Questions tagged [animation-controller]

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How do I set decimal values in 1D blend tree?

I have created a 1D blend tree. It is being used for a 3rd Person Controller. The blend tree consists of 3 animations: aim pistol down to the floor aim pistol at middle of the screen (straight ...
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10 views

Reused Avatar moves mesh

I have a humanoid avatar and it's animation controller. I also have two different human meshes, they're quite similar. When I use the generic avatar and it's controller in the animator the meshes shot ...
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1answer
26 views

How can I make a Unity Animation (interpolation from A to B) “procedural”, by varying A and B?

Goal One might use a coroutine to interpolate an object's position from point A to point B. What I'm trying to do is store that interpolation as a Unity Animation file, but have the ability to ...
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17 views

Unity animations not playing where they are suppose to be

Hello to all those Unity Developers out there, I am having a big issue with my game, what I am trying to do is to make a cutscene but when I change camera it just goes in a completely different spot. ...
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0answers
44 views

What is “Avatar” in the “Animation Controller” used for?

I'm using animation layers for a model of type "Generic". The "Base" layer contains an "Idle" animation. The "Shooting Layer" contains a pistol shooting ...
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1answer
66 views

Why does Avatar Mask not work as expected?

I have 2 layers: The base layer, and an upper body layer. On the upper body layer, I have an avatar mask because I only want to affect the upper body. However, this mask doesn't work as expected. Here ...
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1answer
44 views

Animating MultiPart 2D Character with RigidBodies

Some background to the question: I am attempting to animate and control a large multi sprite 2D Boss character for a platforming game. Up until this point I had been assigning individual animators for ...
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0answers
9 views

How make animation only consider the final position?

I'm trying to make an energy indicator for a puzzle, and i decide to user animation to set the position of the red indicator(photo). My first ideia is to make 9 animations, and for every black arrow ...
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1answer
26 views

How do I restart an animation that is already playing using SetTrigger?

I have set up a relatively simple example scene with one enemy. This enemy is controlled with an animation controller. In this animation controller, I have set up a trigger named "Hit". The enemy ...
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1answer
31 views

What does 'AlwaysResetOnEntry' do, and where would it be used?

In Unreal Animation Blueprints, each state has an option for AlwaysResetOnEntry. The tooltip text for this is: ...
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0answers
24 views

How to animate two or more unrelated properties on a sprite GameObject using animation layers?

I have a sprite in Unity 2019.3. It is animated like so (with provided mockups): Its base animation is just one frame; i.e. it has the same Sprite whether idle or ...
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1answer
1k views

How to make animation in unity Dots hybrid?

I'm working on isometric game in 2D but didn't find any good tutorial in how to handle animation...any help?
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11 views

How do I create a simple animation for use in Unity?

I'm trying to create a simple shrinking animation for use in Unity. The goal is to create an animation that shrinks the object to be 0.1 scale. I've created an Animator Controller with an empty state,...
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141 views

Update position using animation curves

Implementing the suggestions from this answered question, I am trying to move my player according to the animation. To do so, I am adding the transform.position property to the animation and then, ...
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0answers
38 views

Calculate animation weights based on two variables

I am working on a custom engine and have been tinkering with animations using the Cal3D library. My previous experience with animations was based on prototyping a bit with Unity's Mecanim. Right now, ...
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1answer
398 views

issues about combo attack system animation

i have some issues about my attack animations right now, i'm doing my light attack which has 3 separate attacks and animations. the scripting and trigger works(without animation), but my animation ...
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1answer
629 views

Unity animation plays in preview but not in playing mode

I create a simple animation and an override controller for it with code. ...
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1answer
248 views

Unity3D: Modifying Animator Controller parameters

I have this GameObject with an AnimatorController. The AnimatorController has several states in which I want to parametrize the animation's speed because configuration. For this, I've created an ...
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0answers
103 views

Combine all animation state into one clip (.anim) file in unity

I have an animation controller where different animation states(clips) are available. Like this: Now my aim is to convert all this states animation into a single clip (.anim file). Is this possible. ?...