Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
198 views

LibGdx animation sequence

In my game the character movement animations work fine but now I'm trying to do a sequence of programmatic animations, for an enemy character, and it's proving to be a pain. I'm just doing it on ...
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0answers
279 views

Blend Tree animation problems at rotation

I have a Blend tree animation with two floats ( VelocityX, VelocityZ) that have idle, run , run right, run left , I use a pad to move it at world space When VelocityX is -1 it run left, +1 it run ...
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627 views

Unity Network Animations Not Smooth

I am attempting to learn Unity Networking using the new UNET framework. I have a functioning rudimentary 3rd person setup in which a host and a client can connect to localhost:7777. Animations are ...
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0answers
53 views

MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
4
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0answers
53 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
4
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1answer
511 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them ...
3
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0answers
44 views

How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
3
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0answers
26 views

Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
3
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1answer
71 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
3
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1answer
117 views

Synchronizing actions with animations across network

I'm working on a project which allows players to take actions in time-limited turns. All players are connected to a central server, which is authoritative. That means the server sends info that a turn ...
3
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0answers
116 views

How does an interruptive combat animation system like Metroid 2 work?

See here for reference. For the most part this game is a 2D side scroller with the expected platformer architecture: move left, right, jump, shoot, etc. Enemies move and you jump out of the way or ...
3
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0answers
67 views

Skeletal Animation: No initial bone rotation

I am currently trying to implement animations in my game. I am having an issue where the bones do not rotate properly. In my program, I apply an inverse bind pose to each bone to move them to bone ...
3
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0answers
56 views

How can I find an animation's final compression size in Unity?

I've been looking at animation compression, and the only way I can seem to find it's final size is to create a Build and check it in the Profiler. There must be an easier way?
3
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3answers
204 views

Animation clip not working

I am working on playing different animation of key press.Below are the animation element attached to my player Initially run animation is played.I have written code to play "Jump" animation on ...
3
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1answer
354 views

Animation timeline organization for Unity 5

I create stuff for AssetStore and use 3ds max and Unity 5. Can someone tell me how I need to work with timeline? When I create animation for several objects, I need to animate them one by one? (...
2
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1answer
218 views

Playing animation on button press with a condition

I want to do menu animation. In the animator, its contain 2 animations. One is opening animation, the other is closing animation. I set the opening animation as default state and added condition ...
2
votes
1answer
83 views

Animation position leftover

I am fairly new to unity and I have encountered this same problem previously. I have a gun with hands and I created an animation that simulates shot movements with properties ...
2
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0answers
387 views

Unity applying forces using animation

I'm trying to make a croquet mallet swing to hit the ball using an animation that rotates the mallet mesh. The mesh appears correctly positioned to hit the ball in the center but the ball doesn't go ...
2
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0answers
191 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
2
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0answers
451 views

using IK functions in MecAnim

The documentation on how to use IK functions clearly states that an Animator Controller with at least one animation for the character is required and then Layers ...
2
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0answers
127 views

Proper setup for Mecanim standing jump animation

I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
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0answers
392 views

Unity - How to Receive “Animator” on AnimationEvent

How to receive "Animator" by parameter on an Animation Event parameter? Its possible?
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0answers
3k views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated ...
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0answers
808 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: ...
2
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2answers
835 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after ...
2
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1answer
217 views

unity animation not starting

I have written the following code: ...
2
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1answer
192 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
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0answers
11 views

Unity animation: How to reset pivot after 3D character somersaults?

I have this new character animation that I made in Blender. None of my other animations use Root Transform or anything fancy, and they work great. This new one is special though. The character jumps ...
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0answers
69 views

Procedural sketch / painting shader

So after some google searching apparently I don't even know what this technique is specifically called: I'm trying to figure out how to create an effect in unity that 'paints' a 2d asset on screen. ...
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1answer
45 views

Game engine animation management

Usually in a game scene there might be tens of animations going on at the same time, each being in its own state. I wonder usually how is this managed in game engines? Do they just stack a variable ...
1
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1answer
31 views

Updating transform position after root motion

I have an animation of a character climbing with root motion in it (i.e. the character moves generally upwards for a couple of units during the animation). It is intended as a one shot, not a loop. ...
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0answers
32 views

How to run different animations with same suffix for different public objects?

I would like to be able to run the corresponding animation (ending with "Get" in the title) for whatever item GameObject I plug into this treasurebox. I made 2 prefabs for "item-get" animations today....
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0answers
35 views

Where should my 3D character's pivot/anchor be?

I created a 3d character with some animations a month ago and when testing the character in my game, I notice there are some weird interactions with the scenery that have me worried, particularly when ...
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1answer
97 views

How to add a animation to myPlayer

I'm currently making a shoot em up in monogame. I want to add just one animation to my object. No commands or transitions between animations for different actions: just an object swapping between ...
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0answers
23 views

Unity5 mixing animations with different properties

Maybe there are tons of questions about this but i dont know what to look for. I have 2 animations, one is aiming a weapon and the other one is shooting. When i aim the weapon i animate only its ...
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1answer
197 views

issues about combo attack system animation

i have some issues about my attack animations right now, i'm doing my light attack which has 3 separate attacks and animations. the scripting and trigger works(without animation), but my animation ...
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0answers
33 views

Is it possible to connect an external source machine to Live Link?

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
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0answers
45 views

Problem with Animating on local position Unity

Currently, I am having a Cube that needs to be animated to roll on its edge. Using unity built-in animation feature, I created 4 animations (RotateUp, ...
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0answers
122 views

Playing an animation in Godot

I have been working on making a platformer in Godot but can't seem to get a walk cycle to play when I press left or right. ...
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0answers
34 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
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0answers
23 views

Deformable meshes based on torsional spring

I am trying to learn physics-based animation thanks to the book "Foundation of Physically-Based Modelling and Animation". They introduce the mass-spring model for deformable meshes. Although making ...
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0answers
86 views

Combine all animation state into one clip (.anim) file in unity

I have an animation controller where different animation states(clips) are available. Like this: Now my aim is to convert all this states animation into a single clip (.anim file). Is this possible. ?...
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0answers
100 views

Possible to use StateMachineBehaviour with Blend Trees?

One of the touted benefits of the StateMachineBehaviours is adding a sound hook to an animation state. That sounds great! Unfortunately, I'm not sure how I could do ...
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0answers
56 views

Unity3D: Simple animations ending with a bit of offset

I'm trying to make a simple game with some cubes rotating 90º when the user clicks on them. I've setup an empty game object, a simple cube nested, an animator, and two animations: RotateClockWise, ...
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0answers
19 views

Running animation on nodes

Suppose I have a character and an array of 3D coordinates, separated at most a certain distance apart. I would like to have a character run across the points in the array, placing its feet exactly on ...
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0answers
103 views

Unity: How to keep animation keyframe position in the transform

I want to make a paired animation- I have 2 characters. One is doing a Grabbing-Move on a character who is grabbed. But for that its necessary to animate all those animations on a character on a ...
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0answers
121 views

Why are my water tiles not animating?

My game can display tiles such as Grass tile, Dirt tile and Rock tile with no problems. Now I am trying to display water tile and animate it but for some reason it is not animating and only displaying ...
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0answers
205 views

Parameter 'Blend' doesnt exist

I want to animate my character, but i got this error: Parameter 'Blend' doesnt exist. if i use 1d Blend Type it works fine no bug nothing. But if i change the Blend type in the animation panel ...
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0answers
77 views

2D: Scaling a character with multiple RigidBody2Ds?

So, this example is in the Godot Engine, but other engines porbably have this kind of problem, too: I have a character with multiple RigidBody2Ds, that also has a ...
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0answers
39 views

How to import in Unity, and use , “external” animation like the ones you can download on Mixamo?

I've a 3d Character with some animations. Then, i've found some animations on Mixamo i would like to use with my 3d model. Do I need to merge them ? If not, what's the correct way to download them ...