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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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0answers
29 views

how to make an animation play on exact fps in aniamtor?

I have some spritesheets that need to be played on 24 frames per second. how can I set them to work on that exact frame rate? thank you for helping.
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2answers
683 views

For character animation, is it better to use sprite sheets or animating “pieces” with keyframes? [closed]

First I want to say that I am not an artist, and I intend to work with an artist to complete my project. I'm looking for the solution that makes it the easiest to work with the artist and create the ...
2
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0answers
79 views

Unity: How to keep animation keyframe position in the transform

I want to make a paired animation- I have 2 characters. One is doing a Grabbing-Move on a character who is grabbed. But for that its necessary to animate all those animations on a character on a ...
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1answer
119 views

How to handle hitboxes/hurtboxes in animations?

I'm curious how I should go about structuring hitboxes and hurtboxes for my actors. For context, I'm developing a game engine in OpenGL, using C# and OpenTK. I have developed a working skeletal ...
3
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1answer
985 views

In a 2D game with an isometric camera (like Bastion) do I need to create a new animation for every angle the player is facing?

For different actions like jumping, attacking, moving etc, do I need to make new animations for every angle I am doing the action? Or is there a way to somehow run around that requirement?
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0answers
105 views

Why are my water tiles not animating?

My game can display tiles such as Grass tile, Dirt tile and Rock tile with no problems. Now I am trying to display water tile and animate it but for some reason it is not animating and only displaying ...
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1answer
71 views

How do you time jump animation with uneven landing surface?

Say my player jumps off from a certain point on a 2D surface. Say my surface is uneven, and has varying y positions along the level, how would I then be able to time my jump animation accordingly? (...
2
votes
1answer
76 views

How can I reduce amount of graphics to draw for a smooth 2D character evolution transition?

I'm working on a game where the player has a character that can be fatter or skinnier, and maybe other transitions. Not only the height and width could change, but the complete appearance of the body. ...
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0answers
40 views

3D facial animation from video

I want to develop a project which makes face animation from video. I have found these pieces of software: https://github.com/mpatacchiola/deepgaze - Head Pose Estimation https://github.com/...
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0answers
22 views

How to setup camera to move to a different location and back in Unity 2D game using cinemachine

I am working on a 2D unity game and am trying to use cine machine for small animations within the game. I have a door trigger somewhere in the level, when the player activates that trigger a door ...
3
votes
1answer
432 views

How to Hold on Final Frame of Animation in Godot

I am learning Godot 3.0 and I have a question concerning animation. I have a player object whose node structure is KinematicBody2D > Sprite > AnimationPlayer. In the AnimationPlayer, I have ascend ...
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0answers
54 views

Calculate smooth transition between local space angles

I'm trying to calculate direction of moving character (to rotate it's animation). I have something like this: Character can have 4 cardinal directions. The rotation is calculated from the current ...
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1answer
57 views

DOM for GUI - display animated objects

I'm creating an HTML5 game using Canvas, but want to use DOM for the GUI for the reasons mentioned in there articles: http://blog.sklambert.com/html5-game-tutorial-game-ui-canvas-vs-dom/ http://www....
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0answers
41 views

Does Collada 1.4 support Quaternion based animations?

If i understand it correctly then it actually should be possible to export/import quaternion based animations by using 4 channels X,Y,Z and W However i am not sure if this is anywhere supported. In ...
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0answers
101 views

Parameter 'Blend' doesnt exist

I want to animate my character, but i got this error: Parameter 'Blend' doesnt exist. if i use 1d Blend Type it works fine no bug nothing. But if i change the Blend type in the animation panel ...
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0answers
46 views

2D: Scaling a character with multiple RigidBody2Ds?

So, this example is in the Godot Engine, but other engines porbably have this kind of problem, too: I have a character with multiple RigidBody2Ds, that also has a ...
1
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2answers
474 views

How to quit current state animation correctly? [duplicate]

I've a 'classic' humanoid player with an animation controller and some animations. This is the code i'm managing state changin ...
1
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0answers
35 views

How to import in Unity, and use , “external” animation like the ones you can download on Mixamo?

I've a 3d Character with some animations. Then, i've found some animations on Mixamo i would like to use with my 3d model. Do I need to merge them ? If not, what's the correct way to download them ...
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1answer
127 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
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1answer
294 views

How to stop and start sprite sheet flipbook materials in a widget blueprint?

I have a flipbook material I created from a sprite sheet to add some fireworks to a game I'm working on. I have the material set up and it is showing the animation of the firework like it should. ...
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0answers
68 views

Running dragonBones demo for PIXI

I have downloaded the Demo, created libs folder and populated it, run npm install -> ...
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0answers
32 views

have humanoid animation effected by physics

so i have a astronaut with some random floating animation on it, but when i add force, for example when his jetpack is thrusting forward, i want his limbs to be "left behind", like how you push a ...
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1answer
63 views

Splitting a character model to ease animations

I've recently been looking into animations within Unity, and came across the idea of splitting my humanoid character's object into two at the waistline. The Idea being that animations used for ...
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2answers
182 views

How To Add Animation Graphics To An Android Game

How to make something like this animation drawings that coming out from the car ? (I'm using android studio) The Game's Link : Finger Driver
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1answer
83 views

Synchronizing actions with animations across network

I'm working on a project which allows players to take actions in time-limited turns. All players are connected to a central server, which is authoritative. That means the server sends info that a turn ...
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1answer
32 views

Some of mesh unstable on animation only in Unity

I made first person model from Blender. In Blender, everything was fine. But move to Unity and hit play, some of mesh(Bullets in cylinder) are unstable, it's way to much shaking. Few months ago, I ...
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1answer
213 views

Libgdx stop animation at last animated frame

How i can stop animation at last frame. ...
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1answer
328 views

Change animation speed through the editor in Unity

How can I change the speed of the animation through the editor if I have the following animation structure? I would like Adult1@walk to play faster.
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1answer
682 views

Unity Change Rotation of Animated Object at Runtime

So I made an animation, but sometimes i nedd to rotate the animation, but for some reason it isnt working. I can change the rotation of the object and then click play and it works perfectly like in ...
1
vote
1answer
340 views

Manipulating an animation towards a target object (ie. The hand and arm lean towards the target)

I am trying to make a boxing game just for fun (I dont expect the end product to be anything decent lol) . I have my boxers in the ring and they are animated quite well so far, with Idle, and punch ...
1
vote
1answer
165 views

Blender Animations glitchy in Unity

I have created a gorilla and its animations in Blender, exported the file as an FBX file and then imported it in Unity. The animations works fine in Blender, the loop is perfect for the walking ...
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0answers
23 views

unity apply item animation to character

I'm trying to change the attack animation of my player in relation to the attack animation for the item he has in his hand. For example, the default attack animation of my player is puching and once ...
1
vote
1answer
1k views

How to randomize Motion/animation without create a state for each animation?

I'm using Animator and state for animating my charachter. So, i've (example) an Idle state, associated to an Idle motion animation , and a Death State, associated to a Death animation. But I've 5 ...
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0answers
33 views

Animated Impostor

I need to create explosions and smoke, but as the particle does not interact with the environment (there are in the background) I was thinking of using the Animated Impostor technique (or animated ...
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1answer
422 views

Unity3d: Delay between animation cycles

trying to create simple 360 rotation animation on 2d object but can't understand delay between animation cycles, please check youtube video with issue: https://www.youtube.com/watch?v=JlLJLHvnkgo
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1answer
449 views

Trouble referencing a bone transform in Unity. (Using MakeHuman armature / configured in Avatar ok / Anim mocaps working ok))

I've seen that the bones are Transforms. And i've tried copying many examples. The armature is the standard MakeHuman one and is unchanged. It imported to Unity fine and the mocap animations work ...
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0answers
37 views

Animated spritesheet not working right

It worked on 1080X1920, but it dosent in my note 8 resolution. now it starts right, but when it gets to the 7th frame (in which it should start over) it takes another frame of the spritsheet and its ...
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1answer
410 views

Unity - Blend tree weird transition

I have duplicated the blend tree from the ThirdPersonCharacter (Ethan) which comes with the Standard Assets package. In the duplicate I went into the blend tree and swapped out the walk animation "...
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1answer
470 views

Convert the animation inside FBX into Unity

Recently i bought a package with an fbx and lots of animations. Since I want full control and change a couple of details, I want to convert them into the regular Unities Animation System. I cant ...
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0answers
145 views

Unity - warning: animations neck and head have scale

I always get this warning if I import my model to unity: ...
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1answer
134 views

Animation after enemy spawns

right now in my game, four enemies spawn in four spawn points with a delay, but what I want to do is that if you don't kill the enemy after a couple seconds, an animation (it's an animation of a ...
2
votes
1answer
64 views

How to achieve single animation for different charcters?

I've been playing a game called Marvel Contesnt of Champions for android. In that game two opponent fights with each other in most 2D view but the game is developed in 3D. Each character has their own ...
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votes
1answer
119 views

Iterating through all animator layers in Unity Mecanim

I'm aware of how SetAnimatorLayerWeight works, I'm looking for a way to iterate through all layers of my controller at runtime. I've four layers and expect more, and need to update them at once, in ...
5
votes
3answers
1k views

Is there an easier way to get sprites from a spritesheet

One issue I have when working with API's such as Monogame and SFML unlike with Game Engines like Unity and Unreal is trying to extract sprites from a spritesheet. I know the method of doing it but it ...
0
votes
1answer
146 views

How can i access animation from animator in unity3D

I want to perform some specific functionalities if my character is in Idle state and IdleUnarmed animation is playing and !anyKeyDown. I do not know how to access that "IdleUnarmed" animation from ...
1
vote
1answer
238 views

What is the difference between body transform and root transform

I am learning about Root animation and here come two terms, one is root transform and Body transform. As name suggests that body transform is the character body but what is root transform? and what is ...
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0answers
116 views

Turn and point Animation not ending in correct position

I have Right Turn, Point & talk Mixamo animation. I am playing animation in this order Play Idle animation Turn animation Point Animation Then, run Turn animation again with - speed to bring it ...
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votes
0answers
966 views

Animator.SetTrigger does not trigger an Animation

I have a basic animator setup for my Unity Character which has a "block" functionality when pressing the E key. So far, so good. However I've made a transition from "Blocking Idle" to "...
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votes
1answer
512 views

2D sprite is 'blinking' when animation is playing

When I fire a bullet, instead of frames 4 and 6, the sprite selector in the sprite renderer component says "Missing (Sprite)" and 'blinks' for a frame, not showing anything.
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2answers
147 views

Animation Change Delay When Landing On Ground

I am working on a 2d platformer-like game in Unity. My problem is that when my player character jumps and lands back on the ground, there is a slight delay at times when transitioning to the player ...