Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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18 views

How can I tell Unity to use specific frames for animation?

So I have made a set of animations in a one file in Blender. For example, frame 0-20 idle animation, 30-60 walking animation, 70-120 jumping animation. How can I tell the program to separate the ...
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15 views

Normal Animation to Stationary Animation

I downloaded an FBX file and animation in it is moving in Some directions, how I can convert it to a stationary animation so I can move the model with code? I downloaded the Animations From mixamo ...
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Unreal: How to properly use a AimOffsetBlend1D

I am new to Unreal and want to make my character do point with the finger pistol where I look at. So I created 3 "pose" animation sequences which are just one frame long. One for looking down, one ...
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Unity : How to make ships slide around a planet smoothly

I'm making a game similar to galcon/phage wars and I'm stuck at the part where the fleets when travelling from one planet to another,if they hit a planet that is not the target then they should go ...
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23 views

What's the easiest way to animate a (non-player) mesh?

I made a coffin with some animations in Maya, exported it to Unreal, and I want to start the animation from a blueprint, but I can't for the life of me figure out how. I tried: Play Animation Get ...
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67 views

How can you sync video files with animations within Unity?

I'm wondering if anyone might be able to offer some advice regarding an issue I am currently facing in trying to sync video files with animations within Unity. Ideally my aim is to have a video file ...
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14 views

Character either stuck in idle or character animation in unity

Im making my first game in unity. And Now I have this problem: my character is stuck in his running animation and I can't move him at all (when I'm trying to play the game). There is also this weird ...
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11 views

Correct way to animate player's looking direction

My character shoots lasers from his eyes. Thus, I want to add animations where the character looks up or down. Soon enough, my state machine looks like this. And there are many more animations to add....
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43 views

Turn based game in HTML/JS/CSS - new joiner messes with state of game while animations are still running for other players

I developed a playing cards web app using HTML/JS/CSS. Communication with the server is performed using WebSocket. The server is developed in Java Spring. The game proposes to join one of the many ...
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9 views

When is the Interrupt Transition Event called in AnimBPs + How do you Interrupt Animation Transitions?

When is the Interrupt Transition Event AnimNotify Event called when specified for an ...
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23 views

When importing Mixamo animated characters into Unity, they come without avatar?

I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
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13 views

Unity Using animation curve to lift Navmesh agent

I am trying to make my bird ai take off and fly. I am using an AnimationCurve to try and make the transition from ground to flight more natural. Here is my code: <...
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16 views

How to export animation from Blender to Unity

I have made a Treadmill with basic movement with the Bezier Curve, and I would like to export the animation to Unity but I did not find a tutorial about similar animation on YT.
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8 views

Hand control makes arm roll bone rotate strangely in 3ds Max

first time poster here. I am following this rigging / skinning / animaing Autodesk tutorial here: https://youtu.be/UC_voh3sGy4 and I am having a problem that I have described nicely in a video here ...
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20 views

Enemy script of Unity with c#

I have created a simple game and there are zombies as my enemies.If the distance of The player(Which is me) and the zombie less than 10,The zombie starts walking towards me.and there is a Cylinder ...
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21 views

Animating Game Objects at Different Speeds

I want to animate multiple game objects at different speeds in the context of Python Turtle Graphics, and I'm confused about my options. One approach is to use separate timers for each object, as in ...
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Unity: How to prevent animation from twitching when combined with Navmesh Agent

I am trying to make a third person shooter in Unity and trying to implement a zombie that follows the player and when close to player, attack animation is played. I am using the NavMesh Agent for that ...
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Unity - Shader graph - How to recreate fill function in UIImage

I am trying to create a circular health bar that would deplete on the Y-axis. This works fine on a normal image with Image type filled and fill method - vertical but I want the texture to be animated. ...
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37 views

How do I create cinematic (trailer like) shots of my game?

Background We are in the midst of developing a trailer for our game. It is a 3rd person adventure platformer. As such, the camera is an over the shoulder position, which is great for gameplay, but ...
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38 views

Override the position of bodypart with script on top of animation

I have a character with an Idle and Move animation. Now I want to create an Attack animation. Here I want the hand to move towards the mouse position and back, using a script. The other hand should ...
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25 views

Animation shown as playing in the animator, but it doesn't show in game (Unity 2D/C#)

I have an Animator on this gameObject. The Animator hits one state when some parameters are true, it can transition to this state from any state. The parameters are fine because i can see in the ...
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14 views

Animation for some reason doesn't trigger after death

So I am trying to trigger this explosion animation after this enemy dies, but for some reason the animation doesn't trigger. I've made sure that the explosion animation is linked to "Any State", and ...
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13 views

Unity: Animation moves my pivot point

i'm currently trying to add my mocap animations from rokoko to my mesh however so far I have noticed whenever I press play the animations cause the pivot point on the model to change. I have already ...
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24 views

Inheritance script works with one enemy, but not the other enemy for some reason

So I have created an inheritance script so that every enemy can have the same death properties, which are playing a death animation, then destroy itself. So I have one enemy that works, but the other ...
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26 views

Enemy does not switch to jumping and falling animation, and stays in idle the whole time

So I want my enemy to switch to jumping animation after it finishes its idle animation. So I named my movement script: void movement(), and create an event that references movement() at the end of the ...
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1answer
56 views

Launch event at the end of an animation with phaser 3

I'm starting to develop in Phaser 3, and I'm really a begginer. I'm trying to make an attack move of an archer sprite, but I cannot make it work right... This is how I have defined the things ...
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18 views

How can I rotate an object without rotating its animation (for symmetrical objects)?

I have animated cube. And then cube rotating 90 degrees (and animation changes to 90 accordingly). Like now cube is scaling up, and after fall on left side, then it's scaling left. How to set current ...
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37 views

How do a make a smooth animation with images of different sizes in pygame?

I have an animation where my player swings his sword, with 5 images in pygame. The normal resting image is 14x22, and the rest are 13x23, 21x23, 18x23, and 18x23. I am having trouble with my character ...
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72 views

How to animate fluid filling down a pipe of any shape?

I am working on a project where I want to model a simple flow of fluids around a circuit of pipe. I thought a simple way to do this would be to create an irregular shaped loading bar, then animating ...
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80 views

How do I make a hitbox for a sword in a top-down game?

Context: I'm using Box2D through LibGDX in Java. The sword and the player are in separate classes. Both extend LibGDX's Sprite class. I've got a sword attached to my character that swings when I ...
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Unity: Run several Animations simultaneously on the same Object

Using Unity & Blender 2.79 the task is to animate a Dropship Helicopter. The dropship lands, opens its hangar door, troops come out, door closes, dropship flies away, simple. Cannot be shot down ...
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Unity: Spritesheet character with different independent animations

I want to be able to animate different parts of a character's body independently and I can't figure out how to do it. I have an animation for the head and another for the legs, made by multiple .png's ...
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Animation Parameters (To use later as prefab in any place in canvas)

Am using Unity3D 2019 and I'm creating a 2D WorkFlow Systems, so I found like solution to create pipeline liquid animation is the use of two Images objects first one used like a mask for the second ...
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1answer
477 views

Unity tilemap tiles animation

I am beginner in Unity and I have created tilemap using new tilemap system in unity which looks like this: I created a script that lets me swap tiles. First I click on some tile and than I choose ...
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37 views

Layering Animation on Pixel Art Sprites

I'm currently having some trouble finding the best way to layer animation onto a 2D pixel art sprite animation. For example, I want to add various expressions and blinking onto a pixel art idle ...
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1answer
55 views

curve of animation in C#

I think that the animation curves in Unity lack the fact of being configurable because they are only chosen with a certain type (no sinusoidal function) and adjustable with handles. How in C # create ...
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122 views

Blender-to-Unity: How to import shape key drivers

I have a driver for rotating the eyelids and a driver for modulating the mouth's shapekeys. I have created a couple of animations of "just blinking" and "just grimacing", but what would be most useful ...
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42 views

Call code on interrupting Unity animator sub-FSM

I'm trying to find a way to execute a code when one of two outcomes happens in Unity animator controller: When animator's sub-FSM finishes or When animator's sub-FSM is "interrupted" by a ...
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25 views

Sprite alignment in my sprite packer

I am creating the "perfect" sprite packer. This is a sprite packer that makes sure the output sprite is fully compatible with everything. It converts (if needed) the source frames to BMP in memory It ...
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29 views

Animations suddenly not working at all

I have three animations, "ShowHit", "WarningFadeInAndOut", "ShowGameOver". They were worked when I was made, but suddenly only "ShowHit" is working. I double checked the logic was correct so that it ...
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1answer
66 views

Stop current animation and re-play immediately?

When the player hit something, I'm playing hit animation from animation_player. However when player hit something while hit animation is playing, it just ignored and play previous hit animation. I ...
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12 views

Dynamic Sequence FBX Animation Generation

I have a project that will generate a sequence of animation which is a sign language gesture based on the input text from the user. I already figured how to use mecanim but it will be difficult if I ...
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Text and video on a glass/window

I am a beginner Unity-user, and interested in high-tech thems. So I'm looking to make a high-tech futuristic gaming-room in HDRP. I'm therefore looking to do some effect on my window in the room. The ...
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Unity3D: Rotating the head and an animation gets clashed

A rigged generic models head keeps rotating to follow the camera. When there is an animation like shaking the head, the head animates weirdly as compared to without rotation. Is there anyway to fix it?...
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30 views

Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
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136 views

Unity Animator - bool transitions keep re-entering state while true

My StateMachine is triggered in a loop as long as transition boolean is true. I have made sure my code only runs once, where I set the animation bool: ...
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24 views

Problem with an animation transition

I'm working with a 3D avatar and it's my first time working with animations. I have already done one which goes from the idle animation to another animation. It does the transition when the value of a ...
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14 views

Animate an arc to a full circle

I'd like to animate and draw a ring / tube 3D geometry. Starting from 0 degrees all the way around to 360 degrees over a set time period. Kind of like a clock hand that leaves a trail behind itself. ...
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32 views

Using 2d sprite characters from asset store

noob here So I recently downloaded this asset https://assetstore.unity.com/packages/2d/characters/2d-archers-sprites-18748 from the asset store. All the animations work great (walk, jump etc) but I ...
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21 views

Inverse kinematics behaving weirdly/

I have been trying to figure out why my player character crouches like this when I use inverse kinematics on it. I followed this tutorial: https://docs.unity3d.com/Manual/InverseKinematics.html?_ga=2....