Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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38 views

FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
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TextMesh animation not working when attached to a new TextMesh object

I created an animation on one TextMesh object. Then I duplicated the TextMesh object (Ctrl-D) and disabled the first one. The same animation is - of course -attached to the new TextMesh. However, it ...
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47 views

Model mesh overlapping while animating in Unity but not in Blender

I made an FPS model in blender and created reload animation when I imported that model in Unity I saw that while the magazine ejecting from the rifle it overlapped some of the gun parts. Then I went ...
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2answers
70 views

Unreal Engine and Simple Animation

I am creating a card based game and I am stuck on an animation detail. My question is I need an animation to shuffle the deck, a animation for dealing and an animation for drawing. My question is ...
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87 views

Ice transition particle effect

We are small indie team developing a casual mobile game. We are trying to implement an effect like the normal-to-ice block transition in Angry Birds 2: How can we implement an effect like this in ...
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2answers
317 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
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1answer
116 views

Animate some tiles of tile map

I have a game where each "tile" of the terrain is a triangle (Settlers 2). Those are placed next to each other and in way creating an infinite world (right/bottom jumps back to left/top). There is a ...
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1answer
314 views

Problems when rotating object to animate in Unity

I am trying to create some animations for a car model in Unity and I have a problem with the rotation of the wheels https://imgur.com/a/HcWxyob Here I can set the rotation properly as the pivot ...
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1answer
105 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
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49 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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1answer
104 views

Animator transition doesn't get triggered when the player moves into a trigger area

so i want to open a door with a keypress but it's not changing the 2 bool's state any help? ...
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225 views

Prevent keyframe interpolation in imported model animation in Unity

I made first person model in blender. It also has animations in it. Most of animation works fine, but in some cases, Unity's keyframe interpolation makes wrong result. Note that animation was made ...
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1answer
53 views

How to add custom control shapes to a rig in Maya

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
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1answer
22 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
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64 views

Calculate smooth transition between local space angles

I'm trying to calculate direction of moving character (to rotate it's animation). I have something like this: Character can have 4 cardinal directions. The rotation is calculated from the current ...
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1answer
43 views

Some of mesh unstable on animation only in Unity

I made first person model from Blender. In Blender, everything was fine. But move to Unity and hit play, some of mesh(Bullets in cylinder) are unstable, it's way to much shaking. Few months ago, I ...
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1answer
200 views

Animation after enemy spawns

right now in my game, four enemies spawn in four spawn points with a delay, but what I want to do is that if you don't kill the enemy after a couple seconds, an animation (it's an animation of a ...
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130 views

Turn and point Animation not ending in correct position

I have Right Turn, Point & talk Mixamo animation. I am playing animation in this order Play Idle animation Turn animation Point Animation Then, run Turn animation again with - speed to bring it ...
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2k views

Animator.SetTrigger does not trigger an Animation

I have a basic animator setup for my Unity Character which has a "block" functionality when pressing the E key. So far, so good. However I've made a transition from "Blocking Idle" to "...
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397 views

Play animation state's clip from particular time or fram

I have a controller where i have a animation state. I want to play that animation clip from specified frame to specifed end frame. is this possible? here is the snap shot of the controller currently ...
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1answer
228 views

How do I calculate the new Quaternions from translated points?

The code below is for a rag-doll using Verlet method, I have the correct points (or joints) positions, I just need the correct Quaternions, otherwise the resulting model looks like in the picture, I'm ...
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1answer
113 views

Supporting uniform/non-uniform scale in hierarchical animation

I have worked with hierarchical blended animation systems for a number of years, but I have never been quite sure how to handle scale correctly. The introduction of non-uniform scale is additionally ...
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1answer
142 views

Syncing first person arms and enemy character for struggle in games

Some FPS have it where your arms are struggling or doing something melee to a character model. Both the arms and the character you're interacting with are sync'd up in the animation. What's the ...
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3answers
444 views

Unity FPS Offline Multiplayer (MultiLan) Player Animation

I am creating an FPS game in local multiplayer. One player creates the hot-spot game, and the other one connects through WiFi network and plays the game. And i am doing this using unity MultiLan ...
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49 views

Which GameObject should I put the animator on?

I have a GameObject. One of its children is an empty GameObject, whose children are the body parts which need to be animated. ...
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1answer
42 views

Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
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162 views

Rect Position doesn't reset if animation is canceled

I have a text component that displays a text with an animation. If I disable the GameObject while the animation is running, the Rect Transform doesn't reset to the original position, which makes the ...
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188 views

Using blend trees for a simple 2d character

Let me start by saying that I'm not a animator and basically have no idea what I'm talking about. The character in the game has 3 states : indle(looks at camera) walk left and walk right. I've set up ...
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29 views

Animator on a WorldSpace Canvas

Ok, so I have my world space canvas attached to the player object. In my script I have a reference like this : ...
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0answers
165 views

Animation with pivot-modification in Mecanim

Assume I have two animation cycles: Walking Crouching Both assume that the model's pivot is on the same level as the model's feet. Now I also have two animated transitions: Get on all fours while ...
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2answers
493 views

Calculate ticks for animation delay

Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation. Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
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226 views

Should I use animation or simple object rotation in this case

I'm making game where players control hover tanks using Unreal Engine 4. Tank have a turret which rotates around for aiming. Turret pivot/center of mass is not exactly in joint with rest of tank so it ...
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217 views

Unity Mechanim makes physics behave weirdly

I'm developing a 2D Wrestling game in Unity 5 build 5.1.2f1. It's just the beginning so the character only has a number of animation states and a rigidbody2d. This is the state machine and these are ...
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1k views

unity how to make an animation reverse mid way through

I have a animation of several parts moving (think bridge) and would like the animation to reverse mid way through if a certain condition is modified (function call). I have the ...
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353 views

OpenGL MD5 Model Animation. Performance issues

A time has come when i had to implement an Animation to my Engine. I started with standart MD5 mesh/anim format since i find it easy to understand. I managed to implement a simple MD5 loader and i can ...
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902 views

Method to fake 3d in 2d top down game

I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game: http://youtu.be/XK7whzmywno?t=2m38s To ...
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38 views

How to interrupt movement where the model can lag behind

I have a movement system for my characters where the model is allowed to lag behind the character's actual position. In a way it is like the model is being dragged on a string behind the actual ...
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443 views

Unity not updating sprite animations (possible bug)

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
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2answers
321 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: ...
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0answers
717 views

3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
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1answer
939 views

How do I export Physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
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1answer
32 views

Unity - How to move a user controlled animated gameobject programmatically?

I have a player controlled gameObject with an attached script and animator with it's related animations. It all works great. However the gameObject is on screen immediately on level startup. I want ...
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1answer
2k views

How to create an animation from several .obj files in maya?

I have several .obj files. I plan to create an animation from these .obj file. Every mesh in one .obj file is correspond to one frame. And every frame only show one .obj file (meshes in others .obj ...
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1answer
178 views

Which MoCap Animation Sits

I have an UMA that I want to be in a sitting position basically forever. I assume I need an animation that will put him in an idle sitting position. I found the MoCap Huge Animation library for free ...
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1answer
423 views

Animator get number of animations (Unity)

In C#, how would I get the number of animations in an Animator Controller? So I want to find out how many animations there are in an Animator Controller, and have this number in script. Thanks in ...
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1answer
1k views

2D sprite is 'blinking' when animation is playing

When I fire a bullet, instead of frames 4 and 6, the sprite selector in the sprite renderer component says "Missing (Sprite)" and 'blinks' for a frame, not showing anything.
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1answer
70 views

How can I replicate jQuery's slideDown animation in SDL?

I'd like to know how I could make a slideDown animation in C++ using SDL. How would I implement the animation in SDL?
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1answer
487 views

Why does the Texture from AssetManager displays black rectangles only (LibGDX)?

I loaded and get a texture from assetmanager but whenever I test the app it only shows black rectangles instead of the texture. I tried finding some probable cause for this in my code but I can't ...
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1answer
795 views

My animation poses aren't showing up in my asset browser

I tried following this tutorial, where they eventually ask me to drag the Aim_Center from the asset browser onto the graph. The problem is, the only thing that ...
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1answer
93 views

What's the difference between Box2D and tweening?

It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?