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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

0
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1answer
18 views

Animation Length to Integer

‏‏‎ Currently, I have a script; more specifically for weapons. It handles animations, and the animations are being played and then stopped (once they're finished) by co-routines. I have variables ...
2
votes
1answer
128 views

Why are my animations flickering?

My animation is supposed to be used in my physics project I am making. I am using 10 millisecond setInterval() and setTimeout() ...
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2answers
38 views

In LIBGDX how to give different frametime to animations

As of now I've been using Gdx.graphics.getDeltaTime() to achieve this but I think this shouldn't be the correct way. Let's say I have 3 images/sprites and I want the first one to stay for 1 second, ...
0
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1answer
26 views

How to Fetch a Frame Number from Animation Clip

I'm trying to find out how to fetch the frame number from an animation clip accurately. I don't want to get a value between 0 and 1 that shows as a percentage-as-a-decimal how much of the animation ...
0
votes
1answer
26 views

Unity3D Door animation help

i've imported a door from blender to unity. it has two animations, open and close. i've put an animator and script on it, and everything works fine. it opens and closes when i press x using a box ...
0
votes
1answer
30 views

Cannot access an animation from script

I want to change the reload speed of my player when a button is pressed in the pause menu. I created a button and attached the following script to it (as suggested by the documentation here: https://...
0
votes
1answer
57 views

Problems when rotating object to animate in Unity

I am trying to create some animations for a car model in Unity and I have a problem with the rotation of the wheels https://imgur.com/a/HcWxyob Here I can set the rotation properly as the pivot ...
0
votes
1answer
62 views

How to make a 2D sprite slowly vanish as it crosses a line — as if disappearing behind a wall?

...Except there is no wall. Only one of its edges. Here is what I mean. Notice how the lines "sink" into the center square. I've been trying to do something very similar, in Unity. My approach is to ...
1
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0answers
29 views

Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
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1answer
78 views

Variable Problem when coding the Player Movement in GameMaker Studio 1.4.9999

In oGirlTest object I have a Create and Step event. Create: ...
1
vote
2answers
40 views

Animation confusion - Unity

Im pretty new to game dev in Unity, and thought I'd start off with a relatively simple game: Im planning to make a game where 3 cups are shown on a table, and a ball is placed beneath one, the cups ...
1
vote
1answer
296 views

Unity Animator default values overwriten

I have created a project to reproduce the problem I'm currently facing. I'm running a simple unity animation that moves a game object and expect to be able to reset the gameobject position. This can ...
1
vote
1answer
226 views

2d water animation is jagged and not smooth

As a solution for this question I implemented the shader with a test program: ...
1
vote
1answer
47 views

Compensate for animation time in multiplayer network game

I'm developing a multiplayer turn-based card game. In certain scenarios, the clients are required to perform an animation before moving on with the game. For example, the server informs the clients to ...
0
votes
1answer
25 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
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votes
0answers
60 views

Didn't quite understand the inverse bind pos matrix

The way I'm doing things right now is: For static meshes, I calculate a "toRootTransformation" 4x4 matrix for every node, based on the hierarchy of the nodes. Then for every node that contains a mesh,...
0
votes
1answer
136 views

Is it possible to make realistic animations in 2D?

I plan to make a skateboarding game and I am wondering about one thing: is it possible to make 2D realistic animations to simulate skate's and skater's rotations or should I resort to 3D for realistic ...
0
votes
1answer
33 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
1
vote
1answer
87 views

Simple animation text color change

I apologize in advanced if this is a trivial ask, but I am wondering if it is possible to use an animation to change the color of a Text element from teal -> white without any lerp, i.e the color ...
24
votes
4answers
3k views

How to animate abstract 2d top down water texture?

I currently implement a game with a top down view of the ocean. I use the following, a little abstract texture: The actual texture is transparent, I added the green-like color for clarity. The ...
1
vote
1answer
53 views

Playing animation on button press with a condition

I want to do menu animation. In the animator, its contain 2 animations. One is opening animation, the other is closing animation. I set the opening animation as default state and added condition ...
0
votes
1answer
73 views

i need suggestion animation technique for 3d?

firstly you need to now i am beginner :) i am using opengl and for display vertex buffer object(vbo). i made 2000 frames animation model with blender and i export with (.obj) files and i upload all ...
0
votes
1answer
73 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
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votes
0answers
22 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
0
votes
1answer
21 views

Player animation mismatches its movement input

I am using the code below to have the character's directional movement match its movement animations but when the player model has a non-zero y-axis rotation, the animations become mismatched. Code: ...
0
votes
1answer
31 views

How to get 60fps animation in terms of rounding/truncating position/alpha floats

I am wondering what gives the best animation performance running at 60fps with lots of objects. I have seen in a few places such as this that you should round or truncate your values so you don't get <...
0
votes
1answer
40 views

Animator transition doesn't get triggered when the player moves into a trigger area

so i want to open a door with a keypress but it's not changing the 2 bool's state any help? ...
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votes
1answer
43 views

In Unity, how do get access to animation clips in selected model from EditorWindow?

I need to add some animation events or copy them from other models. So I decided to make a EditorWindow. Unfortunately there's not much information about this, and I'm stuck in here. ...
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votes
0answers
8 views

How do I put duplicated, modified animation clip into original model?

I can't modify imported animation in Unity because it's read-only. To solve this, I duplicate that animation clip, so now I can modify the keyframes. However there's no way to add animation event/...
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0answers
99 views

How to disable animation interpolation to imported animation in Unity?

I have a model made by Blender that has animation in it. However when I imported this model in Unity and played the animation, Unity automatically interpolated position between frames. I heard from ...
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votes
2answers
3k views

How to disable animation root motion

I downloaded some animations with root motion from Mixamo and the corresponding character model. After created an animator with those animations and added it to the character game object, the root ...
1
vote
1answer
99 views

How is entering cover animation done for cover system?

I am trying to create a cover system for my 3rd person shooter game in Unity. My implementation is a basic one : ...
0
votes
1answer
26 views

Creating an animation for materials in code (Unity)

I have a function where you click on an object and it changes the color and emission of a specific material, every object has multiple materials with different order. ...
0
votes
1answer
243 views

I can add event animation but I can't add keyframe?

I am trying to add animation to my UI panel but the problem is I can't add a keyframe to my animation (the button is grayed out). But I can add event animation (the button is not grayed out). Here ...
1
vote
1answer
268 views

prevent animation from moving the character

As stated in the question I've this problem: I'm using Unity and when playing an animation my character moves from point A to point B without my consent. Here's the code: ...
1
vote
1answer
67 views

Character getting slow when reached to speific path point

I have manually placed some cube on the floor and aim to walk my character on those cube as they are appearing in the hirarchey and here is the walk code. ...
1
vote
1answer
76 views

How can i reproduce the bird to catapult animation in angry birds?

I've seen tutorials on producing an angry birds like game but non of them explain how to get the next bird on the catapult after the current bird is shot. Also how would i go about doing this if the ...
-1
votes
1answer
145 views

Converting code to work in godot with sliders

I have some Fragmentarium code that I would like to convert so it will work in Godot anyone have any ideas how I can do this? The code is below: ...
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votes
0answers
64 views

Import animation from blender?

I got animation from mixamo to play it in my game and it works. I needed to change the right hand position at the end of animation. I made this change in Blender. Now when I export it to unity as an ...
0
votes
0answers
163 views

How I add Normal Maps to a 2D animation in Unity having multiple separate sprites?

Currently I'm doing some pixel art stuff in Unity, and I tried to add some normal mapping to add dynamic lighting. I have searched the web and found various articles, but there's a problem: all of ...
0
votes
0answers
45 views

Creating a smooth sliding animation for an object in Game Maker 2

Im currently trying to emulate this: I've tried a lot of different methods, using alarms weird self-made timers and I cant get it to work. And so far I only have very rough transitions (literally ...
0
votes
0answers
25 views

How do you calculate the center point of a skeleton when the pelvis is the root bone?

I have the center point of where the skeleton is supposed to be positioned. The root bone is the pelvis which is not the center of the skeleton in the y plane. I don't want to hard code the delta ...
1
vote
0answers
14 views

Deformable meshes based on torsional spring

I am trying to learn physics-based animation thanks to the book "Foundation of Physically-Based Modelling and Animation". They introduce the mass-spring model for deformable meshes. Although making ...
0
votes
1answer
94 views

Import .fbx animation from Maya 2012 to Unity 2018

I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
0
votes
0answers
14 views

Unity sprites in animator not loading until called

I have a gameobject with a SpriteRenderer, an Animator, and a custom script to change the current animation on the animator. The animations all consist of sprite swaps for 2D animation. The gameobject ...
3
votes
2answers
171 views

What are the benefits or drawbacks of splitting the player animation system from the wall collision system into multiple objects pinned to each other?

I'm currently making a simple platformer in GameMaker Studio 2 and I've had people telling me that I need to separate the two things into an invisible wall collider mover and animation sprites pinned ...
4
votes
2answers
74 views

Suitable interpolation for animating explosions

Is there a standard interpolation function for animating explosions? Like there is with smoothstep or smootherstep for walking animations or cars going from point A to B. I'm assuming the explosion ...
0
votes
0answers
137 views

Prevent keyframe interpolation in imported model animation in Unity

I made first person model in blender. It also has animations in it. Most of animation works fine, but in some cases, Unity's keyframe interpolation makes wrong result. Note that animation was made ...
0
votes
0answers
31 views

How to set TextureSheetAnimation's startFrame range programatically?

I have a ParticleSystem: No matter what I do in code, it always sets the min to 0 and ...
1
vote
0answers
63 views

Combine all animation state into one clip (.anim) file in unity

I have an animation controller where different animation states(clips) are available. Like this: Now my aim is to convert all this states animation into a single clip (.anim file). Is this possible. ?...