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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

3
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0answers
219 views

Blend Tree animation problems at rotation

I have a Blend tree animation with two floats ( VelocityX, VelocityZ) that have idle, run , run right, run left , I use a pad to move it at world space When VelocityX is -1 it run left, +1 it run ...
3
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0answers
587 views

Unity Network Animations Not Smooth

I am attempting to learn Unity Networking using the new UNET framework. I have a functioning rudimentary 3rd person setup in which a host and a client can connect to localhost:7777. Animations are ...
3
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0answers
50 views

MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
3
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0answers
52 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
2
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0answers
87 views

Unity: How to keep animation keyframe position in the transform

I want to make a paired animation- I have 2 characters. One is doing a Grabbing-Move on a character who is grabbed. But for that its necessary to animate all those animations on a character on a ...
2
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0answers
108 views

How does an interruptive combat animation system like Metroid 2 work?

See here for reference. For the most part this game is a 2D side scroller with the expected platformer architecture: move left, right, jump, shoot, etc. Enemies move and you jump out of the way or ...
2
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0answers
58 views

Skeletal Animation: No initial bone rotation

I am currently trying to implement animations in my game. I am having an issue where the bones do not rotate properly. In my program, I apply an inverse bind pose to each bone to move them to bone ...
2
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0answers
47 views

How can I find an animation's final compression size in Unity?

I've been looking at animation compression, and the only way I can seem to find it's final size is to create a Build and check it in the Profiler. There must be an easier way?
2
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0answers
345 views

Unity applying forces using animation

I'm trying to make a croquet mallet swing to hit the ball using an animation that rotates the mallet mesh. The mesh appears correctly positioned to hit the ball in the center but the ball doesn't go ...
2
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0answers
244 views

How to make this vector field animation

This screenshot is from Windows app called MyRadar by ACME AtronOmatic LLC. I found their wind direction animation to be very visually appealing and was wondering if anyone knew how to create this ...
2
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0answers
178 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
2
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0answers
425 views

using IK functions in MecAnim

The documentation on how to use IK functions clearly states that an Animator Controller with at least one animation for the character is required and then Layers ...
2
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0answers
124 views

Proper setup for Mecanim standing jump animation

I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
2
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0answers
341 views

Unity - How to Receive “Animator” on AnimationEvent

How to receive "Animator" by parameter on an Animation Event parameter? Its possible?
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0answers
2k views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated ...
1
vote
0answers
17 views

Unity5 mixing animations with different properties

Maybe there are tons of questions about this but i dont know what to look for. I have 2 animations, one is aiming a weapon and the other one is shooting. When i aim the weapon i animate only its ...
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0answers
22 views

Is it possible to connect an external source machine to Live Link?

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
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0answers
18 views

Problem with Animating on local position Unity

Currently, I am having a Cube that needs to be animated to roll on its edge. Using unity built-in animation feature, I created 4 animations (RotateUp, ...
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0answers
61 views

Playing an animation in Godot

I have been working on making a platformer in Godot but can't seem to get a walk cycle to play when I press left or right. ...
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0answers
29 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
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0answers
14 views

Deformable meshes based on torsional spring

I am trying to learn physics-based animation thanks to the book "Foundation of Physically-Based Modelling and Animation". They introduce the mass-spring model for deformable meshes. Although making ...
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0answers
61 views

Combine all animation state into one clip (.anim) file in unity

I have an animation controller where different animation states(clips) are available. Like this: Now my aim is to convert all this states animation into a single clip (.anim file). Is this possible. ?...
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0answers
73 views

Possible to use StateMachineBehaviour with Blend Trees?

One of the touted benefits of the StateMachineBehaviours is adding a sound hook to an animation state. That sounds great! Unfortunately, I'm not sure how I could do ...
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0answers
48 views

Unity3D: Simple animations ending with a bit of offset

I'm trying to make a simple game with some cubes rotating 90º when the user clicks on them. I've setup an empty game object, a simple cube nested, an animator, and two animations: RotateClockWise, ...
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0answers
19 views

Running animation on nodes

Suppose I have a character and an array of 3D coordinates, separated at most a certain distance apart. I would like to have a character run across the points in the array, placing its feet exactly on ...
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0answers
113 views

Why are my water tiles not animating?

My game can display tiles such as Grass tile, Dirt tile and Rock tile with no problems. Now I am trying to display water tile and animate it but for some reason it is not animating and only displaying ...
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0answers
134 views

Parameter 'Blend' doesnt exist

I want to animate my character, but i got this error: Parameter 'Blend' doesnt exist. if i use 1d Blend Type it works fine no bug nothing. But if i change the Blend type in the animation panel ...
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0answers
50 views

2D: Scaling a character with multiple RigidBody2Ds?

So, this example is in the Godot Engine, but other engines porbably have this kind of problem, too: I have a character with multiple RigidBody2Ds, that also has a ...
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0answers
35 views

How to import in Unity, and use , “external” animation like the ones you can download on Mixamo?

I've a 3d Character with some animations. Then, i've found some animations on Mixamo i would like to use with my 3d model. Do I need to merge them ? If not, what's the correct way to download them ...
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0answers
24 views

unity apply item animation to character

I'm trying to change the attack animation of my player in relation to the attack animation for the item he has in his hand. For example, the default attack animation of my player is puching and once ...
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0answers
34 views

Animated Impostor

I need to create explosions and smoke, but as the particle does not interact with the environment (there are in the background) I was thinking of using the Animated Impostor technique (or animated ...
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0answers
160 views

Unity - warning: animations neck and head have scale

I always get this warning if I import my model to unity: ...
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0answers
28 views

Unity: Retrieve animation names from imported blend file

I am just trying to generate a list from all animations within my Blender Asset file (see image) This is what I have so far: ...
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vote
0answers
23 views

Animator Play layer

What does layer parameter mean in Animator`s function Play ? It is a second argument which goes after an animation name and before the time of the animation to ...
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0answers
43 views

Workflow to animate character rig with an already animated model

How should I go about animating character rigs (walking, running, ducking, ...) with already animated assets? Do I load the animated asset into the project file of my character rig or do I attach the ...
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0answers
225 views

How to flip sprites with different dimensions horizontally?

I am trying to make an animation on HTML5 Canvas with this texture atlas, which was packed by TexturePacker: and it works good when the Character is facing right. I try to flip it horizontally, but ...
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0answers
47 views

Problems exporting animations to Unity 5

I've finished a model in SpeedTree Cinema v7.1.1 and the model exports correctly, but I can't figure out how to export the wind animation to Unity 5. The only problem is that the wind animation itself ...
1
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0answers
18 views

Control the Transform component of an object while the animation is playing

It seems the the animation controls the Transform component of the gameobject, hence making it not possible to control the transform properties while the animation is playing. Is there any way to ...
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0answers
40 views

how to check start of every loop in looping animation in unity

I have a shooting animation that needs to be played in start of every loop. I want to instantiate bullet in every time animations tarts. it seems ...
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0answers
31 views

Unity: An empty idle animation overwrites values set through the FixedUpdate code

I am relatively new to the Unity environment. I am creating a 2D game. My character's avatar consists of only one single sprite. Due to its specific crawling-like type of movement, I apply some scale ...
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0answers
73 views

How could I implement a movement system like Intrusion 2 has?

Here is a trailer of the game Intrusion 2. The characters seem to move with physics, but look animated as well. I'd like to know how such a movement system works and how I could go about implementing ...
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0answers
56 views

taking a static animation and making it move unity3d

Say you have an animation of a bird flapping its wing. Some animations actually moves the Avatar either forward, backwards or to the side. My question is, is it possible to take that flapping ...
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0answers
61 views

Why is my animation glitching?

The Animations done is 3ds max works great and smooth as they should be, problem happens when i import them to unity, they seems to be glitching and noncontinuous at some parts, all i did was ...
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0answers
443 views

Making animation clip at runtime from available sprites

i have sprite sheets of different resolution for targeting different mobile/tablet resolutions. the problem is that i have to choose sprite sheets from all the available one depending upon target ...
1
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0answers
371 views

How can I import animated 2D content from Animate CC into Unity?

I'm a programmer making his efforts to get a bit into art. I have basic drawing and animation knowledge that I think is enough to have some simple games rolling. I have used several programs to ...
1
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0answers
51 views

Overriding the sprites in a Animation clip

Right now we are in the process of adding seasonal content to our game. I would like to know of a way to override animation clips. Specifically I want to change the sprites being show at each key-...
1
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0answers
141 views

Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
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0answers
144 views

Automated animation retargeting

I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
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0answers
27 views

How do I create logic that mirrors the visual state of the game without tying the logic to the animation?

I'm implementing a type of action that depends on the completion of an animation; specifically, a character throwing a grenade should, at the end of the animation, spawn a grenade. This seems to ...
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0answers
405 views

Trivial and efficient sprite animation in Unity

I'm looking for an efficient way to create and use simple sprite animations in Unity. My situation is the following: I have lots of entities (thousands) which need to be animated. These entities ...