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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
27 views

Problems with Unity3D Animator controller states

I have an object (a simple card) equipped with the Rigidbody, Collider and Animator components. In particular, Animator performs two simple clips: Cover and Uncover that rotates the card 180 degrees. ...
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39 views

unity 3D : object position changed in play mode after adding animation to animator component

my object have sphere collider and nav mesh agent and animator component and scripts to move it so when i click play to test my object that's how it look with out the animator component only the ...
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35 views

3d animation that changes state - what's best practice

I'm a developer with a little bit of 2d game experience, but the need has come for me to do a bit of 3d work and I wanted to understand some best process. I'm primarily working with blender and ...
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0answers
21 views

Syncing animations across different objects

In my game I have the player object which is made up of separate objects to allow for part swapping. Each general part has it's own animator and the overal object has an animator. Let me explain, the ...
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0answers
73 views

Possible to use StateMachineBehaviour with Blend Trees?

One of the touted benefits of the StateMachineBehaviours is adding a sound hook to an animation state. That sounds great! Unfortunately, I'm not sure how I could do ...
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1answer
135 views

What is morph target animation?

I've been using Adobe Flash and its keyframe-based animation for some years. I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-...
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1answer
19 views

How does Speed in Animator Window in Unity work?

If speed 1 is considered normal playback, is it by a second? So animation play once in a second? If I have my animator speed set as 100, would it make the speed become 0.06 then ?
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145 views

Flickering animation in Unity

I have a .dae file which contains an animation of rose petals falling on the ground. When I open this file in Preview in macOS, everything's fine and the animation plays smoothly. However, when I ...
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1answer
28 views

Animations only play when moving along the Y axis

My problem is, I have walk animations which only play when my character is moving upward or downward, and I don't know why. This is my code: ...
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1answer
209 views

How to change animation start/end proprieties via script?

Is there a way of changing the start/end proprieties (Transform, Rect Transform, etc..) of an animation via script? Like, I have 5 objects that start at the same position but should end in different ...
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2answers
212 views

How to set default pose of model from Blender? (Exported as FBX)

I have a model that has lots of animation clips(actions). Before export as FBX, I set the pose to named "default" pose and exported as FBX like this. But in Unity, it's changed to first animation ...
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0answers
48 views

Unity3D: Simple animations ending with a bit of offset

I'm trying to make a simple game with some cubes rotating 90º when the user clicks on them. I've setup an empty game object, a simple cube nested, an animator, and two animations: RotateClockWise, ...
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2answers
328 views

Is it good to use 24 fps animation in 60 fps game?

Is it normal to use 24 fps animation in 60 fps game or it will hurt perfomance or create bugs?
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0answers
21 views

How to create animations in Android?

I am learning programming and developing my first project, a clicker game. The animation I am thinking about is having a new instance of a single image, appear at random x coordinates across the top ...
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1answer
389 views

How to move NavMesh Agent by animation?

What's the best way to create a simple moving navmesh agent with animation? (e.g. a human enemy running to player) I have run animation that moves the enemy ...
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0answers
19 views

Running animation on nodes

Suppose I have a character and an array of 3D coordinates, separated at most a certain distance apart. I would like to have a character run across the points in the array, placing its feet exactly on ...
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1answer
43 views

LibGDX transparent textures look weird for a brief moment during skeleton animation

So I have a stage with some characters (Spine2D Skeletons). Each character has a health bar/stamina bar texture above them. The textures are simple PNGs with some gradient on them and transparency too....
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1answer
14 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
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1answer
662 views

Would it be good idea to use blender to create sprite and animating rather than using a 2d software to create sprites and animating them in 2d

I'm making this 2d side scroller game. I had been working on 3d games(modelling and animation) for 2 years, thus my experience with 2d sprites is none to zero. So I've been struggling with asset ...
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1answer
218 views

Offset input sent to blend tree based on Character's Local Rotation

I am developing a top down twin stick shooter. I am running into a issue where if I change my character's rotation, the Unity Blend Tree animation does not play the correct animation that corresponds ...
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0answers
30 views

how to make an animation play on exact fps in aniamtor?

I have some spritesheets that need to be played on 24 frames per second. how can I set them to work on that exact frame rate? thank you for helping.
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2answers
911 views

For character animation, is it better to use sprite sheets or animating “pieces” with keyframes? [closed]

First I want to say that I am not an artist, and I intend to work with an artist to complete my project. I'm looking for the solution that makes it the easiest to work with the artist and create the ...
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0answers
87 views

Unity: How to keep animation keyframe position in the transform

I want to make a paired animation- I have 2 characters. One is doing a Grabbing-Move on a character who is grabbed. But for that its necessary to animate all those animations on a character on a ...
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1answer
142 views

How to handle hitboxes/hurtboxes in animations?

I'm curious how I should go about structuring hitboxes and hurtboxes for my actors. For context, I'm developing a game engine in OpenGL, using C# and OpenTK. I have developed a working skeletal ...
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1answer
1k views

In a 2D game with an isometric camera (like Bastion) do I need to create a new animation for every angle the player is facing?

For different actions like jumping, attacking, moving etc, do I need to make new animations for every angle I am doing the action? Or is there a way to somehow run around that requirement?
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0answers
113 views

Why are my water tiles not animating?

My game can display tiles such as Grass tile, Dirt tile and Rock tile with no problems. Now I am trying to display water tile and animate it but for some reason it is not animating and only displaying ...
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1answer
76 views

How do you time jump animation with uneven landing surface?

Say my player jumps off from a certain point on a 2D surface. Say my surface is uneven, and has varying y positions along the level, how would I then be able to time my jump animation accordingly? (...
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1answer
76 views

How can I reduce amount of graphics to draw for a smooth 2D character evolution transition?

I'm working on a game where the player has a character that can be fatter or skinnier, and maybe other transitions. Not only the height and width could change, but the complete appearance of the body. ...
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1answer
521 views

How to Hold on Final Frame of Animation in Godot

I am learning Godot 3.0 and I have a question concerning animation. I have a player object whose node structure is KinematicBody2D > Sprite > AnimationPlayer. In the AnimationPlayer, I have ascend ...
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0answers
55 views

Calculate smooth transition between local space angles

I'm trying to calculate direction of moving character (to rotate it's animation). I have something like this: Character can have 4 cardinal directions. The rotation is calculated from the current ...
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1answer
59 views

DOM for GUI - display animated objects

I'm creating an HTML5 game using Canvas, but want to use DOM for the GUI for the reasons mentioned in there articles: http://blog.sklambert.com/html5-game-tutorial-game-ui-canvas-vs-dom/ http://www....
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0answers
51 views

Does Collada 1.4 support Quaternion based animations?

If i understand it correctly then it actually should be possible to export/import quaternion based animations by using 4 channels X,Y,Z and W However i am not sure if this is anywhere supported. In ...
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0answers
134 views

Parameter 'Blend' doesnt exist

I want to animate my character, but i got this error: Parameter 'Blend' doesnt exist. if i use 1d Blend Type it works fine no bug nothing. But if i change the Blend type in the animation panel ...
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0answers
50 views

2D: Scaling a character with multiple RigidBody2Ds?

So, this example is in the Godot Engine, but other engines porbably have this kind of problem, too: I have a character with multiple RigidBody2Ds, that also has a ...
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2answers
479 views

How to quit current state animation correctly? [duplicate]

I've a 'classic' humanoid player with an animation controller and some animations. This is the code i'm managing state changin ...
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0answers
35 views

How to import in Unity, and use , “external” animation like the ones you can download on Mixamo?

I've a 3d Character with some animations. Then, i've found some animations on Mixamo i would like to use with my 3d model. Do I need to merge them ? If not, what's the correct way to download them ...
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1answer
158 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
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1answer
376 views

How to stop and start sprite sheet flipbook materials in a widget blueprint?

I have a flipbook material I created from a sprite sheet to add some fireworks to a game I'm working on. I have the material set up and it is showing the animation of the firework like it should. ...
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35 views

have humanoid animation effected by physics

so i have a astronaut with some random floating animation on it, but when i add force, for example when his jetpack is thrusting forward, i want his limbs to be "left behind", like how you push a ...
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1answer
70 views

Splitting a character model to ease animations

I've recently been looking into animations within Unity, and came across the idea of splitting my humanoid character's object into two at the waistline. The Idea being that animations used for ...
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2answers
208 views

How To Add Animation Graphics To An Android Game

How to make something like this animation drawings that coming out from the car ? (I'm using android studio) The Game's Link : Finger Driver
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1answer
91 views

Synchronizing actions with animations across network

I'm working on a project which allows players to take actions in time-limited turns. All players are connected to a central server, which is authoritative. That means the server sends info that a turn ...
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1answer
34 views

Some of mesh unstable on animation only in Unity

I made first person model from Blender. In Blender, everything was fine. But move to Unity and hit play, some of mesh(Bullets in cylinder) are unstable, it's way to much shaking. Few months ago, I ...
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1answer
245 views

Libgdx stop animation at last animated frame

How i can stop animation at last frame. ...
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1answer
414 views

Change animation speed through the editor in Unity

How can I change the speed of the animation through the editor if I have the following animation structure? I would like Adult1@walk to play faster.
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1answer
908 views

Unity Change Rotation of Animated Object at Runtime

So I made an animation, but sometimes i nedd to rotate the animation, but for some reason it isnt working. I can change the rotation of the object and then click play and it works perfectly like in ...
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1answer
525 views

Manipulating an animation towards a target object (ie. The hand and arm lean towards the target)

I am trying to make a boxing game just for fun (I dont expect the end product to be anything decent lol) . I have my boxers in the ring and they are animated quite well so far, with Idle, and punch ...
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1answer
183 views

Blender Animations glitchy in Unity

I have created a gorilla and its animations in Blender, exported the file as an FBX file and then imported it in Unity. The animations works fine in Blender, the loop is perfect for the walking ...
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0answers
24 views

unity apply item animation to character

I'm trying to change the attack animation of my player in relation to the attack animation for the item he has in his hand. For example, the default attack animation of my player is puching and once ...
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1answer
1k views

How to randomize Motion/animation without create a state for each animation?

I'm using Animator and state for animating my charachter. So, i've (example) an Idle state, associated to an Idle motion animation , and a Death State, associated to a Death animation. But I've 5 ...