Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
46 views

What bones are involved in a walk cycle like Leon's in RE4?

I would like to create a character that moves like Leon in RE4. This video demonstrates Leon's walk cycle, which I'd like to reproduce. I'm confused about which bones of my character's skeleton should ...
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14 views

Unity Blend Tree Animations wont trigger

I have setup Blender Tree Animation, it works fine inside the preview, But does not show anything inside Game window. using below code to pass moveX & ...
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1answer
169 views

Unity animation plays in preview but not in playing mode

I create a simple animation and an override controller for it with code. ...
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1answer
78 views

Animations in Unity are not working properly

I've done a few animations in Blender for my 3D character but the problem is, that they look different in Unity. It seems like the eyes are moving too much. I tried to change many things in import ...
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1answer
75 views

Animate some tiles of tile map

I have a game where each "tile" of the terrain is a triangle (Settlers 2). Those are placed next to each other and in way creating an infinite world (right/bottom jumps back to left/top). There is a ...
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2answers
145 views

2D character movement

My character moves right and left correctly, I want to know if it is possible to move character forward and backward to collect hearts (I know that in 2d no z axis I want to know if it is possible ...
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2answers
105 views

UNITY || How to access the “exit transitions” of the current played clip from the animator?

So, I have an animator , i can access it. But from there I have no idea how to access the clips inside. I need to access the transition of the clips. I got as far as accessing the object of the "...
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1answer
148 views

Detecting collisions during animations

I am creating a prototype enemy swordsman, and I'd like to be able to parry his attacks, like the parry system from VR Dungeon Knight. This is my method of implementation: Parent a sword to his hand ...
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1answer
19 views

Animation Length to Integer

‏‏‎ Currently, I have a script; more specifically for weapons. It handles animations, and the animations are being played and then stopped (once they're finished) by co-routines. I have variables ...
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1answer
453 views

Why are my animations flickering?

My animation is supposed to be used in my physics project I am making. I am using 10 millisecond setInterval() and setTimeout() ...
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2answers
59 views

In LIBGDX how to give different frametime to animations

As of now I've been using Gdx.graphics.getDeltaTime() to achieve this but I think this shouldn't be the correct way. Let's say I have 3 images/sprites and I want the first one to stay for 1 second, ...
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1answer
135 views

How to Fetch a Frame Number from Animation Clip

I'm trying to find out how to fetch the frame number from an animation clip accurately. I don't want to get a value between 0 and 1 that shows as a percentage-as-a-decimal how much of the animation ...
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1answer
30 views

Unity3D Door animation help

i've imported a door from blender to unity. it has two animations, open and close. i've put an animator and script on it, and everything works fine. it opens and closes when i press x using a box ...
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1answer
34 views

Cannot access an animation from script

I want to change the reload speed of my player when a button is pressed in the pause menu. I created a button and attached the following script to it (as suggested by the documentation here: https://...
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1answer
130 views

Problems when rotating object to animate in Unity

I am trying to create some animations for a car model in Unity and I have a problem with the rotation of the wheels https://imgur.com/a/HcWxyob Here I can set the rotation properly as the pivot ...
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1answer
88 views

How to make a 2D sprite slowly vanish as it crosses a line — as if disappearing behind a wall?

...Except there is no wall. Only one of its edges. Here is what I mean. Notice how the lines "sink" into the center square. I've been trying to do something very similar, in Unity. My approach is to ...
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0answers
32 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
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1answer
88 views

Variable Problem when coding the Player Movement in GameMaker Studio 1.4.9999

In oGirlTest object I have a Create and Step event. Create: ...
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2answers
42 views

Animation confusion - Unity

Im pretty new to game dev in Unity, and thought I'd start off with a relatively simple game: Im planning to make a game where 3 cups are shown on a table, and a ball is placed beneath one, the cups ...
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1answer
650 views

Unity Animator default values overwriten

I have created a project to reproduce the problem I'm currently facing. I'm running a simple unity animation that moves a game object and expect to be able to reset the gameobject position. This can ...
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1answer
340 views

2d water animation is jagged and not smooth

As a solution for this question I implemented the shader with a test program: ...
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1answer
60 views

Compensate for animation time in multiplayer network game

I'm developing a multiplayer turn-based card game. In certain scenarios, the clients are required to perform an animation before moving on with the game. For example, the server informs the clients to ...
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1answer
29 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
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0answers
85 views

Didn't quite understand the inverse bind pos matrix

The way I'm doing things right now is: For static meshes, I calculate a "toRootTransformation" 4x4 matrix for every node, based on the hierarchy of the nodes. Then for every node that contains a mesh,...
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1answer
139 views

Is it possible to make realistic animations in 2D?

I plan to make a skateboarding game and I am wondering about one thing: is it possible to make 2D realistic animations to simulate skate's and skater's rotations or should I resort to 3D for realistic ...
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1answer
40 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
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1answer
195 views

Simple animation text color change

I apologize in advanced if this is a trivial ask, but I am wondering if it is possible to use an animation to change the color of a Text element from teal -> white without any lerp, i.e the color ...
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4answers
4k views

How to animate abstract 2d top down water texture?

I currently implement a game with a top down view of the ocean. I use the following, a little abstract texture: The actual texture is transparent, I added the green-like color for clarity. The ...
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1answer
177 views

Playing animation on button press with a condition

I want to do menu animation. In the animator, its contain 2 animations. One is opening animation, the other is closing animation. I set the opening animation as default state and added condition ...
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1answer
84 views

i need suggestion animation technique for 3d?

firstly you need to now i am beginner :) i am using opengl and for display vertex buffer object(vbo). i made 2000 frames animation model with blender and i export with (.obj) files and i upload all ...
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1answer
79 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
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0answers
27 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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1answer
21 views

Player animation mismatches its movement input

I am using the code below to have the character's directional movement match its movement animations but when the player model has a non-zero y-axis rotation, the animations become mismatched. Code: ...
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1answer
31 views

How to get 60fps animation in terms of rounding/truncating position/alpha floats

I am wondering what gives the best animation performance running at 60fps with lots of objects. I have seen in a few places such as this that you should round or truncate your values so you don't get <...
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1answer
60 views

Animator transition doesn't get triggered when the player moves into a trigger area

so i want to open a door with a keypress but it's not changing the 2 bool's state any help? ...
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1answer
44 views

In Unity, how do get access to animation clips in selected model from EditorWindow?

I need to add some animation events or copy them from other models. So I decided to make a EditorWindow. Unfortunately there's not much information about this, and I'm stuck in here. ...
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0answers
9 views

How do I put duplicated, modified animation clip into original model?

I can't modify imported animation in Unity because it's read-only. To solve this, I duplicate that animation clip, so now I can modify the keyframes. However there's no way to add animation event/...
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0answers
160 views

How to disable animation interpolation to imported animation in Unity?

I have a model made by Blender that has animation in it. However when I imported this model in Unity and played the animation, Unity automatically interpolated position between frames. I heard from ...
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3answers
5k views

How to disable animation root motion

I downloaded some animations with root motion from Mixamo and the corresponding character model. After created an animator with those animations and added it to the character game object, the root ...
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1answer
119 views

How is entering cover animation done for cover system?

I am trying to create a cover system for my 3rd person shooter game in Unity. My implementation is a basic one : ...
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1answer
26 views

Creating an animation for materials in code (Unity)

I have a function where you click on an object and it changes the color and emission of a specific material, every object has multiple materials with different order. ...
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1answer
395 views

I can add event animation but I can't add keyframe?

I am trying to add animation to my UI panel but the problem is I can't add a keyframe to my animation (the button is grayed out). But I can add event animation (the button is not grayed out). Here ...
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1answer
529 views

prevent animation from moving the character

As stated in the question I've this problem: I'm using Unity and when playing an animation my character moves from point A to point B without my consent. Here's the code: ...
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1answer
68 views

Character getting slow when reached to speific path point

I have manually placed some cube on the floor and aim to walk my character on those cube as they are appearing in the hirarchey and here is the walk code. ...
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1answer
84 views

How can i reproduce the bird to catapult animation in angry birds?

I've seen tutorials on producing an angry birds like game but non of them explain how to get the next bird on the catapult after the current bird is shot. Also how would i go about doing this if the ...
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1answer
162 views

Converting code to work in godot with sliders

I have some Fragmentarium code that I would like to convert so it will work in Godot anyone have any ideas how I can do this? The code is below: ...
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0answers
21 views

Deformable meshes based on torsional spring

I am trying to learn physics-based animation thanks to the book "Foundation of Physically-Based Modelling and Animation". They introduce the mass-spring model for deformable meshes. Although making ...
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1answer
104 views

Import .fbx animation from Maya 2012 to Unity 2018

I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
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2answers
240 views

What are the benefits or drawbacks of splitting the player animation system from the wall collision system into multiple objects pinned to each other?

I'm currently making a simple platformer in GameMaker Studio 2 and I've had people telling me that I need to separate the two things into an invisible wall collider mover and animation sprites pinned ...
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2answers
81 views

Suitable interpolation for animating explosions

Is there a standard interpolation function for animating explosions? Like there is with smoothstep or smootherstep for walking animations or cars going from point A to B. I'm assuming the explosion ...