Questions tagged [animation-controller]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
20 views

Animating two characters (like a fighting game) whose animations are tied together?

So, say one character grabs another and throws him against a wall. Are these two separate animations that get attached to each character? Or is this really one animation that somehow involves each ...
0
votes
0answers
12 views

Play animations from the same blender file separately in unity

I am making a building in blender to use in unity. The building has 2 different doors with different armatures. They also have their own opening animation. I want to play one door animation at a time ...
0
votes
1answer
54 views

What is the right approach for using foot ik for characters in slopes(Specially when in walk or run)?

i use unity but this question applies for any third person controller or enemy controller. i need to use foot ik on slopes(any condition and any kind of slope) to place foot on right places. as i ...
1
vote
0answers
19 views

Best Practices for Random Enemy Animations?

For various animations for NPCs (getting hit with projectiles, shooting, dying) I've been creating 2-4 animations each in blender before exporting. Should I be doing this inside Unity with Animation ...
0
votes
1answer
31 views

How to get the correct Input direction based on the camera angle to use in a rootmotion based third person controller

I move my character based on the rootmotion of their animation using a blend tree that uses 2D Freeform Cartesian input (Vertical, Horizontal) if Vertical = 1, the character moves forward based on the ...
0
votes
0answers
33 views

Tweaking screen transitions not to fire every time in Unity

I'm making a simple screen transition system for my game which consists of two states firing the right clips (one for the starting half od the transition animation, one for the ending one) and a ...
0
votes
2answers
39 views

Unity Animator not animating player, but following transitions perfectly in Animator Window

I am trying to animate a model in my project, and although I have been successful doing the same in other projects, I am not succeeding in this one. The model does not seem to animate, although in the ...
0
votes
1answer
31 views

How do I set decimal values in 1D blend tree?

I have created a 1D blend tree. It is being used for a 3rd Person Controller. The blend tree consists of 3 animations: aim pistol down to the floor aim pistol at middle of the screen (straight ...
0
votes
0answers
10 views

Reused Avatar moves mesh

I have a humanoid avatar and it's animation controller. I also have two different human meshes, they're quite similar. When I use the generic avatar and it's controller in the animator the meshes shot ...
0
votes
1answer
46 views

How can I make a Unity Animation (interpolation from A to B) “procedural”, by varying A and B?

Goal One might use a coroutine to interpolate an object's position from point A to point B. What I'm trying to do is store that interpolation as a Unity Animation file, but have the ability to ...
0
votes
0answers
18 views

Unity animations not playing where they are suppose to be

Hello to all those Unity Developers out there, I am having a big issue with my game, what I am trying to do is to make a cutscene but when I change camera it just goes in a completely different spot. ...
1
vote
0answers
62 views

What is “Avatar” in the “Animation Controller” used for?

I'm using animation layers for a model of type "Generic". The "Base" layer contains an "Idle" animation. The "Shooting Layer" contains a pistol shooting ...
0
votes
1answer
359 views

Why does Avatar Mask not work as expected?

I have 2 layers: The base layer, and an upper body layer. On the upper body layer, I have an avatar mask because I only want to affect the upper body. However, this mask doesn't work as expected. Here ...
0
votes
1answer
69 views

Animating MultiPart 2D Character with RigidBodies

Some background to the question: I am attempting to animate and control a large multi sprite 2D Boss character for a platforming game. Up until this point I had been assigning individual animators for ...
0
votes
0answers
11 views

How make animation only consider the final position?

I'm trying to make an energy indicator for a puzzle, and i decide to user animation to set the position of the red indicator(photo). My first ideia is to make 9 animations, and for every black arrow ...
1
vote
1answer
29 views

How do I restart an animation that is already playing using SetTrigger?

I have set up a relatively simple example scene with one enemy. This enemy is controlled with an animation controller. In this animation controller, I have set up a trigger named "Hit". The enemy ...
1
vote
1answer
37 views

What does 'AlwaysResetOnEntry' do, and where would it be used?

In Unreal Animation Blueprints, each state has an option for AlwaysResetOnEntry. The tooltip text for this is: ...
0
votes
0answers
11 views

How do I create a simple animation for use in Unity?

I'm trying to create a simple shrinking animation for use in Unity. The goal is to create an animation that shrinks the object to be 0.1 scale. I've created an Animator Controller with an empty state,...
0
votes
0answers
156 views

Update position using animation curves

Implementing the suggestions from this answered question, I am trying to move my player according to the animation. To do so, I am adding the transform.position property to the animation and then, ...
0
votes
0answers
38 views

Calculate animation weights based on two variables

I am working on a custom engine and have been tinkering with animations using the Cal3D library. My previous experience with animations was based on prototyping a bit with Unity's Mecanim. Right now, ...
1
vote
1answer
486 views

issues about combo attack system animation

i have some issues about my attack animations right now, i'm doing my light attack which has 3 separate attacks and animations. the scripting and trigger works(without animation), but my animation ...
1
vote
1answer
873 views

Unity animation plays in preview but not in playing mode

I create a simple animation and an override controller for it with code. ...
0
votes
1answer
362 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
1
vote
0answers
111 views

Combine all animation state into one clip (.anim) file in unity

I have an animation controller where different animation states(clips) are available. Like this: Now my aim is to convert all this states animation into a single clip (.anim file). Is this possible. ?...