Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

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Animation approach recommendations

Being a novice in game dev I can't find a clear answer on how to decide what way to implement an animation is the best for different scenarios for 2D game. With Unity I can implement animations ...
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9 views

How to import JSON animation file into Cocos Creator using Typescript?

I'm in the process of making a game and I want to import json animation file from remote resource into the game using Typescript, currently using Xampp as the localhost. There is no problem for me to ...
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1answer
26 views

How to set keys for emission on/off for a prefab?

I am making a prototype for a Mario game and am having difficulty completing a canned animation for a prefab. There is an item box asset that has 3 materials and an "ItemGet" animation. One of these ...
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35 views

How can I restart an animation?

The first time the player clicks a button, my animation plays properly. The problem is that when the player presses the button a second time, the animation does not play. Here is the code I'm using ...
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11 views

Unity “Convert To Entity” does not work (Render) with “Skinned Mesh Renderer” for Animations

I'm trying to make a game with Unity's ECS and Job System. I came across the issue where, Convert To Entity does not support Skinned Mesh Renderer. It does not render the mesh. I need it for ...
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13 views

Unity Animating Function Calls

I would like to use the Animator for calling a function at certain intervals. I have a function that changes sprites of an object and also does a couple of other things, that cannot be simply added ...
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18 views

Does a soccer (European football) video game use animations or physics for when the player dribbles the ball? [on hold]

There are at least two ways for a player in a soccer (European football) video game to dribble the ball. The first would be to actually use physics and have the foot collide with the ball and move ...
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14 views

Optimally implementing an animation in UE4

We've already made a tank's track spline animation but it's using a lot of memory because it's implemented inside a tick function. So, it needs to check every second but as you may know it requires a ...
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22 views

Unity - Parameter does not exist

I've tried asking on the Unity forum, but as always, I little to no response, and this is really frustrating me. I've never had this issue before when setting up animations or Animation Controllers. ...
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1answer
96 views

My position is “changing” when handling animation

I'm trying to learn Monogames(Old XNA) and how to develop a 2d game. I'm in the process of animating my sprites. It works but there are somethings that are weird to me. For some reason when ...
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16 views

Animation Rigging - Create an animation on editor

With the package "Animation Rigging" is possible to download the samples. But in the "animation window" it show the animation only with FK and not with IK. With the package "Animation Rigging" is ...
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17 views

Android problem with looped background

I'm making some sort of clone for FlappyBird, but with some adjustments. I'm trying to have an animated background running infinitely times. I already have the picture mirrored so the flow will be ...
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1answer
38 views

UI background animation makes camera render beyond canvas, need fix?

I have a background animation for a menu where I have to make the background larger than the canvas and drag it over it. Even though I am using a panel the same size as the canvas as a mask, this ...
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1answer
10 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
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1answer
42 views

Unity2D: Avoid attack animation looping during combo

I am trying to implement a combo system in my Unity project. I started with a coroutine to call a single attack and it goes relatively smoothly, the problem occurs when I try to modify said coroutine ...
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1answer
38 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
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1answer
31 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
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1answer
34 views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
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1answer
28 views

Unity Anima2D - IK Limb for leg not working

I'm having an issue getting an IK limb to work using Anima2D in Unity. If I place a limb IK for the neck joint, the head moves as expected, however trying to place one for the leg seems to have no ...
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49 views

Update position using animation curves

Implementing the suggestions from this answered question, I am trying to move my player according to the animation. To do so, I am adding the transform.position property to the animation and then, ...
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2answers
281 views

How To Add Animation Graphics To An Android Game

How to make something like this animation drawings that coming out from the car ? (I'm using android studio) The Game's Link : Finger Driver
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2answers
483 views

How to avoid spaghetti in the animator?

I am working with animations in Unity and so far I have made only four (Up Down Left and Right) and my animation window looks following... Problem is that if I was moving Up I want hero to stay ...
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1answer
15 views

Unity3d : Access the OnClick parameters of Button in a script

I have a button and I have attached another script "PlaySound" for this button, which plays audio on button click. As soon as the audio gets completed, I want to ...
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1answer
34 views

Unity 2d Animation from spritesheet: How can I move the character according to the animation?

I am trying to implement an attack animation that should end up in moving the player by some distance. The animation would be something like this: As you can see the position of the player should ...
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2answers
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What are the pros and cons of these voxel data file formats? [closed]

.VXL .VOX .KVX .KV6 .V3A .V3B I am trying to decide whether it's worth going with any of the above, or some other, or if I should roll my own. The deciding factors in order of importance are: ...
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1answer
81 views

How to add a animation to myPlayer

I'm currently making a shoot em up in monogame. I want to add just one animation to my object. No commands or transitions between animations for different actions: just an object swapping between ...
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1answer
106 views

What technique can I use to animate interaction between tiny objects in a sim game?

In simulation games like Sim City and Factorio, there are numerous interaction between tiny objects that needs to be animated. e.g. random people walking on the sidewalk, then waits for a bus, then ...
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3answers
1k views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
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2answers
27 views

Unity using raw mocap data without actually moving the character

I play around with animations and unitys raw motion capture data asset pack. My problem is as followed: I have an idle, walkforward and a runforward animation and play them based on the keyboard ...
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1answer
56 views

Optimizing Hitboxes

Way over 90% of the performance cost seems to be coming from colliders parented to animated bones. If I disable Motion & Animation I can spawn 20 soldiers with around 1ms cost on my mid-low end ...
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1answer
1k views

Unity / Animation / Change the “Transition Speed” between 2 animations during runtime

I need to change the Transition Duration per Runtime. I just didnt find a way to do access it. I found questions with similar problems though (links below)- those didnt work for me because they ...
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1answer
10 views

Trying to add my model's animation to the animator in Unity but it doesn't work?

I made an animation for a model in blender, then saved and imported it into Unity. In the preview, I can see the animation playing, but when I try to click on 'loop time' or to drag it over to the ...
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1answer
40 views

How to animate infinite rotary movement

I would like to add a chainsaw (or something similar to it... a rotary blade) to my game as a melee weapon. In fact, a rotary blade is a better example. Would it be better to do it in blender ...
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1answer
77 views

In Cricket games, how is the ball synced with batsman's shot animation? How does the ball hit right at the center of the bat? How does this work?

I've been trying to figure this out for quite some time now. In Cricket games, when the bowler bowls, and batsman takes a shot, how does the ball sync with batsman's shot animation? For example, let'...
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2answers
1k views

Unity: Animation With Motion Now running in place

I am new to unity. I am trying to assemble a character that walks forward, stops, and walks forward again when I maneuver the joystick (ps4 controller) accordingly. I have the whole thing pretty ...
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3answers
4k views

How to disable animation root motion

I downloaded some animations with root motion from Mixamo and the corresponding character model. After created an animator with those animations and added it to the character game object, the root ...
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0answers
17 views

Animation is going wrong when it's in the play

I made a character on Fuse (Steam), and used the mixamo.com to get an animation to the character model, after the rigging process i exported the animation to the unity with the .fbx format. When i ...
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1answer
95 views

issues about combo attack system animation

i have some issues about my attack animations right now, i'm doing my light attack which has 3 separate attacks and animations. the scripting and trigger works(without animation), but my animation ...
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0answers
13 views

Unity Animation State duplicate Trigger

I have a simple controller to open a door and close it. With a Trigger I close the door and when it is closed it has a 3-second timer to re-open It works well, but if I send the Trigger twice in a ...
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1answer
28 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
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1answer
20 views

How can I parent an object whilst animating?

Much like in Blender where you can parent an object to another, or the Armature, is it possible to parent an object to another, so when animating, the child object moves with the parent? I've tried ...
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1answer
69 views

Animate some tiles of tile map

I have a game where each "tile" of the terrain is a triangle (Settlers 2). Those are placed next to each other and in way creating an infinite world (right/bottom jumps back to left/top). There is a ...
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1answer
917 views

How do I export Physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
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1answer
551 views

How do I create a Shadow of the Colossus - like climbing system?

I'm developing a game in Unreal Engine 4, and I want to implement a climbing system just like in Shadow of the Colossus, where you can grab and climb onto specific parts of the monster (fur, in this ...
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1answer
219 views

Vertex Skinning, Bone matrices question

I'm creating a model/animation viewer in C# using OpenTK for a game's models. Before stating my problem I want to describe a bit what I've accomplished so far in case I'm fundamentally missing ...
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0answers
27 views

Where to find animated matrix transformations in an fbx file?

Where can I find matrix transformation animation data in an fbx file? I have an fbx file with animations. I have successfully read the indices, matrix, and weight from it. How can I get the frame-by-...
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1answer
157 views

Animation after enemy spawns

right now in my game, four enemies spawn in four spawn points with a delay, but what I want to do is that if you don't kill the enemy after a couple seconds, an animation (it's an animation of a ...
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1answer
17 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
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1answer
723 views

How to make my animation play once?

In 3ds max, I've made a Cannon that sets itself up, but I only want this animation to play once, here's where I'm trying to make it loop only once: When I click the toggle at the bottom, it stops the ...