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Questions tagged [animation]

The simulation of an in-game entity's motion, such as running or sitting or striking.

1
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2answers
389 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
2
votes
1answer
170 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
1
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0answers
16 views

Is it possible to connect an external source machine to Live Link?

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
1
vote
1answer
8 views

How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
0
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1answer
22 views

Animation programming in c++ resources [closed]

I am new to game programming and would like to learn animation programming in c++ of 3d skeletal animations with latest animation concepts. Could anyone help me out with the resources or books or any ...
1
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0answers
13 views

Problem with Animating on local position Unity

Currently, I am having a Cube that needs to be animated to roll on its edge. Using unity built-in animation feature, I created 4 animations (RotateUp, RotateDown, RotateLeft, RotateRight). At the end ...
0
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0answers
13 views

Import multiple models in runtime into Unity3d scene and make an animation sequence out of it

So, I have multiple models of ply file formats on my phone. When my scene is running, I want to let users import multiple models into Resource folder and create an ...
0
votes
2answers
93 views

Which is the fastest: shaders vs animations / animated images / pixel manipulation?

I'm quite newbie to shader programming. I use Godot engine and after I see what can be done with shaders (eg. http://glslsandbox.com/e#53172.0) I realized that I MUST learn it no matter how hard it ...
1
vote
1answer
100 views

How do you animate/collide against a tessellated mesh?

Now that I have a implemented tessellation for my mesh, I am trying to understand how I can leverage the generated primitives. Example: I have the following track mesh generated procedurally, it ...
0
votes
1answer
28 views

LibGDX - Drawing animation before specific tiled layer is drawn

I'm using TildedMap to separate map layer, drawSprites layer and objects layer.I'm trying to draw the map, then the player animations and then the objects on the map. This way I'll be able to have the ...
0
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0answers
17 views

How should I go about handling nonuniformed sprite sheet with JSON data?

This might be a lenghty question so bare with me. I'm developing a 2D game i Monogame framework and I'm stuck with it comes to handle large sprite sheets with different frame width, height and ...
0
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0answers
20 views

FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
3
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4answers
25k views

Unity: detect animation's end

I need a way to detect if animation's clip finished playing and then execute a certain code. Here's some script, that I wrote (called in Update): ...
0
votes
0answers
11 views

TextMesh animation not working when attached to a new TextMesh object

I created an animation on one TextMesh object. Then I duplicated the TextMesh object (Ctrl-D) and disabled the first one. The same animation is - of course -attached to the new TextMesh. However, it ...
0
votes
0answers
10 views

Is there an animation stack exchange site I can view? [migrated]

I've been struggling with animation but I can't find an animation site on stack exchange. Is there not an animation site here? If there is where can I find it? If there isn't then where should I ask ...
2
votes
1answer
68 views

How can one replicate the 'Quake Disruptor' of Wipeout XL/2097?

Following my previous question, I am wondering how one can achieve the same effect under Unity? The effect in action https://youtu.be/kzmmLeCwL0g?t=790 Description of the effect When you fire the ...
0
votes
0answers
19 views

A good way to record texture animation?

I want to animate rain on a windshield-mesh. The animation should be looped... And then I want to swipe the rain with windshield wipers. (also looped) So the texture on the windshield is supposed to ...
1
vote
2answers
1k views

How do I recreate this 3D “flying through space” effect resembling a tunnel?

On the "Final Destination" stage. in "Super Smash Bros. Brawl" and "Super Smash Bros. Melee", the players fight on a platform that is seemingly moving through space. I see particle effects, but I don'...
0
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0answers
15 views

How can I assign animation clips via editor script in Unity?

Everytime I update my mesh, and reimport my FBX, all of the references to my animations clips need to be reassigned in the animator. How can I assign them automatically in an editor script?
0
votes
1answer
99 views

Why do 3D animations have framerates

As far as I'm aware, all 3D animation software (Maya, Blender...) has framerates. That is, keyframes can only be placed on discrete points in time. Why is that? Why can't animation keyframes be placed ...
0
votes
1answer
23 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
1
vote
2answers
2k views

Multiple Sprite animation layers overlayed in Unity Animator

I have an animator with two layers, an axe layer and a body layer. I would like to animate the two in sync with each other. They are both 64x64 sprite animations, frame-by-frame bitmaps. The ...
0
votes
3answers
257 views

Unity animation editor having trouble to animate twice the same component

I'm not getting warm with the Unity animation editor. This is what I want to do: The 2 lasers should be like this, rotating 360 degrees over and over. .The classname laser2 doesn't mean anything, I ...
0
votes
5answers
4k views

How How can I make a simple combo combat system in Unity

I'v been trying to make a melee combo combat system in the Unity Animator, but I can't seem to get it right. I'm trying to go for a combo system that flows from Hit 1 to Hit 2 to Hit 3, ect, with ...
3
votes
1answer
64 views

How to access internal data from separated rendering-layer?

I am currently rewriting a project I have been working on last year and I’m utterly stuck trying to "correctly" separate the game-logic from its representation. I know why this is beneficial and I ...
-1
votes
3answers
3k views

How can I detect a long press then activate an animation?

How can I detect a long press on a touch screen then activate an animation? And when the finger is released, play another animation smoothly? Let's take for example the main character in Crossy Road: ...
0
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0answers
28 views

Need Root Motion For Gravity, But It Affects Rotation?

I have a little animated character in my game with multiple animations. In order to have gravity affect him, I turned on "Apply Root Motion" in his animator. Now one of his animations won't rotate ...
0
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2answers
2k views

How to disable animation root motion

I downloaded some animations with root motion from Mixamo and the corresponding character model. After created an animator with those animations and added it to the character game object, the root ...
5
votes
2answers
3k views

Export Maya Animation Data

I have a pretty simple character rig animation. How can I export the raw data of that animation? I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
3
votes
1answer
55 views

Any tips for aligning existing sprite sheets to a grid?

I've been dabbling with sprites, and I've found most sprite sheets that have been posted for existing games (for example, Sonic & Knuckles) are not aligned to a grid. I've found this frustrating ...
2
votes
4answers
521 views

What is the standard technique for shifting the frames of a sprite according to user input?

From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store ...
0
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0answers
36 views

Model mesh overlapping while animating in Unity but not in Blender

I made an FPS model in blender and created reload animation when I imported that model in Unity I saw that while the magazine ejecting from the rifle it overlapped some of the gun parts. Then I went ...
25
votes
2answers
22k views

I can't figure out how to animate my loaded model with Assimp

I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
0
votes
0answers
20 views

Unreal Engine and Simple Animation

I am creating a card based game and I am stuck on an animation detail. My question is I need an animation to shuffle the deck, a animation for dealing and an animation for drawing. My question is ...
1
vote
0answers
52 views

Playing an animation in Godot

I have been working on making a platformer in Godot but can't seem to get a walk cycle to play when I press left or right. ...
0
votes
1answer
32 views

Unwanted left-right rotation in run animation imported from Mixamo

A humanoid run animation I downloaded from Mixamo is working fine on their site and in Blender. When I import it into Unity it shows a strange movement: the full body is rotating left & right in ...
0
votes
0answers
40 views

Ice transition particle effect

We are small indie team developing a casual mobile game. We are trying to implement an effect like the normal-to-ice block transition in Angry Birds 2: How can we implement an effect like this in ...
6
votes
1answer
1k views

How To Program a fully controllable spring (Damped) motion

i'm working on a project that needs realistic 2D Animation, none linear motion you might say, i have tried many things such as Hermite Curve and a few other motions and in the end Spring Motion. ...
0
votes
1answer
25 views

How to make my model's top section rotate without rotating the entire model?

I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it ...
0
votes
1answer
54 views

Animate some tiles of tile map

I have a game where each "tile" of the terrain is a triangle (Settlers 2). Those are placed next to each other and in way creating an infinite world (right/bottom jumps back to left/top). There is a ...
0
votes
1answer
901 views

How do I export Physique animations without breaking them?

I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
1
vote
1answer
193 views

Vertex Skinning, Bone matrices question

I'm creating a model/animation viewer in C# using OpenTK for a game's models. Before stating my problem I want to describe a bit what I've accomplished so far in case I'm fundamentally missing ...
1
vote
1answer
58 views

Detecting collisions during animations

I am creating a prototype enemy swordsman, and I'd like to be able to parry his attacks, like the parry system from VR Dungeon Knight. This is my method of implementation: Parent a sword to his hand ...
1
vote
2answers
198 views

How To Add Animation Graphics To An Android Game

How to make something like this animation drawings that coming out from the car ? (I'm using android studio) The Game's Link : Finger Driver
5
votes
1answer
5k views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
0
votes
1answer
137 views

Animation after enemy spawns

right now in my game, four enemies spawn in four spawn points with a delay, but what I want to do is that if you don't kill the enemy after a couple seconds, an animation (it's an animation of a ...
0
votes
0answers
22 views

Fingers don't move when changing Animation Timeline

I am making a custom animation for some finger bones on a humanoid model, but changing the values inside the timeline window does not visually move the fingers in the scene view. How can I preview ...
0
votes
1answer
42 views

What bones are involved in a walk cycle like Leon's in RE4?

I would like to create a character that moves like Leon in RE4. This video demonstrates Leon's walk cycle, which I'd like to reproduce. I'm confused about which bones of my character's skeleton should ...
0
votes
1answer
13 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
1
vote
1answer
427 views

How to make my animation play once?

In 3ds max, I've made a Cannon that sets itself up, but I only want this animation to play once, here's where I'm trying to make it loop only once: When I click the toggle at the bottom, it stops the ...