Questions tagged [andengine]

AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.

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1answer
149 views

Player doesn't jumps in Box2D implementation [closed]

Well, i'm trying to learn andEngine. I was able to successfully implement the move functionality for the player. Now, i'm trying to make the player jump using Box2D. I referred few online tutorials to ...
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1answer
220 views

How do I create a Fixture in Andengine and assign it user data?

I´m following this tutorial: How do I use a JBox2D ContactListener to check if my character is standing on the ground? in order to get input from player's bottom part including a fixture in player's ...
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1answer
65 views

Concurrent touches not being detected

I have pretty much the same controls on the race example of the engine. A AnalogOnScreenControl and a button defined by a Sprite....
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1answer
360 views

AndEngine Foreground Sprite

I'm developing an Android game and have some troubles: I want to add some foreground sprites, that must obstruct my player. Se the following example: Its a screenshot from "Shinobi 3". We can see ...
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1answer
517 views

Android AndEngine creating a body behind the sprite exactly

I am using AndEngine for Android. I created a body, but it is not behind the sprite as I wanted. ...
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1answer
1k views

How do I make a scrolling background out of a sequence of images?

I am new to AndEngine and trying to code a basic sidescroller game using the ParallaxLayer class from this example. (I followed the example and it works.) How ...
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2answers
298 views

2d platform game with zoom in and out

I am using AndEngine, and I wish to create a 2d platform game like worms, where I can zoom out to see the whole world and zoom into single character, so I can select it. I do not want to use the zoom ...
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0answers
622 views

How to create glowing line with andengine?

today I have played this game and still wondering about this effect: when I touch the target, some lines will appear (as those yellow lines in the image). How could I create this effect in andengine. ...
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0answers
844 views

Andengine Rotate Wheel with fast acceleration

I have a Wheel sprite and i am rotating it using Physics RevoluteJointDef. Its rotating. But problem is how i can make wheel to start moving fast. It took the speed after sometime like real. ...
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84 views

Andengine Box2D Physics “disappearing”?

I have problems with my PhysicsWorld in Andengine GLES20. Sometimes when i first load my app and level there is no velocity added to my bodies. they also rotate slower as it seems. This also happens ...
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1answer
746 views

How do I implement swipe-to-throw in Andengine?

I have a ball sprite and I apply physics to it when the user swipes on it. I'd like the ball to start moving in the direction of the swipe, similarly to how Paper Toss works. How can I do this?
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1answer
485 views

Andengine reducing sprite quality?

I have a problem with bandings using andengine. When painting a picture on PC and uploading it to my phone, they look exactly the same. But as soon as I use that bitmap (PNG) in Andengine, I have ...
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1answer
141 views

Box2D setGravity() in Andengine?

Im currently using the Andengine GLES20 branch. I know that the new Box2D method setGravity() isn't implemented yet. Has anyone managed yet to get it to work with Andengine or to write a method ...
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2answers
1k views

AndEngine - Smooth scaling on a sprite

I'm trying to implement a pinch zoom on a sprite. I would like to get an effect like the SmoothCamera, but on a single sprite. I've managed to pinch zoom on the sprite by changing its scale, but the ...
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1answer
6k views

How to set a body to a specific position using Andengine

I'm developing a game with a single player and multiplayer mode. Lets say I have walls (static bodies), vehicles (dynamic bodies) and bullets (dynamic bodies). It works fine to control my own vehicle ...
2
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1answer
1k views

AndEngine Font Issue

I am learning AndEngine. I am displaying Hello world using this code: ...
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1answer
995 views

What is difference between AndEngine's three Cameras

I am new to game development. After observing some AndEngine code snippets, I am trying to figure out which camera would be best suitable for my 2D game. Either it's BoundCamera, SmoothCamera or ...
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1answer
1k views

Pipe connection game algorithm - Java/Andengine

I am creating a game based on Pipe Dream/Pipe Mania using java/andengine for android. I have a square grid of tiles each representing a type of pipe. The player needs to swap tiles to connect the ...
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2answers
465 views

How do I draw a sprite on top of a video in Andengine?

I'm playing a video in Andengine on @Override protected void onSetContentView() {} However, when I place a sprite on the screen at some point in time, it is ...
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2answers
276 views

Duration in ScaleModifier andengine

I want to scale an image before screen resume in AndEngine so I have applied the following code to my sprite: ...
2
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1answer
1k views

How should I generate the board for a match-3-style game?

I am trying to create a "match 3" game. I'm stuck figuring out a good algorithm to fill up the game board. My game's board is 8x8. EDIT: A few things: The board should always be solvable. for ...
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1answer
555 views

Max Row and Col for Animating Sprite in Andengine

I want to animate a Sprite in Andengine , I have used the following ...
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1answer
427 views

How to move a Entity without moving its children in AndEngine?

I have a Entity in AndEngine and when I move it, all child move together with it. Which is great. But, sometimes, I need to move it without moving its children. Is it even possible? And, if it is, how ...
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1answer
1k views

AndEngine: Painting on a canvas rather than composing image from objects

I'm trying to implement drawing a line with a finger, similar to a Pencil tool in image editors. From what I've found on AndEngine, it seems like the recommended approach would be to create a line ...
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3answers
3k views

How to make Box2D bodies automatically return to a initial rotation

I have two long Box2D bodies, that can collide while moving one of them around with MouseJoint. I want them to try to hold their position and rotation. Blue body is moved using MouseJoint (yellow) ...
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2answers
840 views

How do I make a Box2D object that makes objects passing through it slower?

I wish to have a sort of "slow motion" or "slow down" effect on a players character when they walk in a mud area, usually the character velocity is 3f constant in ...
3
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1answer
489 views

Making a 2D TMX tile map

Should there be a specific link between the characters height as well as the tile size for the tile maps? That is if a tile is 32x32 does that mean that a character sprite has to be the same size? ...
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1answer
1k views

Drawing Text on a scene

I am not sure if I am missing something but I was thinking about how text entities are drawn on a scene, are they drawn with an offset depending on the length of the text? I notice that when I add a ...
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1answer
699 views

Getting body position

I am using BodyA.getPosition().x and BodyA.getPosition().y to get the x and ...
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2answers
2k views

AndEngine Scoreloop - java.lang.IllegalStateException: you are not calling from the main thread context

I am a very novice android developer but also created a game using andEngine successfully. Now I want to integrate Scoreloop and everything is fine with Leaderboard view and TOS view, except I am ...
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1answer
502 views

Version number not supported by gl2 in andengine

I am new to andengine. From various forums, i got to know that my system should support hardware virtulisation. I have installed "Intel X86" and my system didn't throw any problem regarding "HAX" now. ...
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0answers
1k views

ANDEngine : 3d rotation in Particle System

Im using ANDEngine and wants to create confetti particle system. But im unable to make flipping and rotation of confetti particle around z-axis Since andengine is 2d engine, it doesnot support that. ...
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1answer
2k views

Button - change texture after click

I need to make a button with texture. After button is pressed I want to change texture of button permanently. For example on/of sound button. I tried this but it changes image only while I hold button....
3
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1answer
813 views

AndEngine- OnAreaTouched

In my AndEngine-based game there are a few sprites on the scene. One sprite acts as a surface and the rest of them are placed on top of this surface. I want to take unique actions whenever any of the ...
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1answer
2k views

How do I pause Andengine, but still get input?

In my game when I pause the game, I'd like to display three options (Resume, Restart and Menu) so I did this after calling mEngine.stop(): ...
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2answers
261 views

ParallaxBackground doesn't work well with sprite scaled

I'm trying to set a ParallaxBackground for my AndEngine's game. So I did this: ...
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1answer
686 views

How can I use ParallaxBackground in AndEngine?

I'm new to game development with AndEngine. I want to add ParallaxBackground but I don't know how to change the background when the player moves. I'm using arrows for moving a player. Now my ...
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1answer
598 views

Smooth Camera Zoom Factor Change

I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. ...
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3answers
2k views

Box2D body jitters when colliding with static body

I am developing a game where a body is moved within the scene using touch. The scene has a boundary wall made up of static rectangular bodies. When I move the object along the boundaries, on collision,...
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2answers
1k views

GLES2-AnchorCenter branch has no org.andengine.util.color.Color

I am porting my game from GLES2 to GLES2-AnchorCenter branch. I am using ...
3
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2answers
566 views

Word Search Game Issue

I am developing a game like word search. I have used AndEngine for this and for displayig grid of words I have used TiledMap. In this game, we need to join letters to make a word as we drag our ...
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2answers
6k views

Convert int to Color

I am right now developing paint application in andengine because some features are only possible with andengine. For this I have used color dialog box to use user selected color but that dialog box ...
3
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2answers
3k views

Reloading Resources on Resume

I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. ...
3
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0answers
149 views

How to make the Angry Birds “shot arch” dotted line? [duplicate]

I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where ...
2
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1answer
670 views

Black borders in Andengine

I am using Andengine and when I start the examples there are black borders on left and right of the screen. Like this: 10000001 10000001 10000001 where 1 is ...
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1answer
2k views

Continuous increase in heap memory in Android game [closed]

For my Android AndEngine game, I used the scene based approach. Game contains more graphics so I need to load and unload those graphics multiple time so that game runs smoothly. But doing this, I ...
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1answer
300 views

Font disappear after reloading

As this post title suggest, font of the scene become disappear when same scene call more than two time. Following code I used for creating font. ...
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2answers
2k views

“Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)

I have several monochromatic sprites and I render them with alpha = 0.25 (all of them the same value). I want to "paint" with them, so when they overlap, the alpha won't be added. I am not sure if I ...
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1answer
387 views

Creating big scene and little size chasing camera

I would like to create a climb based game, so I need to have a big scene and a camera that cover only a little part of it and chase my player. This image explains easier what I want: How can I do it? ...
2
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2answers
221 views

AndEngine: edit elasticity on action

I'm making a game for Android with AndEngine. It's going quite well, but now I'm stuck on something. My main character has a elasticity set in its fixturedef so it bounces around throughout the game....