iOS App Store?

So let's say I used Unity and built an app and uploaded it to the android and iOS app store, it is 100 MB and lots of people downloaded it. So now I want to update it to the newer version, however ...
EmperiumIce's user avatar
1 vote
0 answers
50 views

How can I check if someone bought a non-consumable product on iOS/Android? [duplicate]

In my application are 10 free levels, everyone can play them without doing in-app purchases. But if you want more levels, then you need to buy once a non-consumable product in the application. After ...
Joe Driver's user avatar
1 vote
2 answers
716 views

What are good alternatives to microtransactions? [closed]

Recently, this question popped up on here, and it made me wonder if there was a better way to earn money from one's game without using microtransactions. So, What are good alternatives to ...
Username's user avatar
1 vote
1 answer
220 views

Does Apple allow different versions of the same game on the App Store tailored for different regions?

We are currently in negotiations with a Chinese company to give them the right to re-sell our game in the Asia region. Now for the Android version they want to sell it trough their website because ...
Uri Popov's user avatar
  • 3,027
1 vote
0 answers
101 views

License for a Breakout [duplicate]

This may not be an appropriate question for gamedev.stackexchange.com. I'd like to make a basic Breakout game with Unity. I'd also like to sell it on the Mac App Store, iOS App Store, Google's Play ...
IluTov's user avatar
  • 193
0 votes
2 answers
417 views

Marketing my mobile game [duplicate]

I have almost finished my game; I want to upload it to Google Play and the App Store. I will make it free but with Admob advertising. What is the best way to market my app (without any app promotion ...
yaakov rubenchik's user avatar
0 votes
2 answers
157 views

How can I defy competing games who are forcing their users to write 5 star reviews?

Background I've developed an app in a pretty contested category. It's one of the top three games in terms of quality (out of about 200 relevant games in this category; there are no large publishers ...
user avatar
0 votes
1 answer
571 views

Having Your Own Copyrighted App Automatically After Publishing

I have a question regarding for the game app and in business. You see, I decided to publish an app to Google Play. When I published it, does this app automatically declared that this app is ...
David Dimalanta's user avatar
0 votes
2 answers
204 views

How to stream a game inside an app

I would like to build an app like the onw downloadable from here https://playhatch.com/. How is it possible, technically speaking, to achive such result? Need I to implement some instant app feature? ...
simone's user avatar
  • 11
0 votes
1 answer
180 views

How does an iOS developer get his app/game on the AppStores main page?

I was looking at the front page of the AppStore, and they display a new game and a new app every day. I was just curious, how does an iPhone developer get their game or app onto that front page? Does ...
E. Huckabee's user avatar
0 votes
1 answer
53 views

How do I get my iOS game to have custom background

Sometimes when you go on the App Store to look at games, some have a custom background, instead of the default white. Does this cost extra money to do? Or do certain conditions for the game have to be ...
TwentyCharMax's user avatar
0 votes
1 answer
119 views

Updates for IOS AppStore Multiplayer Game

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
TobiHeidi's user avatar
  • 107
0 votes
1 answer
205 views

App name containing spaces?

My new app is ready to publish but I have big dilema: will space characters in title hurt my game in search engines (google, google play, itunes)? There are two teams in the game called 'MAD' and 'MED'...
mue114's user avatar
  • 1
0 votes
1 answer
2k views

Another app has the same name as mine on the appstore!

I am about to publish a game on the android playstore and the ios appstore. It is called "PairIt". I checked a while back to see if there were any other apps named PairIt on the playstore, and there ...
neel11's user avatar
  • 1
0 votes
1 answer
388 views

How can I determine the size of my app store bundle?

I made a very simple game. It only has Facebook, and Twitter share icons but it does have Ad Networks SDKs and adapters. My entire folder that contains all the SDK's is currently 200mb. The inmobi SDK ...
C. Wagner's user avatar
  • 101
0 votes
1 answer
3k views

Can an individual apple developer account have your own name/studio's name? [closed]

I just purchased the iOS developer program for $99. It said on the website that the sellers name would be your name. I think Ketchapp (the creator of 2048) also uses individual. So are you allowed to ...
Mark's user avatar
  • 1
0 votes
1 answer
220 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
Christian's user avatar
  • 265
0 votes
1 answer
68 views

Search app store for similar games on pc

I want to search the app store for similar games so I can see how much competition there will be for any apps I am thinking of designing. Knowing how many clones/similar games there are plus there ...
Skeith's user avatar
  • 1,287
0 votes
0 answers
59 views

How can I check If sublicensing a game to someone is not subject to cheating?

Basically I have a game, but here In Italy I need to subscribe to Commercial Chamber just to start selling (3000€/year). So my idea was to let a friend sell the game on the AppStore/PlayStore/Windows ...
CoffeDeveloper's user avatar
0 votes
1 answer
543 views

Using Google Play In-App purchases in Amazon store, can it be done?

I have an app currently in the play store (it's free), and google play IAPs are implemented in the app. I'm new to the Amazon store, but if it allows me to upload an APK as is, what is to prevent my ...
Dev's user avatar
  • 3
-4 votes
3 answers
2k views

App Store: Profitability for Game Developers

Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are ...
Bunkai.Satori's user avatar
-4 votes
1 answer
258 views

How do I get more installs for my android app? [duplicate]

Me and my team developed a slot machine game, and posted it on Google Play. Right now, it sits in position 460+ of the casino category. The number of installs is less than 1,000 and daily users range ...
user95536's user avatar