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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

239 questions with no upvoted or accepted answers
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How to keep player position after animation stage change it in Unity2D?

Having some difficulty implementing and figuring out how changing the position through animation should work ... I have a child object with a single animation that only changes the image (player ...
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Javascript or Animation in general tween, spring, mouse tracking, mixing

Back story. I am a web developer and i can pretty much do anything on the web. When i first started doing some programming it was in flash actionscript 3, and i was 14 and now i am 29 and still i ...
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Frog-Lilypad Animation: Animate Unity2D Tilemap based on Player position

I'm developing my first Unity game, involving a frog jumping on lilypads. As the frog leaves a lilypad, I would like it to sink beneath the surface. Here's what I have currently, with the lilypads as ...
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How to import JSON animation file into Cocos Creator using Typescript?

I'm in the process of making a game and I want to import json animation file from remote resource into the game using Typescript, currently using Xampp as the localhost. There is no problem for me to ...
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Unity “Convert To Entity” does not work (Render) with “Skinned Mesh Renderer” for Animations

I'm trying to make a game with Unity's ECS and Job System. I came across the issue where, Convert To Entity does not support Skinned Mesh Renderer. It does not render the mesh. I need it for ...
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14 views

Unity Animating Function Calls

I would like to use the Animator for calling a function at certain intervals. I have a function that changes sprites of an object and also does a couple of other things, that cannot be simply added ...
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21 views

How can I reduce memory use when implementing an animation in UE4?

We've already made a tank's track spline animation but it's using a lot of memory because it's implemented inside a tick function. So, it needs to check every second but as you may know it requires a ...
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59 views

Animation Rigging - Create an animation on editor

With the package "Animation Rigging" is possible to download the samples. But in the "animation window" it show the animation only with FK and not with IK. With the package "Animation Rigging" is ...
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Android problem with looped background

I'm making some sort of clone for FlappyBird, but with some adjustments. I'm trying to have an animated background running infinitely times. I already have the picture mirrored so the flow will be ...
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1answer
66 views

Unity2D: Avoid attack animation looping during combo

I am trying to implement a combo system in my Unity project. I started with a coroutine to call a single attack and it goes relatively smoothly, the problem occurs when I try to modify said coroutine ...
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1answer
13 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
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75 views

Update position using animation curves

Implementing the suggestions from this answered question, I am trying to move my player according to the animation. To do so, I am adding the transform.position property to the animation and then, ...
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1answer
75 views

Unity3d : Access the OnClick parameters of Button in a script

I have a button and I have attached another script "PlaySound" for this button, which plays audio on button click. As soon as the audio gets completed, I want to ...
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17 views

Animation is going wrong when it's in the play

I made a character on Fuse (Steam), and used the mixamo.com to get an animation to the character model, after the rigging process i exported the animation to the unity with the .fbx format. When i ...
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18 views

Unity Animation State duplicate Trigger

I have a simple controller to open a door and close it. With a Trigger I close the door and when it is closed it has a 3-second timer to re-open It works well, but if I send the Trigger twice in a ...
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1answer
102 views

Unity Anima2D - IK Limb for leg not working

I'm having an issue getting an IK limb to work using Anima2D in Unity. If I place a limb IK for the neck joint, the head moves as expected, however trying to place one for the leg seems to have no ...
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30 views

Where to find animated matrix transformations in an fbx file?

Where can I find matrix transformation animation data in an fbx file? I have an fbx file with animations. I have successfully read the indices, matrix, and weight from it. How can I get the frame-by-...
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16 views

Setting animation Type to Humanoid cause to play the animation in T Pose

I was trying to apply animations by using a Mixamo character, with it animations which is downloaded with correct settings. When the animation type in Generic, It is resetting back to the previous ...
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Effect animation and character state transition event timing

I stumbled into a weird situation during development of my game prototype. It's about turn-based battle, and I want battle animations to finish before the next command is issued. The first approach ...
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28 views

Unity - character model not blinking

I'm a bit confused as to what's going on, but I've just noticed that my imported character model never blinks during his animations. I currently have 3 animations - an idle, walk and jump. Every ...
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Player controller (Concurrent FSMs + Animation Graph) question

I'm building a little Player Controller for my new 2D game. I have all the basic things setup and now I would like to get into player state management and anim sincronization. My player will be able ...
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How to Correct this Animation Import Problem (from Spriter to Clickteam Fusion)?

I made a sprite. I put this sprite to Spriter for skeletal animation. It was a simple object which mostly merely rotated and which went up occasionally. I tested it, refined it here and there: it all ...
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Modding Super Mario Bros. U Animations

I want to insert custom animations into Super Mario Bros. U. Is it possible to do this? If it is will the game be playable on the Wii U, or will it only be playable on a Wii U emulator?
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Import animated mesh without a rigged skeleton / armature

How can I import an animation of a mesh that was not animated using rigging, skeletons, or armatures from blender? There's got to be a way.
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128 views

How to convert fbx with animations to dae

I am making an ARKit app, and I need to implement animations. Our 3D artist has provided these files as fbx with animations. All resources I find online about animated models in ARKit talk about dae (...
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33 views

Calculate animation weights based on two variables

I am working on a custom engine and have been tinkering with animations using the Cal3D library. My previous experience with animations was based on prototyping a bit with Unity's Mecanim. Right now, ...
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61 views

My sprite walking animation code doesn't work at all

This is my first time doing code for a game so I followed some online tutorials. When I got to the walking and the jumping animation I just can't get it to work whatever I do. I tried multiple codes ...
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88 views

Profiling Animator showing non-animation calls

When profiling using Unity, I have entries for PreLateUpdate.DirectorUpdateAnimationBegin PreLateUpdate.DirectorUpdateAnimationEnd however, digging down into ...
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28 views

DragonBones mesh gets light by the wrong side

So, I use DragonBones to get skeletal-animation in my Unity 2d game. The problem is that object is affected by light only from the back, while other objects(sprites, while the first one is mesh) from ...
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23 views

Import multiple models in runtime into Unity3d scene and make an animation sequence out of it

So, I have multiple models of ply file formats on my phone. When my scene is running, I want to let users import multiple models into Resource folder and create an ...
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44 views

How should I go about handling nonuniformed sprite sheet with JSON data?

This might be a lenghty question so bare with me. I'm developing a 2D game i Monogame framework and I'm stuck with it comes to handle large sprite sheets with different frame width, height and ...
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FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
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TextMesh animation not working when attached to a new TextMesh object

I created an animation on one TextMesh object. Then I duplicated the TextMesh object (Ctrl-D) and disabled the first one. The same animation is - of course -attached to the new TextMesh. However, it ...
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A good way to record texture animation?

I want to animate rain on a windshield-mesh. The animation should be looped... And then I want to swipe the rain with windshield wipers. (also looped) So the texture on the windshield is supposed to ...
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How can I assign animation clips via editor script in Unity?

Everytime I update my mesh, and reimport my FBX, all of the references to my animations clips need to be reassigned in the animator. How can I assign them automatically in an editor script?
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Need Root Motion For Gravity, But It Affects Rotation?

I have a little animated character in my game with multiple animations. In order to have gravity affect him, I turned on "Apply Root Motion" in his animator. Now one of his animations won't rotate ...
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44 views

Model mesh overlapping while animating in Unity but not in Blender

I made an FPS model in blender and created reload animation when I imported that model in Unity I saw that while the magazine ejecting from the rifle it overlapped some of the gun parts. Then I went ...
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26 views

Unreal Engine and Simple Animation

I am creating a card based game and I am stuck on an animation detail. My question is I need an animation to shuffle the deck, a animation for dealing and an animation for drawing. My question is ...
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66 views

Ice transition particle effect

We are small indie team developing a casual mobile game. We are trying to implement an effect like the normal-to-ice block transition in Angry Birds 2: How can we implement an effect like this in ...
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2answers
91 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
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30 views

Fingers don't move when changing Animation Timeline

I am making a custom animation for some finger bones on a humanoid model, but changing the values inside the timeline window does not visually move the fingers in the scene view. How can I preview ...
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21 views

Unity Blend Tree Animations wont trigger

I have setup Blender Tree Animation, it works fine inside the preview, But does not show anything inside Game window. using below code to pass moveX & ...
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1answer
92 views

Animate some tiles of tile map

I have a game where each "tile" of the terrain is a triangle (Settlers 2). Those are placed next to each other and in way creating an infinite world (right/bottom jumps back to left/top). There is a ...
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1answer
181 views

Problems when rotating object to animate in Unity

I am trying to create some animations for a car model in Unity and I have a problem with the rotation of the wheels https://imgur.com/a/HcWxyob Here I can set the rotation properly as the pivot ...
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1answer
45 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
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31 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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1answer
72 views

Animator transition doesn't get triggered when the player moves into a trigger area

so i want to open a door with a keypress but it's not changing the 2 bool's state any help? ...
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186 views

Prevent keyframe interpolation in imported model animation in Unity

I made first person model in blender. It also has animations in it. Most of animation works fine, but in some cases, Unity's keyframe interpolation makes wrong result. Note that animation was made ...
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1answer
33 views

How to add custom control shapes to a rig in Maya

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
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1answer
22 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...