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The simulation of an in-game entity's motion, such as running or sitting or striking.

4
votes
2answers
213 views

How do I implement 2d color animation like in this video?

link on youtube at 1:38 - 1:42, purple things (I think this is particle system) that come off from the moon. Someone else had decompiled the game in the past, and the assets shows that the dark blue ...
1
vote
2answers
325 views

Transition the scale of a sprite

I'm new to LibGDX but I am making a menu with some basic animation, I would like to start with a sprite scaled up and then it would transition to the normal size. Is it possible with LibGDX or do I ...
1
vote
1answer
188 views

Animation Dilemma: How to create authentic discontinuous block-like character movement

I am using Unity. I have quite a bit of Unity experience, however I am a novice in animation. In the past I have had someone else do character Animation aside from some Camera animation and simple ...
0
votes
2answers
281 views

Unreal Engine: Is it possible to animate inside unreal engine?

I have a skeleton mesh and want to slightly tweak it. Is there a way to do this natively in Unreal Engine instead of resorting to a 3D program?
0
votes
1answer
131 views

How do I calculate the new Quaternions from translated points?

The code below is for a rag-doll using Verlet method, I have the correct points (or joints) positions, I just need the correct Quaternions, otherwise the resulting model looks like in the picture, I'm ...
0
votes
3answers
366 views

Unity FPS Offline Multiplayer (MultiLan) Player Animation

I am creating an FPS game in local multiplayer. One player creates the hot-spot game, and the other one connects through WiFi network and plays the game. And i am doing this using unity MultiLan ...
0
votes
1answer
25 views

Cannot access an animation from script

I want to change the reload speed of my player when a button is pressed in the pause menu. I created a button and attached the following script to it (as suggested by the documentation here: https://...
1
vote
1answer
78 views

Synchronizing actions with animations across network

I'm working on a project which allows players to take actions in time-limited turns. All players are connected to a central server, which is authoritative. That means the server sends info that a turn ...
16
votes
2answers
6k views

How to properly handle the landing part in a jump animation

Look at this sprite sheet. It is clear that frame 1-3 are the "jump up" frames after which the last frame will be fixed until the "peak" of the jump (when gravity starts pulling back). When moving ...
0
votes
2answers
386 views

Calculate ticks for animation delay

Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation. Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
0
votes
0answers
22 views

Is there any “Skeletal Animation 3d ” tutorial-lesson-example with “c++” “sdl” “OpenGL” “GLSL” [on hold]

My aim is make animation characters,animals,creatures ...etc. I dont want to use unity ,unreal engine etc and i don't know how to use them. But i learned "little c++" , "little OpenGL" and "very ...
0
votes
1answer
17 views

How to Fetch a Frame Number from Animation Clip

I'm trying to find out how to fetch the frame number from an animation clip accurately. I don't want to get a value between 0 and 1 that shows as a percentage-as-a-decimal how much of the animation ...
2
votes
2answers
230 views

Unity 2D animation issue

I have this weird animation bug in Unity that I believe is how Unity handles the frame. I dont know how to show the image so I'll do my best to explain it. So I put a bunch of 2D sprites in a ...
0
votes
1answer
46 views
0
votes
1answer
19 views

Unity3D Door animation help

i've imported a door from blender to unity. it has two animations, open and close. i've put an animator and script on it, and everything works fine. it opens and closes when i press x using a box ...
1
vote
1answer
320 views

Creating animation by script with animation assets

I'm very new to Unity (not to C# and programming as well) but I managed to achieve some goals very fast. But some concepts I still don't get in their full aspects. I'm developing a small multiplayer ...
0
votes
0answers
25 views

How can I sync lip and face movement of a 3d character?

I have a 3d character controller in my Unity game. It's an asset available on asset store and goes by the name unitychan, I want the gamecontroller to make a lip sync movement (body movement not ...
3
votes
1answer
167 views

LibGdx animation sequence

In my game the character movement animations work fine but now I'm trying to do a sequence of programmatic animations, for an enemy character, and it's proving to be a pain. I'm just doing it on ...
0
votes
1answer
78 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
1
vote
3answers
168 views

Animation clip not working

I am working on playing different animation of key press.Below are the animation element attached to my player Initially run animation is played.I have written code to play "Jump" animation on ...
0
votes
1answer
37 views

Unity3D: Constant Jittering when using Mecanim IK in game Mode

So I am trying to aim my player equipped flashlight at the mouse. It works good but there is some jittering when seen in game mode but none when seen in scene. Btw it is an FPS game. I am getting good ...
0
votes
0answers
19 views

No visible effect from additive animation layer

I want to rotate my spine using additive animations. But in the Unity animator it does nothing. So what should I do to make my animation work? I want to achieve something similar to this example from ...
0
votes
1answer
43 views

Help with Transform Path

I have a 2D square. It has an initial position translation T0. It rotates about the Z axis, about an arbitrary point, say 45 degrees, then moves (translates) along the +X axis some distance. I'm ...
2
votes
1answer
651 views
0
votes
1answer
38 views

What is morph target animation?

I've been using Adobe Flash and its keyframe-based animation for some years. I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-...
0
votes
1answer
30 views

Some of mesh unstable on animation only in Unity

I made first person model from Blender. In Blender, everything was fine. But move to Unity and hit play, some of mesh(Bullets in cylinder) are unstable, it's way to much shaking. Few months ago, I ...
1
vote
2answers
247 views

Why are the inputs not changing the animation on keypress?

I have been following this tutorial. You can watch 16:00 - 18:20 to see what I am trying to do. What should be happening is: I press a key, my animation plays and the parameters or Inputs get updated ...
1
vote
2answers
375 views

Cant make animation play continuously in Unity?

Alright, I have posted to Unity as well and watched tutorials but I am unable to make a walk animation work code wise. I have a complex problem being that in my game the user taps to move, thus the ...
0
votes
2answers
311 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: ...
2
votes
1answer
110 views

Offset input sent to blend tree based on Character's Local Rotation

I am developing a top down twin stick shooter. I am running into a issue where if I change my character's rotation, the Unity Blend Tree animation does not play the correct animation that corresponds ...
1
vote
1answer
202 views

How to make my animation play once?

In 3ds max, I've made a Cannon that sets itself up, but I only want this animation to play once, here's where I'm trying to make it loop only once: When I click the toggle at the bottom, it stops the ...
0
votes
1answer
879 views

How do I export Physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
1
vote
1answer
372 views

Unity: How to transition to a different animation during the blend phase?

I have a set of animations: Idle, start walking, stop walking, and walking full speed. I have the animations all blending nicely...and the controls are fairly responsive during most of the motion......
0
votes
1answer
26 views

In Unity, how do get access to animation clips in selected model from EditorWindow?

I need to add some animation events or copy them from other models. So I decided to make a EditorWindow. Unfortunately there's not much information about this, and I'm stuck in here. ...
1
vote
1answer
120 views

How To Add Animation Graphics To An Android Game

How to make something like this animation drawings that coming out from the car ? (I'm using android studio) The Game's Link : Finger Driver
2
votes
1answer
338 views

Animation timeline organization for Unity 5

I create stuff for AssetStore and use 3ds max and Unity 5. Can someone tell me how I need to work with timeline? When I create animation for several objects, I need to animate them one by one? (...
0
votes
1answer
30 views

Animator transition doesn't get triggered when the player moves into a trigger area

so i want to open a door with a keypress but it's not changing the 2 bool's state any help? ...
6
votes
2answers
3k views

Scene2D Actor walking animation?

I used to extend my Player/Entity class with Sprite, that way I could create a walking animation using SetRegion and super(stilldown.getKeyFrame(0)); I've recently started porting everything over to ...
0
votes
2answers
501 views

Realtime inverse kinematics on unity apps for android and iOS

Hello I want to understand how much overheads do implementing inverse kinematics in realtime add. I am looking at an implementation as such demonstrated in the video. https://www.youtube.com/watch?v=...
1
vote
1answer
23 views

Playing animation on button press with a condition

I want to do menu animation. In the animator, its contain 2 animations. One is opening animation, the other is closing animation. I set the opening animation as default state and added condition ...
0
votes
1answer
72 views

Initiated a animation in unity via use of an animator component

I've written a coroutine that starts an animation. GameObject.FindWithTag(names[number]).GetComponent<Animator>().StartPlayback(); This is the line of code ...
1
vote
1answer
158 views

Vertex Skinning, Bone matrices question

I'm creating a model/animation viewer in C# using OpenTK for a game's models. Before stating my problem I want to describe a bit what I've accomplished so far in case I'm fundamentally missing ...
0
votes
0answers
8 views

Sampling animation clip

Out of necessity, I need to set the animation type on a specific mesh to Legacy. Here is some example code: ...
0
votes
1answer
122 views

Animation after enemy spawns

right now in my game, four enemies spawn in four spawn points with a delay, but what I want to do is that if you don't kill the enemy after a couple seconds, an animation (it's an animation of a ...
-2
votes
0answers
39 views

How to set an override animation masked to the upper body?

I'm making a run and gun Unity game and I don't know how to put a shooting animation while running. How to set an override animation masked to the upper body?
0
votes
1answer
67 views

I can add event animation but I can't add keyframe?

I am trying to add animation to my UI panel but the problem is I can't add a keyframe to my animation (the button is grayed out). But I can add event animation (the button is not grayed out). Here ...
2
votes
2answers
795 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after ...
0
votes
1answer
34 views

Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
0
votes
1answer
60 views

Animation position leftover

I am fairly new to unity and I have ecountered this same problem previously. I have a gun with hands and I created an animation that simulates shot mouvements with properties ...
0
votes
1answer
62 views

Supporting uniform/non-uniform scale in hierarchical animation

I have worked with hierarchical blended animation systems for a number of years, but I have never been quite sure how to handle scale correctly. The introduction of non-uniform scale is additionally ...