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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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39 views

How to import in Unity, and use , “external” animation like the ones you can download on Mixamo?

I've a 3d Character with some animations. Then, i've found some animations on Mixamo i would like to use with my 3d model. Do I need to merge them ? If not, what's the correct way to download them ...
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24 views

unity apply item animation to character

I'm trying to change the attack animation of my player in relation to the attack animation for the item he has in his hand. For example, the default attack animation of my player is puching and once ...
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34 views

Animated Impostor

I need to create explosions and smoke, but as the particle does not interact with the environment (there are in the background) I was thinking of using the Animated Impostor technique (or animated ...
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204 views

Unity - warning: animations neck and head have scale

I always get this warning if I import my model to unity: ...
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0answers
28 views

Unity: Retrieve animation names from imported blend file

I am just trying to generate a list from all animations within my Blender Asset file (see image) This is what I have so far: ...
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0answers
31 views

Animator Play layer

What does layer parameter mean in Animator`s function Play ? It is a second argument which goes after an animation name and before the time of the animation to ...
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0answers
43 views

Workflow to animate character rig with an already animated model

How should I go about animating character rigs (walking, running, ducking, ...) with already animated assets? Do I load the animated asset into the project file of my character rig or do I attach the ...
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0answers
305 views

How to flip sprites with different dimensions horizontally?

I am trying to make an animation on HTML5 Canvas with this texture atlas, which was packed by TexturePacker: and it works good when the Character is facing right. I try to flip it horizontally, but ...
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0answers
53 views

Problems exporting animations to Unity 5

I've finished a model in SpeedTree Cinema v7.1.1 and the model exports correctly, but I can't figure out how to export the wind animation to Unity 5. The only problem is that the wind animation itself ...
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0answers
18 views

Control the Transform component of an object while the animation is playing

It seems the the animation controls the Transform component of the gameobject, hence making it not possible to control the transform properties while the animation is playing. Is there any way to ...
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0answers
34 views

Unity: An empty idle animation overwrites values set through the FixedUpdate code

I am relatively new to the Unity environment. I am creating a 2D game. My character's avatar consists of only one single sprite. Due to its specific crawling-like type of movement, I apply some scale ...
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78 views

How could I implement a movement system like Intrusion 2 has?

Here is a trailer of the game Intrusion 2. The characters seem to move with physics, but look animated as well. I'd like to know how such a movement system works and how I could go about implementing ...
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1answer
99 views

Initiated a animation in unity via use of an animator component

I've written a coroutine that starts an animation. GameObject.FindWithTag(names[number]).GetComponent<Animator>().StartPlayback(); This is the line of code ...
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0answers
69 views

taking a static animation and making it move unity3d

Say you have an animation of a bird flapping its wing. Some animations actually moves the Avatar either forward, backwards or to the side. My question is, is it possible to take that flapping ...
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77 views

Why is my animation glitching?

The Animations done is 3ds max works great and smooth as they should be, problem happens when i import them to unity, they seems to be glitching and noncontinuous at some parts, all i did was ...
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532 views

Making animation clip at runtime from available sprites

i have sprite sheets of different resolution for targeting different mobile/tablet resolutions. the problem is that i have to choose sprite sheets from all the available one depending upon target ...
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1answer
1k views

How to make my animation play once?

In 3ds max, I've made a Cannon that sets itself up, but I only want this animation to play once, here's where I'm trying to make it loop only once: When I click the toggle at the bottom, it stops the ...
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393 views

How can I import animated 2D content from Animate CC into Unity?

I'm a programmer making his efforts to get a bit into art. I have basic drawing and animation knowledge that I think is enough to have some simple games rolling. I have used several programs to ...
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1answer
223 views

Animation Dilemma: How to create authentic discontinuous block-like character movement

I am using Unity. I have quite a bit of Unity experience, however I am a novice in animation. In the past I have had someone else do character Animation aside from some Camera animation and simple ...
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2answers
817 views

Realtime inverse kinematics on unity apps for android and iOS

Hello I want to understand how much overheads do implementing inverse kinematics in realtime add. I am looking at an implementation as such demonstrated in the video. https://www.youtube.com/watch?v=...
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2answers
522 views

Creating animation by script with animation assets

I'm very new to Unity (not to C# and programming as well) but I managed to achieve some goals very fast. But some concepts I still don't get in their full aspects. I'm developing a small multiplayer ...
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1answer
58 views

Overriding the sprites in a Animation clip

Right now we are in the process of adding seasonal content to our game. I would like to know of a way to override animation clips. Specifically I want to change the sprites being show at each key-...
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0answers
153 views

Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
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1answer
248 views

Vertex Skinning, Bone matrices question

I'm creating a model/animation viewer in C# using OpenTK for a game's models. Before stating my problem I want to describe a bit what I've accomplished so far in case I'm fundamentally missing ...
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183 views

Automated animation retargeting

I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
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0answers
28 views

How do I create logic that mirrors the visual state of the game without tying the logic to the animation?

I'm implementing a type of action that depends on the completion of an animation; specifically, a character throwing a grenade should, at the end of the animation, spawn a grenade. This seems to ...
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0answers
476 views

Trivial and efficient sprite animation in Unity

I'm looking for an efficient way to create and use simple sprite animations in Unity. My situation is the following: I have lots of entities (thousands) which need to be animated. These entities ...
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0answers
118 views

Unity animation skips first loop

I have my player's animation controller managing two simple states: idle-walk. States are switched via bools and everything works fine aside from the fact that the idle state doesn't render the first ...
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0answers
46 views

Unity 2D animation running partially

I have a 2D skeleton animation of human walk cycle - which is fine. I am trying hard to code that should STOP only hands animation but legs should not (on a player input - for example on space bar ...
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2answers
400 views

Transition the scale of a sprite

I'm new to LibGDX but I am making a menu with some basic animation, I would like to start with a sprite scaled up and then it would transition to the normal size. Is it possible with LibGDX or do I ...
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0answers
102 views

How can I change existing hierarchy in Unity regarding animations?

I made a bunch of animations in Unity. Now I need to adjust the hierarchy. For example: My animator used to change things in this tree, where the head, legs, and arms were animated: ...
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0answers
225 views

Unity: Implementing Fall with Animation

I have a character controller. I am primarily using FSM with the animations and blends. However, I am running into some trouble with the fall. I walk up to a ledge and walk off...sometimes I will ...
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1answer
506 views

Unity: How to transition to a different animation during the blend phase?

I have a set of animations: Idle, start walking, stop walking, and walking full speed. I have the animations all blending nicely...and the controls are fairly responsive during most of the motion......
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0answers
81 views

Animator Component gets removed automatically - Unity

I am creating a simple scaling animation on image (in Unity). When I play game in unity editor, the animator component get removed automatically. Here I am copying snapshop of Inspector of Image. ...
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0answers
76 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
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0answers
138 views

Skin Mesh Animation Shader Issue

I'm having troubles with properly animating a skin mesh from an .fbx file. I feel like the issue is in the shader, but not sure what is going on. All I know is that I am getting unexpected results ...
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0answers
1k views

How to programmatically create an animation that linearly interpolate between two rotations?

I would like to programmatically create an animation that linearly interpolate between two angles (using the shortest path). I wrote the following code : ...
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0answers
24 views

How to add (not blend) non-looped animation clip to looped animation with Mecanim?

I have a GameObject with Animator and looped animation clip. This animation changes X coordinate from 0 to 10 and back. I need to add another animation to the first one that increases GameObject's ...
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0answers
321 views

Unexpected behaviour after adding animator and Unity editor crash

I have realy strange problem which accured after adding animator(I suppose) to prefab Object. Situations looks like follow: I had object which have only sprite renderer, collider2D and script (...
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44 views

Animated Typing Memory Usage with Immutable Strings

Right now I'm programming a game that has an animated typing effect typically seen in older 1980's and 90's role-playing games. An example can be seen here. The typing effect is generated by taking a ...
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0answers
281 views

Cannot obtain correct bone transform matrix data

I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources: ...
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0answers
42 views

Matrix stack from direction vector chain

I've implemented an IK system for a grabber arm based on several straight segments, starting from a fixed point. The IK is based on a mass-spring simulation, which eventually rests. What I'm left with ...
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0answers
83 views

Applying Animation to specific parts of a humanoid model

I have imported a humanoid character from AutoDesk Character Generator into Unity. Once you specify that you want the character for Unity, a humanoid skeleton in integrated, in order to use MecAnim. ...
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0answers
57 views

How to create animations for a game like Creative kill chamber?

Lately, I have been playing Creative kill chamber game (https://www.youtube.com/watch?v=SW6PyOy34fY). This game is a flash game where gameplay is "hardcoded". I mean, it is a game where player can ...
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0answers
198 views

Unity Animator/Collider Default Property Issues

How do you use Unity's Animator when dealing with animation curve values that have a default value and the default value causes jumps in animation transitions? I have a bit of a complex problem with ...
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0answers
56 views

3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
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0answers
2k views

The animation state could not be played because it couldn't be found!

If I try to use animation.Play() or have Play automatically ticked in the inspector on the animtion object, it gives me the follwing error: The animation state could not be played because it couldn't ...
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0answers
162 views

Interpolate camera rotation over many keyframes smoothly

I have a defined set of rotation/position keyframes that I want a camera to animate between smoothly. Handling the position is easy enough using cubic bezier curves (and just auto-generating the ...
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0answers
347 views

How do I create this type of mixed 2D/3D character model?

I'm interested in how this little Lively Hamster Flash game's character is modelled and animated. The head seems 3D. The back always shows a black outline, so I assume it is 2D. Is this a Flash-...
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0answers
308 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...