Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
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2k views

The animation state could not be played because it couldn't be found!

If I try to use animation.Play() or have Play automatically ticked in the inspector on the animtion object, it gives me the follwing error: The animation state could not be played because it couldn't ...
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180 views

Interpolate camera rotation over many keyframes smoothly

I have a defined set of rotation/position keyframes that I want a camera to animate between smoothly. Handling the position is easy enough using cubic bezier curves (and just auto-generating the ...
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360 views

How do I create this type of mixed 2D/3D character model?

I'm interested in how this little Lively Hamster Flash game's character is modelled and animated. The head seems 3D. The back always shows a black outline, so I assume it is 2D. Is this a Flash-...
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309 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
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136 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
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1k views

Rain World : How to have intelligent movement / animation?

In the project RainWorld the characters seem to move "intelligently" as they move "unrestricted". They seem to know "how" to move their limbs and "what" needs to be done. Here for an example the ...
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168 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left border ...
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249 views

Play videos via 3rd party library or as animation in libGDX?

I want to add an animated splash screen to my desktop game, which I develop using libGDX. Now I see there is no native support for videos in libGDX, so I guess I have two options: Include a 3rd party ...
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83 views

How do I correctly set up a Unity animation to move?

I downloaded a custom .fbx model from the asset store, imported it to my project and placed it in my scene. I then created an animator controller and added it to the object. To get the animations (...
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336 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
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1k views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
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2k views

How can I animate 2d sprite rotation without interpolation?

I would like to animate a weapon being swung in 2 frames - all I'm doing is changing the position and rotation of the weapon sprite. However, I don't want unity to interpolate the rotation (generate ...
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331 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
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1k views

Objective-C Moving UIView along a curved path

I'm not sure if I am approaching this the correct way. In my app, when a user touches the screen I capture the point and create an arc from a fixed point to that touch point. I then want to move a ...
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95 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
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286 views

OpenSceneGraph, multiple instances of a model

Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses, I want to be able to load airplanes (consisting of multiple models) and ...
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437 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
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244 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
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738 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. ...
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539 views

How to make an oscillation move on opengl qt

I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
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222 views

Blending effect on textures

Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
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173 views

How do I control an animation with a drag command?

I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
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1answer
114 views

Skeletal animation with multiple animations running at the same time

I've spent a long time attempting to figure out how complex animations are done and wrote quite a few different skeletonish frameworks myself, but they've never really came out good enough to be ...
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1answer
465 views

How do I make a 2D sprite flash green when tapped?

I have a sprite that is based on an image of a gray circle. When the user touches the sprite, I want the sprite to flash green, as in I want the circle to appear to turn green for 0.2 seconds. I tried ...
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1answer
776 views

How to resize animation in libgdx?

I want to draw an animation, the size of each frame is 500x500px but when I try to resize, the animation seems to rotate... Here the code to load frames and create animation: ...
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2answers
410 views

Why are the inputs not changing the animation on keypress?

I have been following this tutorial. You can watch 16:00 - 18:20 to see what I am trying to do. What should be happening is: I press a key, my animation plays and the parameters or Inputs get updated ...
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23 views

Unity - How to set IK position of Left Hand with an offset?

I have a character holding a stick with left hand. I am using IK to make the stick hit a target position. When I position left hand at target position, it works fine. But, I need to offset the hand ...
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22 views

Player's knockout animation skipped when falls below

I want the player to hit the OutZone, if he falls below the ground. When he touches the OutZone, the knockout animation should be shown, followed by Respawning. In my case, when the player hits the ...
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13 views

Slot machine game Phaser 3

I need an advice on creating a slot machine phaser game. So it looks like this I need to plan an approach to do the animation of the reels of the slot machine. I have idea of using tileSprite, are ...
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14 views

UE4 BlendSpace is not working as intended

I am trying to set up a rifle aiming blendspace in UE4. I downloaded animations from Mixamo, added root bone and retargeted them to UE4. Then I set up the BS, but the legs of the character are ...
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16 views

Unity Animator not properly following animation transitions

I have an Animator that has 3 different states. Walking, Climbing, and End of Climb. The diagram is shown below: I have 2 bools, isClimbing and ...
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28 views

RGB sequence of day/night cycle

I'd like to simulate a day/night cycle, and am thinking to do this with two components: an underlay to simulate sky color, accompanying either an alternating cloud or star rotation animation ...
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21 views

Cloth folding animation in Unity

I want to implement a basic animation to show clothes being folded. A good example of what I want to do is shown in this game (https://youtu.be/_J-_PAqxtAQ?t=109) at 1:49. You may want to watch it at ....
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15 views

Animation doesn't play in one state

I have created an Animator and two sprite-based Animations. Both Animations preview correctly. In the Animator, I have created two states and two transitions between them based on a Boolean parameter. ...
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30 views

Unity Animation (2D) - Cannot drag sprite into animation

I am trying to create animations for my sprite which are configured to the "Multiple" option. When I try to drag the sprite into the timeline for the animation it won't do anything. It will ...
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11 views

Animation works well on preview but not when hitting play

I'm using a simple animation where I want to move an sprite just a little bit bellow its current position, and this works well on preview mode in the Animation tab. But as soon as I hit play, the ...
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18 views

Animating a rigged 3D model in untiy

I made this 3D model of sonic in Blender complete with its own rig for animating. I would like to use this for testing 3D movement in unity along with the animator tool. However, when I export the fbx ...
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6 views

MotionBuilder- Actor attached to Mocap moves fluently, but Character using Actor as source jitters and has joints occasionally pop out

I'm trying to get a MotionBuilder animation to work in Unity on my custom character. I've downloaded Motionbuilder FBX mocap files with Actors already attached from http://dancedb.eu/main/performances ...
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10 views

How to export MotionBuilder animations as 'Humanoid'?

The animations I export from MotionBuilder tend to be 'Generic'. When I try manually changing them to 'Humanoid' within Unity then they turn from *.anims into *.FBX's that seemingly don't work with my ...
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14 views

How to import animation from MotionBuilder to Unity?

I have an animation (https://i.imgur.com/VZcdgHs.mp4) working in MotionBuilder. I have tried exporting the whole thing as an FBX, and also have tried exporting as a Motion File. Either way, when I ...
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24 views
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Blender to UE4 eye mesh is getting detached

I've created a rigged and animated mesh using MakeHuman and Blender and exported it as FBX file to be used in Unreal Engine, all seems to be working well except the eyes. I've tried parenting the eye ...
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23 views

How do I import 2d character assets in unity?

I recently downloaded a 2d platform assets that came with a player model. The character came in a lot of pieces like an image of eye, another for torso, etc. How do I go about making these images an ...
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9 views

How make animation only consider the final position?

I'm trying to make an energy indicator for a puzzle, and i decide to user animation to set the position of the red indicator(photo). My first ideia is to make 9 animations, and for every black arrow ...
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2answers
28 views

How do I debug within an animation loop?

I'm trying to see some values within an animation loop, and am naively just console.log'ing when I need to, however, this usually results in the browser crashing ...
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12 views

Enemy explosion offSet is displaced away from desired point of origin

In the game, when the enemy is hit and explodes the explosion animation appears offset to the bottom right corner of the dead enemy's center point. I ran tests to adjust the explosion positioning ...
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24 views

Unsure how to change sprites in an animation (Unity)

I'm using Unity 2019.3.13f1 to make a 2D game with friends and I am looking for help with changing sprites so that different characters can look different. Currently we have sprites for hair, heads, ...
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1answer
24 views

Unity: I need to edit my prefab but I can't move anything inside it!

I imported a character into Unity and turned him into a prefab. I couldn't get my custom "Look-At" script to work for the eyes, which are children of the prefab I imported. So I opened the prefab and ...
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12 views

Unity animator causing lights to turn on sluggishly?

I've got lights on a vehicle that I am controlling using several animations. I have an animator with multiple layers and everything works properly. However, I am having an issue where the lights take ...