Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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10
votes
3answers
3k views

What are some great and useful resources for an Isometric game built on the XNA Framework? [closed]

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
7
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5answers
2k views

Multiplayer synchronization and pathfinding

I have a point & click type interface on a client, which runs an A* on the server, for path-finding. The game is controlled like an RTS, but the world is persistent, so players should be able to ...
2
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0answers
368 views

Free animation/sprite art [duplicate]

Possible Duplicate: Where can I find free sprites and images? I am looking for free to use (commercially) art for a small app I am making. Specifically I need some sort of animal (any animal will ...
1
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1answer
1k views

Android Fling Gesture, Animation And Collision - Resources?

I'm starting work on a 2D Android game where the player will put their finger on a game piece and do a fling gesture to throw the piece across the gameboard. I've gone through some Android ...
8
votes
2answers
240 views

How to dynamically animate a part of a 3d model towards something

I'm curious about how this sort of animation is typically done code-wise. A few examples: A character picks something up - only hand is animated towards the target http://www.youtube.com/watch?v=rW-...
4
votes
1answer
535 views

How do I play an animation using lib3ds?

I am having trouble playing an animation of a .3ds object using lib3ds. I am able to load the .3ds model with lib3ds. But I can't find a way to play (for example) ...
1
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3answers
220 views

Which 3D Authoring Application to Decide for

I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya. To me, it looks like each of them has its own way to accomplish the same goal, ...
1
vote
1answer
456 views

What are good puzzle game interface design principles?

I'm building a prototype puzzle game at the moment. I'm just curious as to the principles behind building graphic interfaces within games. At the minute I'm looking at designing the graphics for an ...
7
votes
2answers
3k views

Better animation of elements in SFML/C++

This is not about animating individual characters or elements, I'm happy with spritesheets for that. What I'm looking for is the animation of elements on screen. For example my game starts and the ...
7
votes
2answers
4k views

Character Animation Library [closed]

I am looking for character animation library which can be included in my game engine. I prefer FOSS but, paid is good if it's price is reasonable. So, far what Ive found is Cal3d. Can anyone tell, ...
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3answers
144 views

Regulating how much to draw based on how much was drawn last frame

[Edit: I found an answer - see below] I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance ...
6
votes
1answer
4k views

Should I use procedural animation? [closed]

I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural ...
2
votes
2answers
462 views

How do you handle animations that are for transitioning between states?

How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I ...
1
vote
2answers
638 views

Linear Interpolation Causing Gimbal Lock?

I have created an object movement path in a 3D authoring application. Then, I exported the path (100 frames) into my custom text file in the form of Euler Angles. The next point was loading the ...
7
votes
4answers
14k views

Wavefront *.obj loader in C++

I'm creating a game using OpenGL (via SDL) and C++ (via Visual Studios 2010 Professional). During the game, I will be using 3D character animation. I'd like to use wavefront *.obj files for all the 3D ...
4
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4answers
1k views

Vary speed of enemy smoothly

Hey. I'm trying to create an enemy that travels at a speed s on screen but I'm having trouble with trying to make the speed vary in a smooth motion. Basically, I ...
3
votes
3answers
588 views

Representing Wind in a Block-Based Game

I'm creating a game inside of a game called "ROBLOX". The game gives you some scripting tools to allow me to basically create anything I want. The world is created up by decently large blocks. ...
1
vote
1answer
3k views

XNA: Skinning sample, keyframes and time

I've been using the skinned sample from XNA tutorials to understand and play FBX files animation. While the animation in all my tests runs correctly, I fail to understand the technic to calculate time ...
3
votes
3answers
1k views

How to animate a character from a sprite sheet?

I'm making an online game, and I had been using a blank square as the character until recently. Now I want to add a real, animated character. I downloaded a free sprite sheet which has 12 (3x4) ...
1
vote
1answer
1k views

Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?

I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
5
votes
3answers
5k views

Getting started at 3D modelling and animation [closed]

I'm looking for book or a guide that will direct me to 3D modelling/animation for gaming. Most tutorials will go for lengths about things I don't really need for games and I want to get to the chops ...
4
votes
3answers
688 views

Determine animation frame from interval

I have an array of sprites that are displayed in-order to make an animation. There is code in an update loop that has access to a value 'time' indicating how far along the animation is. Time is a ...
3
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2answers
1k views

How to store character moves (sprite animations)?

So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array ...
11
votes
1answer
2k views

Moving an Object along a Curve while Rotating it

I woud like to move an object along a curve. At particular points on the curve, I wish the object to change speed and rotate itself along its axis. Imagine an airplane flying to a destination. It has ...
-3
votes
2answers
462 views

animation and game development tutorial for iphone [closed]

Can anybody suggest a good game development and animation tutorial for iphone
2
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2answers
467 views

Level Design V.S. Modeler

From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I ...
2
votes
1answer
305 views

How does “Cut the Rope” do such realistic animation?

"Cut the Rope" is so smooth and real life like, while some apps are very "bitmap" like. How does "Cut the Rope" do such realistic animation?
1
vote
1answer
930 views

SWiSH alternative Flash animator for AS3

In the past I've used SWiSH to create small animations that I could use for Flash projects, however, I'm now trying to move to writing AS3 which SWiSH doesn't support. Whilst I have access to Flash ...
2
votes
2answers
2k views

How can I get my first-person character in Unity to move to a ledge with an animation?

I'm trying to get this to happen: The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first ...
1
vote
2answers
2k views

Having a slight problem moving my camera based on time passed using GLUT/OpenGL

Before anyone asks, this is for a university project and I have to use GLUT. I'm not tagging this as homework because this is not a requirement, nor will I have extra points for this. With GLUT, for ...
16
votes
3answers
12k views

Ledge grab and climb in Unity3D

I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been ...
2
votes
3answers
2k views

Blender books for advanced character animation and modeling? [closed]

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
9
votes
2answers
2k views

Sprite sheet or multiple resources

When animating for the Android platform is it a better practice to create a sprite sheet with multiple states for each sprite on a single picture or should I instead export individual images for each ...
3
votes
3answers
16k views

Import a 3D animation into an android game

I want to import a skinned and animated character model built with bender into an android game. The animations can be: idle, walk, run ...etc I've seen a related question but it's only about ...
3
votes
2answers
43k views

How can I convert a 3ds Max .max to a Cinema 4D .c4d and maintain the animation?

I have recently purchased this asset from the3dstudio.com: http://www.the3dstudio.com/product_details.aspx?id_product=193089 It has a corrupt .3ds file available, and a .max (as well as what appears ...
2
votes
1answer
755 views

Animation file format

I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a ...
4
votes
2answers
737 views

Xna - How do you use large animations for a menu

In the main menu of my game I have several animations that pause in specific frames. I made the sprite sheets for the different layers, but then I found out that the sprite sheet has to be smaller ...
5
votes
2answers
525 views

Particle and Physics problem

This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being ...
6
votes
1answer
3k views

Rotation of bitmap using a frame by frame animation

I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it ...
3
votes
3answers
444 views

Blending animations for more character movements

I am making a hack n slash 3rd person game, and I want the character movements to be more dynamic not like fighting games where you have a moves list. I want to animate tons of different animations ...
6
votes
2answers
1k views

Best way to do large XNA animations?

What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
1
vote
1answer
1k views

My first animation - Using SDL.NET C#

I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen. I got the following 4 variables: oX (Current player position X) oY (Current player position Y) dX (...
2
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3answers
3k views

Interpolating Matrices

Apologies if I am missing something very obvious (likely!) but is there anything wrong with interpolating between two matrices by: ...
6
votes
1answer
1k views

Keeping game model and graphics/animation separate but in sync

Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to ...
20
votes
5answers
2k views

Game actions that take multiple frames to complete

I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. ...
1
vote
1answer
2k views

J2ME character animation with multiple sprite sheets

I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static ...
11
votes
2answers
1k views

Good practices in screen states management? [duplicate]

I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current ...
2
votes
3answers
521 views

Managing flash animations for a game

Ok, I've been writing C# for a while, but I'm new to ActionScript, so this is a question about best practices. We're developing a simple match game, where the user selects tiles and tries to match ...
3
votes
1answer
5k views

iPhone image asset recommended resolution/dpi/format

I'm learning iPhone development and a friend will be doing the graphics/animation. I'll be using cocos2d most likely (if that matters). My friend wants to get started on the graphics, and I don't ...
1
vote
1answer
555 views

Mental Ray render loss in Maya?

The option in the rendering menu of Maya doesn't say "Mental Ray" anymore. Please help me to get it back, or even a better plugin for Maya game quality rendering.