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The simulation of an in-game entity's motion, such as running or sitting or striking.

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0answers
9 views

Deformable meshes based on torsional spring

I am trying to learn physics-based animation thanks to the book "Foundation of Physically-Based Modelling and Animation". They introduce the mass-spring model for deformable meshes. Although making ...
0
votes
1answer
37 views

Unity3D: Constant Jittering when using Mecanim IK in game Mode

So I am trying to aim my player equipped flashlight at the mouse. It works good but there is some jittering when seen in game mode but none when seen in scene. Btw it is an FPS game. I am getting good ...
0
votes
1answer
51 views

Import .fbx animation from Maya 2012 to Unity 2018

I have a grass made by PaintEffects tool (1) and "animated" by adding turbulence (2) and then baked with Maya 2012. And in Maya everything looks perfect - animation works. Problem is, when I'm ...
0
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0answers
11 views

Unity sprites in animator not loading until called

I have a gameobject with a SpriteRenderer, an Animator, and a custom script to change the current animation on the animator. The animations all consist of sprite swaps for 2D animation. The gameobject ...
0
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0answers
21 views

Smooth out animation that has a decimal as a speed modifier

My program is a simple arcade style game that uses a d-pad to move the player around the screen. At first the speed modifier was an int which didn't make the animation jittery across the screen, ...
0
votes
0answers
25 views

Unity- distorted mesh during generic animation

I have several characters made in Blender, that I want to parent with one Avatar (it's basicly the same rig, only some details in mesh are changed). I'm using generic type of animation. As you can ...
3
votes
2answers
87 views

What are the benefits or drawbacks of splitting the player animation system from the wall collision system into multiple objects pinned to each other?

I'm currently making a simple platformer in GameMaker Studio 2 and I've had people telling me that I need to separate the two things into an invisible wall collider mover and animation sprites pinned ...
3
votes
2answers
66 views

Suitable interpolation for animating explosions

Is there a standard interpolation function for animating explosions? Like there is with smoothstep or smootherstep for walking animations or cars going from point A to B. I'm assuming the explosion ...
0
votes
0answers
11 views

2d facing animation trigger problem

Hello first of all my english is not the best, Im using the 2d unity engine and im trying to setup the player animations, the walking animations are fine in the x and the y axis, but when i stop ...
0
votes
0answers
59 views

Does character bones and rigs should be according to mecanim clip ? [Unity]

I am a beginner in unity and want to animate a character. I have purchased FPS Character animation Pack (https://assetstore.unity.com/packages/3d/animations/fps-character-animation-pack-11709) From ...
0
votes
0answers
76 views

Prevent keyframe interpolation in imported model animation in Unity

I made first person model in blender. It also has animations in it. Most of animation works fine, but in some cases, Unity's keyframe interpolation makes wrong result. Note that animation was made ...
0
votes
0answers
25 views

How to set TextureSheetAnimation's startFrame range programatically?

I have a ParticleSystem: No matter what I do in code, it always sets the min to 0 and ...
1
vote
0answers
21 views

Combine all animation state into one clip (.anim) file in unity

I have an animation controller where different animation states(clips) are available. Like this: Now my aim is to convert all this states animation into a single clip (.anim file). Is this possible. ?...
0
votes
1answer
71 views

Need help understanding ms to fps for a Unity animation

I'm trying to create an animation in Unity (2018.1.1f1) and can't understand how to proceed. I have a 3 sprites which I need to order like so : 1 2 3 2 (then repeat). The first and third sprites ...
0
votes
0answers
13 views

(Houdini) Twist control for bones on curve using parallel transport algorithm (Rigging)

Hopefully you guys use Houdini and some math genius can help me. I have a curve where I used the parallel transport algorithm to transport the normal along the curve and then I use this curve as a ...
0
votes
1answer
17 views

Problems with Unity3D Animator controller states

I have an object (a simple card) equipped with the Rigidbody, Collider and Animator components. In particular, Animator performs two simple clips: Cover and Uncover that rotates the card 180 degrees. ...
0
votes
0answers
34 views

unity 3D : object position changed in play mode after adding animation to animator component

my object have sphere collider and nav mesh agent and animator component and scripts to move it so when i click play to test my object that's how it look with out the animator component only the ...
0
votes
0answers
75 views

Using Source Filmmaker (SFM) animations with Unity?

I heard this can be done but so far all my attempts have ended in failure. Is there actually any way to use SFM animations in Unity? I got the QuickTime plugin and now I can import .mp4 files but I ...
0
votes
0answers
24 views

3d animation that changes state - what's best practice

I'm a developer with a little bit of 2d game experience, but the need has come for me to do a bit of 3d work and I wanted to understand some best process. I'm primarily working with blender and ...
0
votes
0answers
16 views

Syncing animations across different objects

In my game I have the player object which is made up of separate objects to allow for part swapping. Each general part has it's own animator and the overal object has an animator. Let me explain, the ...
1
vote
0answers
41 views

Possible to use StateMachineBehaviour with Blend Trees?

One of the touted benefits of the StateMachineBehaviours is adding a sound hook to an animation state. That sounds great! Unfortunately, I'm not sure how I could do ...
0
votes
1answer
34 views

What is morph target animation?

I've been using Adobe Flash and its keyframe-based animation for some years. I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-...
0
votes
1answer
16 views

How does Speed in Animator Window in Unity work?

If speed 1 is considered normal playback, is it by a second? So animation play once in a second? If I have my animator speed set as 100, would it make the speed become 0.06 then ?
0
votes
0answers
96 views

Flickering animation in Unity

I have a .dae file which contains an animation of rose petals falling on the ground. When I open this file in Preview in macOS, everything's fine and the animation plays smoothly. However, when I ...
0
votes
1answer
26 views

Animations only play when moving along the Y axis

My problem is, I have walk animations which only play when my character is moving upward or downward, and I don't know why. This is my code: ...
0
votes
1answer
52 views

How to change animation start/end proprieties via script?

Is there a way of changing the start/end proprieties (Transform, Rect Transform, etc..) of an animation via script? Like, I have 5 objects that start at the same position but should end in different ...
0
votes
2answers
88 views

How to set default pose of model from Blender? (Exported as FBX)

I have a model that has lots of animation clips(actions). Before export as FBX, I set the pose to named "default" pose and exported as FBX like this. But in Unity, it's changed to first animation ...
1
vote
0answers
42 views

Unity3D: Simple animations ending with a bit of offset

I'm trying to make a simple game with some cubes rotating 90º when the user clicks on them. I've setup an empty game object, a simple cube nested, an animator, and two animations: RotateClockWise, ...
0
votes
2answers
141 views

Is it good to use 24 fps animation in 60 fps game?

Is it normal to use 24 fps animation in 60 fps game or it will hurt perfomance or create bugs?
0
votes
0answers
18 views

How to create animations in Android?

I am learning programming and developing my first project, a clicker game. The animation I am thinking about is having a new instance of a single image, appear at random x coordinates across the top ...
0
votes
1answer
186 views

How to move NavMesh Agent by animation?

What's the best way to create a simple moving navmesh agent with animation? (e.g. a human enemy running to player) I have run animation that moves the enemy ...
1
vote
0answers
18 views

Running animation on nodes

Suppose I have a character and an array of 3D coordinates, separated at most a certain distance apart. I would like to have a character run across the points in the array, placing its feet exactly on ...
0
votes
0answers
54 views

How to make a rotation over time on an image

I'm trying to make a game where enemies are spaceships but I'm having problems with the ship's rotation. I'm using Javascript and PixiJs 4. This is an ugly gift that I tried to make taking some ...
1
vote
1answer
32 views

LibGDX transparent textures look weird for a brief moment during skeleton animation

So I have a stage with some characters (Spine2D Skeletons). Each character has a health bar/stamina bar texture above them. The textures are simple PNGs with some gradient on them and transparency too....
0
votes
1answer
11 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
1
vote
1answer
316 views

Would it be good idea to use blender to create sprite and animating rather than using a 2d software to create sprites and animating them in 2d

I'm making this 2d side scroller game. I had been working on 3d games(modelling and animation) for 2 years, thus my experience with 2d sprites is none to zero. So I've been struggling with asset ...
2
votes
1answer
109 views

Offset input sent to blend tree based on Character's Local Rotation

I am developing a top down twin stick shooter. I am running into a issue where if I change my character's rotation, the Unity Blend Tree animation does not play the correct animation that corresponds ...
0
votes
0answers
23 views

how to make an animation play on exact fps in aniamtor?

I have some spritesheets that need to be played on 24 frames per second. how can I set them to work on that exact frame rate? thank you for helping.
1
vote
2answers
300 views

For character animation, is it better to use sprite sheets or animating “pieces” with keyframes? [closed]

First I want to say that I am not an artist, and I intend to work with an artist to complete my project. I'm looking for the solution that makes it the easiest to work with the artist and create the ...
2
votes
0answers
54 views

Unity: How to keep animation keyframe position in the transform

I want to make a paired animation- I have 2 characters. One is doing a Grabbing-Move on a character who is grabbed. But for that its necessary to animate all those animations on a character on a ...
0
votes
1answer
88 views

How to handle hitboxes/hurtboxes in animations?

I'm curious how I should go about structuring hitboxes and hurtboxes for my actors. For context, I'm developing a game engine in OpenGL, using C# and OpenTK. I have developed a working skeletal ...
3
votes
1answer
947 views

In a 2D game with an isometric camera (like Bastion) do I need to create a new animation for every angle the player is facing?

For different actions like jumping, attacking, moving etc, do I need to make new animations for every angle I am doing the action? Or is there a way to somehow run around that requirement?
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vote
0answers
104 views

Why are my water tiles not animating?

My game can display tiles such as Grass tile, Dirt tile and Rock tile with no problems. Now I am trying to display water tile and animate it but for some reason it is not animating and only displaying ...
0
votes
1answer
68 views

How do you time jump animation with uneven landing surface?

Say my player jumps off from a certain point on a 2D surface. Say my surface is uneven, and has varying y positions along the level, how would I then be able to time my jump animation accordingly? (...
2
votes
1answer
75 views

How can I reduce amount of graphics to draw for a smooth 2D character evolution transition?

I'm working on a game where the player has a character that can be fatter or skinnier, and maybe other transitions. Not only the height and width could change, but the complete appearance of the body. ...
0
votes
0answers
40 views

3D facial animation from video

I want to develop a project which makes face animation from video. I have found these pieces of software: https://github.com/mpatacchiola/deepgaze - Head Pose Estimation https://github.com/...
0
votes
0answers
17 views

How to setup camera to move to a different location and back in Unity 2D game using cinemachine

I am working on a 2D unity game and am trying to use cine machine for small animations within the game. I have a door trigger somewhere in the level, when the player activates that trigger a door ...
3
votes
1answer
311 views

How to Hold on Final Frame of Animation in Godot

I am learning Godot 3.0 and I have a question concerning animation. I have a player object whose node structure is KinematicBody2D > Sprite > AnimationPlayer. In the AnimationPlayer, I have ascend ...
0
votes
0answers
48 views

Calculate smooth transition between local space angles

I'm trying to calculate direction of moving character (to rotate it's animation). I have something like this: Character can have 4 cardinal directions. The rotation is calculated from the current ...
0
votes
1answer
55 views

DOM for GUI - display animated objects

I'm creating an HTML5 game using Canvas, but want to use DOM for the GUI for the reasons mentioned in there articles: http://blog.sklambert.com/html5-game-tutorial-game-ui-canvas-vs-dom/ http://www....