Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange
Make your voice heard. Take the 2019 Developer Survey now

Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

2
votes
4answers
507 views

What is the standard technique for shifting the frames of a sprite according to user input?

From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store ...
0
votes
0answers
5 views

Any tips for aligning existing sprite sheets to a grid?

I've been dabbling with sprites, and I've found most sprite sheets that have been posted for existing games (for example, Sonic & Knuckles) are not aligned to a grid. I've found this frustrating ...
0
votes
0answers
28 views

Model mesh overlapping while animating in Unity but not in Blender

I made an FPS model in blender and created reload animation when I imported that model in Unity I saw that while the magazine ejecting from the rifle it overlapped some of the gun parts. Then I went ...
24
votes
2answers
22k views

I can't figure out how to animate my loaded model with Assimp

I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
0
votes
0answers
13 views

Unreal Engine and Simple Animation

I am creating a card based game and I am stuck on an animation detail. My question is I need an animation to shuffle the deck, a animation for dealing and an animation for drawing. My question is ...
1
vote
0answers
35 views

Playing an animation in Godot

I have been working on making a platformer in Godot but can't seem to get a walk cycle to play when I press left or right. ...
0
votes
1answer
21 views

Unwanted left-right rotation in run animation imported from Mixamo

A humanoid run animation I downloaded from Mixamo is working fine on their site and in Blender. When I import it into Unity it shows a strange movement: the full body is rotating left & right in ...
0
votes
0answers
32 views

Ice transition particle effect

We are small indie team developing a casual mobile game. We are trying to implement an effect like the normal-to-ice block transition in Angry Birds 2: How can we implement an effect like this in ...
6
votes
1answer
1k views

How To Program a fully controllable spring (Damped) motion

i'm working on a project that needs realistic 2D Animation, none linear motion you might say, i have tried many things such as Hermite Curve and a few other motions and in the end Spring Motion. ...
0
votes
1answer
17 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
0
votes
1answer
24 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
0
votes
1answer
44 views

Animate some tiles of tile map

I have a game where each "tile" of the terrain is a triangle (Settlers 2). Those are placed next to each other and in way creating an infinite world (right/bottom jumps back to left/top). There is a ...
0
votes
1answer
894 views

How do I export Physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
1
vote
1answer
183 views

Vertex Skinning, Bone matrices question

I'm creating a model/animation viewer in C# using OpenTK for a game's models. Before stating my problem I want to describe a bit what I've accomplished so far in case I'm fundamentally missing ...
1
vote
1answer
36 views

Detecting collisions during animations

I am creating a prototype enemy swordsman, and I'd like to be able to parry his attacks, like the parry system from VR Dungeon Knight. This is my method of implementation: Parent a sword to his hand ...
1
vote
2answers
162 views

How To Add Animation Graphics To An Android Game

How to make something like this animation drawings that coming out from the car ? (I'm using android studio) The Game's Link : Finger Driver
4
votes
1answer
5k views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
0
votes
1answer
133 views

Animation after enemy spawns

right now in my game, four enemies spawn in four spawn points with a delay, but what I want to do is that if you don't kill the enemy after a couple seconds, an animation (it's an animation of a ...
0
votes
0answers
19 views

Fingers don't move when changing Animation Timeline

I am making a custom animation for some finger bones on a humanoid model, but changing the values inside the timeline window does not visually move the fingers in the scene view. How can I preview ...
0
votes
1answer
40 views

What bones are involved in a walk cycle like Leon's in RE4?

I would like to create a character that moves like Leon in RE4. This video demonstrates Leon's walk cycle, which I'd like to reproduce. I'm confused about which bones of my character's skeleton should ...
0
votes
1answer
13 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
1
vote
1answer
297 views

How to make my animation play once?

In 3ds max, I've made a Cannon that sets itself up, but I only want this animation to play once, here's where I'm trying to make it loop only once: When I click the toggle at the bottom, it stops the ...
0
votes
1answer
32 views

Animator transition doesn't get triggered when the player moves into a trigger area

so i want to open a door with a keypress but it's not changing the 2 bool's state any help? ...
4
votes
1answer
342 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
2
votes
1answer
340 views

Animation timeline organization for Unity 5

I create stuff for AssetStore and use 3ds max and Unity 5. Can someone tell me how I need to work with timeline? When I create animation for several objects, I need to animate them one by one? (...
1
vote
1answer
40 views

Playing animation on button press with a condition

I want to do menu animation. In the animator, its contain 2 animations. One is opening animation, the other is closing animation. I set the opening animation as default state and added condition ...
0
votes
2answers
410 views

Calculate ticks for animation delay

Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation. Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
0
votes
1answer
133 views

I can add event animation but I can't add keyframe?

I am trying to add animation to my UI panel but the problem is I can't add a keyframe to my animation (the button is grayed out). But I can add event animation (the button is not grayed out). Here ...
0
votes
1answer
29 views

Problems when rotating object to animate in Unity

I am trying to create some animations for a car model in Unity and I have a problem with the rotation of the wheels https://imgur.com/a/HcWxyob Here I can set the rotation properly as the pivot ...
0
votes
1answer
83 views

Initiated a animation in unity via use of an animator component

I've written a coroutine that starts an animation. GameObject.FindWithTag(names[number]).GetComponent<Animator>().StartPlayback(); This is the line of code ...
0
votes
1answer
68 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
0
votes
2answers
594 views

Realtime inverse kinematics on unity apps for android and iOS

Hello I want to understand how much overheads do implementing inverse kinematics in realtime add. I am looking at an implementation as such demonstrated in the video. https://www.youtube.com/watch?v=...
0
votes
0answers
9 views

Unity Blend Tree Animations wont trigger

I have setup Blender Tree Animation, it works fine inside the preview, But does not show anything inside Game window. using below code to pass moveX & ...
0
votes
1answer
63 views

Animation position leftover

I am fairly new to unity and I have ecountered this same problem previously. I have a gun with hands and I created an animation that simulates shot mouvements with properties ...
0
votes
1answer
37 views

Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
2
votes
2answers
807 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after ...
0
votes
1answer
71 views

Supporting uniform/non-uniform scale in hierarchical animation

I have worked with hierarchical blended animation systems for a number of years, but I have never been quite sure how to handle scale correctly. The introduction of non-uniform scale is additionally ...
1
vote
2answers
342 views

Transition the scale of a sprite

I'm new to LibGDX but I am making a menu with some basic animation, I would like to start with a sprite scaled up and then it would transition to the normal size. Is it possible with LibGDX or do I ...
1
vote
1answer
24 views

Unity animation plays in preview but not in playing mode

I create a simple animation and an override controller for it with code. ...
0
votes
3answers
389 views

Unity FPS Offline Multiplayer (MultiLan) Player Animation

I am creating an FPS game in local multiplayer. One player creates the hot-spot game, and the other one connects through WiFi network and plays the game. And i am doing this using unity MultiLan ...
0
votes
1answer
25 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
4
votes
2answers
237 views

How do I implement 2d color animation like in this video?

link on youtube at 1:38 - 1:42, purple things (I think this is particle system) that come off from the moon. Someone else had decompiled the game in the past, and the assets shows that the dark blue ...
0
votes
1answer
130 views

Syncing first person arms and enemy character for struggle in games

Some FPS have it where your arms are struggling or doing something melee to a character model. Both the arms and the character you're interacting with are sync'd up in the animation. What's the ...
1
vote
1answer
63 views

Animations in Unity are not working properly

I've done a few animations in Blender for my 3D character but the problem is, that they look different in Unity. It seems like the eyes are moving too much. I tried to change many things in import ...
1
vote
1answer
196 views

Animation Dilemma: How to create authentic discontinuous block-like character movement

I am using Unity. I have quite a bit of Unity experience, however I am a novice in animation. In the past I have had someone else do character Animation aside from some Camera animation and simple ...
0
votes
1answer
24 views

Unity3D Door animation help

i've imported a door from blender to unity. it has two animations, open and close. i've put an animator and script on it, and everything works fine. it opens and closes when i press x using a box ...
2
votes
1answer
82 views

Synchronizing actions with animations across network

I'm working on a project which allows players to take actions in time-limited turns. All players are connected to a central server, which is authoritative. That means the server sends info that a turn ...
0
votes
1answer
141 views

How do I calculate the new Quaternions from translated points?

The code below is for a rag-doll using Verlet method, I have the correct points (or joints) positions, I just need the correct Quaternions, otherwise the resulting model looks like in the picture, I'm ...
59
votes
9answers
26k views

Why are gaming graphics not as beautiful as animated movies?

I remember watching the Tomb Raider pre-rendered trailer, and wished those graphics could be in the game itself. Why there is such a big difference between the trailer and the actual game? I ...
1
vote
1answer
47 views

Help with Transform Path

I have a 2D square. It has an initial position translation T0. It rotates about the Z axis, about an arbitrary point, say 45 degrees, then moves (translates) along the +X axis some distance. I'm ...